scummvm/engines/griffon/combat.cpp
2019-11-17 22:32:39 +01:00

1034 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Originally written by Syn9 in FreeBASIC with SDL
* http://syn9.thehideoutgames.com/index_backup.php
*
* Ported to plain C for GCW-Zero handheld by Dmitry Smagin
* http://github.com/dmitrysmagin/griffon_legend
*
*
* Programming/Graphics: Daniel "Syn9" Kennedy
* Music/Sound effects: David Turner
*
* Beta testing and gameplay design help:
* Deleter, Cha0s, Aether Fox, and Kiz
*
*/
#include "griffon/griffon.h"
#include "griffon/console.h"
namespace Griffon {
void GriffonEngine::attack() {
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
// if facing up
if (_player.walkDir == 0) {
if (ly > 0) {
int o2 = 0; // ??
int o = _objectMap[lx][ly - 1];
if (ly > 1 && (_curMap == 54 || _curMap == 58))
o2 = _objectMap[lx][ly - 2];
// cst
if ((_objectInfo[o].type == 1 && (o == 0 || o > 4)) || (_objectInfo[o2].type == 0 && o2 == 10)) {
if (o2 == 10)
o = 10;
int oscript = _objectInfo[o].script;
switch (oscript) {
case kScriptFlask:
if (_player.inventory[kInvFlask] < 9) {
_player.inventory[kInvFlask]++;
addFloatIcon(6, lx * 16, (ly - 1) * 16);
_objectMapFull[_curMap][lx][ly - 1] = 1;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found Flask!");
} else {
if (config.effects) {
int snd = playSound(_sfx[kSndChest]);
setChannelVolume(snd, config.effectsVol);
}
eventText("Cannot Carry any more Flasks!");
}
_itemTicks = _ticks + 215;
return;
break;
case kScriptMasterKey:
_player.inventory[kInvMasterKey]++;
addFloatIcon(14, lx * 16, (ly - 1) * 16);
_itemTicks = _ticks + 215;
if (_curMap == 34)
_scriptFlag[kScriptMasterKey][0] = 2;
else if (_curMap == 62)
_scriptFlag[kScriptGardenMasterKey][0] = 2;
else if (_curMap == 81)
_scriptFlag[kScriptCitadelMasterKey][0] = 2;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found the Temple Key!");
return;
case kScriptFindCrystal:
_player.foundSpell[0] = 1;
_player.spellCharge[0] = 0;
addFloatIcon(7, lx * 16, (ly - 1) * 16);
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found the Infinite Crystal!");
_itemTicks = _ticks + 215;
return;
case kScriptFindShield:
if (_player.shield == 1) {
_player.shield = 2;
addFloatIcon(4, lx * 16, (ly - 1) * 16);
_itemTicks = _ticks + 215;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found the Obsidian Shield!");
_objectMapFull[4][1][2] = 1;
return;
}
break;
case kScriptFindSword:
if (_player.sword == 1) {
_player.sword = 2;
addFloatIcon(3, lx * 16, (ly - 1) * 16);
_itemTicks = _ticks + 215;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found the Fidelis Sword!");
return;
}
break;
case kScriptKeyChest:
if (_player.inventory[kInvNormalKey] < 9) {
_player.inventory[kInvNormalKey]++;
for (int s = 20; s <= 23; s++) {
if (_scriptFlag[s][0] == 1) {
_scriptFlag[s][0] = 2;
}
}
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
_objectMapFull[_curMap][lx][ly - 1] = 1;
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found Key");
addFloatIcon(16, lx * 16, (ly - 1) * 16);
} else {
if (config.effects) {
int snd = playSound(_sfx[kSndChest]);
setChannelVolume(snd, config.effectsVol);
}
eventText("Cannot Carry Any More Keys");
