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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/**
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* @file
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* Sound decoder used in engines:
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* - agos
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* - draci
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* - kyra
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* - m4
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* - mohawk
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* - queen
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* - saga
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* - sci
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* - scumm
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* - sword1
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* - sword2
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* - touche
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* - tucker
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*/
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#ifndef SOUND_MP3_H
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#define SOUND_MP3_H
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#include "common/scummsys.h"
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#include "common/types.h"
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#ifdef USE_MAD
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namespace Common {
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class SeekableReadStream;
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}
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namespace Audio {
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class SeekableAudioStream;
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/**
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* Create a new SeekableAudioStream from the MP3 data in the given stream.
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* Allows for seeking (which is why we require a SeekableReadStream).
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*
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* @param stream the SeekableReadStream from which to read the MP3 data
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* @param disposeAfterUse whether to delete the stream after use
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* @return a new SeekableAudioStream, or NULL, if an error occurred
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*/
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SeekableAudioStream *makeMP3Stream(
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Common::SeekableReadStream *stream,
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DisposeAfterUse::Flag disposeAfterUse);
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} // End of namespace Audio
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#endif // #ifdef USE_MAD
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#endif // #ifndef SOUND_MP3_H
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