scummvm/engines/asylum/puzzles/timemachine.h
2021-05-17 15:36:57 +02:00

75 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ASYLUM_TIMEMACHINE_H
#define ASYLUM_TIMEMACHINE_H
#include "asylum/puzzles/puzzle.h"
namespace Asylum {
class AsylumEngine;
class PuzzleTimeMachine : public Puzzle {
public:
PuzzleTimeMachine(AsylumEngine *engine);
~PuzzleTimeMachine();
void reset();
private:
bool _leftButtonClicked;
uint32 _counter;
uint32 _counter2;
uint32 _currentFrameIndex;
int32 _frameIndexes[6];
uint32 _frameCounts[6];
int32 _frameIncrements[6];
int8 _state[5];
Common::Point _point;
bool _data_4572BC;
bool _data_4572CC;
uint32 _data_45AAA8;
uint32 _data_45AAAC;
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool init(const AsylumEvent &evt);
bool update(const AsylumEvent &evt);
bool key(const AsylumEvent &evt) { return keyExit(evt); }
bool mouseLeftDown(const AsylumEvent &evt);
bool mouseLeftUp(const AsylumEvent &evt);
bool mouseRightDown(const AsylumEvent &evt);
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
void updateCursor();
};
} // End of namespace Asylum
#endif // ASYLUM_TIMEMACHINE_H