scummvm/engines/myst3/scene.h

56 lines
1.4 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef MYST3_SCENE_H
#define MYST3_SCENE_H
#ifdef SDL_BACKEND
#include <SDL_opengl.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include "common/rect.h"
namespace Myst3 {
class Scene {
private:
float _cameraPitch;
float _cameraYaw;
Common::Point _mouseOld;
public:
void init(int width, int height);
void clear();
void setupCamera();
void updateCamera(Common::Point &mouse);
};
} // end of namespace Myst3
#endif