}
break;
case kScriptBlueFlask:
if (_player.inventory[kInvDoubleFlask] < 9) {
_player.inventory[kInvDoubleFlask]++;
addFloatIcon(12, lx * 16, (ly - 1) * 16);
_objectMapFull[_curMap][lx][ly - 1] = 1;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found Mega Flask!");
} else {
if (config.effects) {
int snd = playSound(_sfx[kSndChest]);
setChannelVolume(snd, config.effectsVol);
}
eventText("Cannot Carry any more Mega Flasks!");
}
_itemTicks = _ticks + 215;
return;
break;
case kScriptBlueFlaskChest:
if (_player.inventory[kInvDoubleFlask] < 9) {
_player.inventory[kInvDoubleFlask]++;
addFloatIcon(12, lx * 16, (ly - 1) * 16);
_objectMapFull[_curMap][lx][ly - 1] = 1;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found Mega Flask!");
} else {
if (config.effects) {
int snd = playSound(_sfx[kSndChest]);
setChannelVolume(snd, config.effectsVol);
}
eventText("Cannot Carry any more Mega Flasks!");
}
_itemTicks = _ticks + 215;
return;
break;
case kScriptLightningChest:
if (_player.inventory[kInvShock] < 9) {
_player.inventory[kInvShock]++;
addFloatIcon(17, lx * 16, (ly - 1) * 16);
_objectMapFull[_curMap][lx][ly - 1] = 1;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found Lightning Bomb!");
} else {
if (config.effects) {
int snd = playSound(_sfx[kSndChest]);
setChannelVolume(snd, config.effectsVol);
}
eventText("Cannot Carry any more Lightning Bombs!");
}
_itemTicks = _ticks + 215;
return;
break;
case kScriptArmourChest:
if (_player.armour == 1) {
_player.armour = 2;
addFloatIcon(5, lx * 16, (ly - 1) * 16);
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found the Fidelis Mail!");
_itemTicks = _ticks + 215;
return;
}
break;
case kScriptLever:
if (_curMap == 58 && _scriptFlag[kScriptLever][0] == 0) {
_scriptFlag[kScriptLever][0] = 1;
if (config.effects) {
int snd = playSound(_sfx[kSndLever]);
setChannelVolume(snd, config.effectsVol);
}
} else if (_curMap == 58 && _scriptFlag[kScriptLever][0] > 0) {
if (config.effects) {
int snd = playSound(_sfx[kSndDoor]);
setChannelVolume(snd, config.effectsVol);
}
eventText("It's stuck!");
} else if (_curMap == 54 && _scriptFlag[kScriptLever][0] == 1) {
if (config.effects) {
int snd = playSound(_sfx[kSndLever]);
setChannelVolume(snd, config.effectsVol);
}
_scriptFlag[kScriptLever][0] = 2;
} else if (_curMap == 54 && _scriptFlag[kScriptLever][0] > 1) {
if (config.effects) {
int snd = playSound(_sfx[kSndDoor]);
setChannelVolume(snd, config.effectsVol);
}
eventText("It's stuck!");
}
break;
case kScriptGetSword3:
if (_player.sword < 3) {
_player.sword = 3;
addFloatIcon(18, lx * 16, (ly - 1) * 16);
_itemTicks = _ticks + 215;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found the Blood Sword!");
_objectMapFull[4][1][2] = 1;
return;
}
break;
case kScriptShield3:
if (_player.shield < 3) {
_player.shield = 3;
addFloatIcon(19, lx * 16, (ly - 1) * 16);
_itemTicks = _ticks + 215;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found the Entropy Shield!");
_objectMapFull[4][1][2] = 1;
return;
}
break;
case kScriptArmour3:
if (_player.armour < 3) {
_player.armour = 3;
addFloatIcon(20, lx * 16, (ly - 1) * 16);
_itemTicks = _ticks + 215;
if (config.effects) {
