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https://github.com/libretro/scummvm.git
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53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Only compile if Mohawk is enabled or if we're building dynamic modules
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#if defined(ENABLE_MOHAWK) || defined(DYNAMIC_MODULES)
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#ifndef AUDIO_QDM2_H
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#define AUDIO_QDM2_H
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#include "common/types.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Audio {
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class Codec;
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/**
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* Create a new Codec from the QDM2 data in the given stream.
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*
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* @param extraData the QuickTime extra data stream
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* @param disposeExtraData the QuickTime extra data stream
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* @return a new Codec, or NULL, if an error occurred
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*/
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Codec *makeQDM2Decoder(Common::SeekableReadStream *extraData,
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DisposeAfterUse::Flag disposeExtraData = DisposeAfterUse::NO);
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} // End of namespace Audio
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#endif // AUDIO_QDM2_H
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#endif // Mohawk/Plugins guard
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