scummvm/engines/myst3/directorysubentry.h

50 lines
1.6 KiB
C++
Executable File

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "common/memstream.h"
namespace Myst3 {
class DirectorySubEntry {
private:
uint32 _offset;
uint32 _size;
uint16 _padding; // Additional data, not padding ?
byte _face;
byte _type;
public:
enum ResourceType {kFaceTexture, kFaceMask};
void readFromStream(Common::SeekableReadStream &inStream);
void dump();
void dumpToFile(Common::SeekableReadStream &inStream, uint16 index);
Common::MemoryReadStream *dumpToMemory(Common::SeekableReadStream &inStream);
uint16 getFace() { return _face; }
ResourceType getType() { return static_cast<ResourceType>(_type); }
};
} // end of namespace Myst3