int snd = playSound(_sfx[kSndPowerUp]);
setChannelVolume(snd, config.effectsVol);
}
if (_objectInfo[o].type == 1)
_objectMap[lx][ly - 1] = 3;
eventText("Found the Rubyscale Armour!");
_objectMapFull[4][1][2] = 1;
return;
}
break;
default:
break;
}
}
}
}
_attacking = true;
_player.attackFrame = 0;
_movingUp = false;
_movingDown = false;
_movingLeft = false;
_movingRight = false;
for (int i = 0; i <= 15; i++) {
for (int a = 0; a <= 3; a++) {
_playerAttackOfs[a][i].completed = false;
}
}
}
void GriffonEngine::castSpell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho) {
// spellnum 7 = sprite 6 spitfire
for (int i = 0; i < kMaxSpell; i++) {
if (ABS(_spellInfo[i].frame) < kEpsilon) {
_spellInfo[i].homex = homex;
_spellInfo[i].homey = homey;
_spellInfo[i].enemyx = enemyx;
_spellInfo[i].enemyy = enemyy;
_spellInfo[i].spellnum = spellnum;
int dw = 0;
int npc = 0;
if (damagewho > 0) {
dw = 1;
npc = damagewho;
}
_spellInfo[i].damagewho = dw;
_spellInfo[i].npc = npc;
_spellInfo[i].frame = 32.0f;
if (damagewho == 0) {
_spellInfo[i].strength = _player.spellStrength / 100;
if (ABS(_player.spellStrength - 100) < kEpsilon)
_spellInfo[i].strength = 1.5f;
}
switch(spellnum) {
case 1:
if (config.effects) {
int snd = playSound(_sfx[kSndThrow]);
setChannelVolume(snd, config.effectsVol);
}
break;
case 2:
// set earthslide vars
for (int f = 0; f <= 8; f++) {
_spellInfo[i].rocky[f] = 0;
_spellInfo[i].rockimg[f] = (int)(RND() * 4);
_spellInfo[i].rockdeflect[f] = ((int)(RND() * 128) - 64) * 1.5;
}
break;
case 3:
// set fire vars
for (int f = 0; f <= 4; f++)
_spellInfo[i].legalive[f] = 32;
break;
case 5:
if (config.effects) {
int snd = playSound(_sfx[kSndCrystal]);
setChannelVolume(snd, config.effectsVol);
}
break;
case 6: {
// room fireball vars
int nballs = 0;
for (int x = 0; x <= 19; x++) {
for (int y = 0; y <= 14; y++) {
if ((_objectMap[x][y] == 1 || _objectMap[x][y] == 2) && nballs < 5 && (int)(RND() * 4) == 0) {
int ax = x * 16;
int ay = y * 16;
_spellInfo[i].fireballs[nballs][0] = ax;
_spellInfo[i].fireballs[nballs][1] = ay;
_spellInfo[i].fireballs[nballs][2] = 0;
_spellInfo[i].fireballs[nballs][3] = 0;
_spellInfo[i].ballon[nballs] = 1;
++nballs;
}
}
}
_spellInfo[i].nfballs = nballs;
}
break;
case 8:
case 9:
if (config.effects) {
int snd = playSound(_sfx[kSndLightning]);
setChannelVolume(snd, config.effectsVol);
}
break;
default:
break;
}
return;
}
}
}
void GriffonEngine::checkHit() {
if (_attacking) {
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0 && _npcInfo[i].pause < _ticks && (int)(RND() * 2) == 0) {
float npx = _npcInfo[i].x;
float npy = _npcInfo[i].y;
float xdif = _player.px - npx;
float ydif = _player.py - npy;
float ps = _player.sword;
if (ps > 1)
ps *= 0.75;
float damage = (float)_player.swordDamage * (1.0 + RND() * 1.0) * _player.attackStrength / 100.0 * ps;
if (_console->_godMode == kGodModeAll)
damage = 1000;
if (ABS(_player.attackStrength - 100) < kEpsilon)
damage *= 1.5;
bool hit = false;
if (_player.walkDir == 0) {
if (ABS(xdif) <= 8 && ydif >= 0 && ydif < 8)
hit = true;
} else if (_player.walkDir == 1) {
if (ABS(xdif) <= 8 && ydif <= 0 && ydif > -8)
hit = true;
} else if (_player.walkDir == 2) {
if (ABS(ydif) <= 8 && xdif >= -8 && xdif < 8)
hit = true;
} else if (_player.walkDir == 3) {
if (ABS(ydif) <= 8 && xdif <= 8 && xdif > -8)
hit = true;
}
if (hit) {
if (config.effects) {
int snd = playSound(_sfx[kSndSwordHit]);
setChannelVolume(snd, config.effectsVol);
}
damageNPC(i, damage, 0);
}
}
}
}
}
void GriffonEngine::damageNPC(int npcnum, int damage, int spell) {
char line[256];
int fcol;
if (damage == 0) {
strcpy(line, "miss!");
fcol = 2;
} else {
int ratio = 0;
int heal = 0;
if (damage < 0)
heal = 1;
damage = ABS(damage);
if (heal == 0) {
if (damage > _npcInfo[npcnum].hp) {
ratio = (damage - _npcInfo[npcnum].hp) * 100 / damage;
damage = _npcInfo[npcnum].hp;
}
_npcInfo[npcnum].hp -= damage;
if (_npcInfo[npcnum].hp < 0)
_npcInfo[npcnum].hp = 0;
sprintf(line, "-%i", damage);
fcol = 1;
} else {
_npcInfo[npcnum].hp += damage;
if (_npcInfo[npcnum].hp > _npcInfo[npcnum].maxhp)
_npcInfo[npcnum].hp = _npcInfo[npcnum].maxhp;
sprintf(line, "+%i", damage);
fcol = 5;
}
_npcInfo[npcnum].pause = _ticks + 900;
if (spell == 0)
_player.attackStrength = ratio;
}
addFloatText(line, _npcInfo[npcnum].x + 12 - 4 * strlen(line), _npcInfo[npcnum].y + 16, fcol);
if (_npcInfo[npcnum].spriteset == kMonsterBatKitty)
castSpell(9, _npcInfo[npcnum].x, _npcInfo[npcnum].y, _player.px, _player.py, npcnum);
// if enemy is killed
if (_npcInfo[npcnum].hp == 0) {
_player.exp += _npcInfo[npcnum].maxhp;
if (_npcInfo[npcnum].spriteset == kMonsterBabyDragon || _npcInfo[npcnum].spriteset == kMonsterPriest ||
_npcInfo[npcnum].spriteset == kMonsterRedDragon) {
int ff = (int)(RND() * _player.level * 3);
if (ff == 0) {
float npx = _npcInfo[npcnum].x + 12;
float npy = _npcInfo[npcnum].y + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (_objectMap[lx][ly] == -1)
_objectMap[lx][ly] = 4;
}
}
if (_npcInfo[npcnum].spriteset == kMonsterOneWing || _npcInfo[npcnum].spriteset == kMonsterTwoWing ||
_npcInfo[npcnum].spriteset == kMonsterBlackKnight || _npcInfo[npcnum].spriteset == kMonsterFireHydra) {
int ff = (int)(RND() * _player.level);
if (ff == 0) {
float npx = _npcInfo[npcnum].x + 12;
float npy = _npcInfo[npcnum].y + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (_objectMap[lx][ly] == -1)
_objectMap[lx][ly] = 12;
}
}
if (_npcInfo[npcnum].spriteset == kMonsterTwoWing || _npcInfo[npcnum].spriteset == kMonsterDragon2 ||
_npcInfo[npcnum].spriteset == kMonsterFireHydra) {
int ff = (int)(RND() * _player.level * 2);
if (ff == 0) {
float npx = _npcInfo[npcnum].x + 12;
float npy = _npcInfo[npcnum].y + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (_objectMap[lx][ly] == -1)
_objectMap[lx][ly] = 13;
}
}
// academy master key chest script
if (_npcInfo[npcnum].script == kScriptMasterKey) {
bool alive = false;
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0)
alive = true;
}
if (!alive) {
int cx = 9;
int cy = 7;
_objectMap[cx][cy] = 5;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
_scriptFlag[kScriptMasterKey][0] = 1;
}
}
// academy crystal chest script
if (_npcInfo[npcnum].script == kScriptFindCrystal) {
bool alive = false;
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0)
alive = true;
}
if (!alive) {
int cx = 9;
int cy = 7;
_objectMap[cx][cy] = 6;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_scriptFlag[kScriptFindCrystal][0] = 1;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
}
}
// tower shield chest script
if (_npcInfo[npcnum].script == kScriptFindShield && _scriptFlag[kScriptFindShield][0] == 0) {
_triggerLoc[9][7] = 5004;
int curTile = 40;
int curTileL = 0;
int curTileX = curTile % 20;
int curTileY = (curTile - curTileX) / 20;
int l = 0; // ?? not defined in original code
_tileinfo[l][9][7][0] = curTile + 1;
_tileinfo[l][9][7][1] = 0;
rcSrc.left = curTileX * 16;
rcSrc.top = curTileY * 16;
rcSrc.setWidth(16);
rcSrc.setHeight(16);
rcDest.left = 9 * 16;
rcDest.top = 7 * 16;
rcDest.setWidth(16);
rcDest.setHeight(16);
_tiles[curTileL]->blit(*_mapBg, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
// firehydra sword chest
if (_npcInfo[npcnum].script == kScriptFindSword) {
bool alive = false;
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0)
alive = true;
}
if (!alive) {
int cx = 9;
int cy = 6;
_objectMap[cx][cy] = 9;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_scriptFlag[kScriptFindSword][0] = 1;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
}
}
// gardens master key script
if (_npcInfo[npcnum].script == kScriptGardenMasterKey && _scriptFlag[kScriptKeyChest][0] == 0) {
bool alive = false;
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0)
alive = true;
}
if (!alive) {
int cx = 13;
int cy = 7;
_objectMap[cx][cy] = 5;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
_scriptFlag[kScriptGardenMasterKey][0] = 1;
}
}
// regular key chest 1
for (int s = 20; s <= 23; s++) {
if (_npcInfo[npcnum].script == s && _scriptFlag[s][0] < 2) {
bool alive = false;
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0)
alive = true;
}
if (!alive) {
int cx = 9;
int cy = 7;
_objectMap[cx][cy] = 11;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_scriptFlag[s][0] = 1;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
}
}
}
// pickup lightning bomb
if (_npcInfo[npcnum].script == kScriptLightningBomb && (_curMap == 41 && _scriptFlag[kScriptLightningBomb][1] == 0)) {
bool alive = false;
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0)
alive = true;
}
if (!alive) {
int cx = 9;
int cy = 7;
_objectMap[cx][cy] = 13;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
}
}
// citadel armour chest
if (_npcInfo[npcnum].script == kScriptArmourChest) {
bool alive = false;
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0)
alive = true;
}
if (!alive) {
int cx = 8;
int cy = 7;
_objectMap[cx][cy] = 16;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_scriptFlag[kScriptArmourChest][0] = 1;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
}
}
// citadel master key script
if (_npcInfo[npcnum].script == kScriptCitadelMasterKey && _scriptFlag[kScriptCitadelMasterKey][0] == 0) {
bool alive = false;
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0)
alive = true;
}
if (!alive) {
int cx = 11;
int cy = 10;
_objectMap[cx][cy] = 5;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
_scriptFlag[kScriptCitadelMasterKey][0] = 1;
}
}
// max ups
if (_npcInfo[npcnum].script == kScriptGetSword3 && _scriptFlag[kScriptGetSword3][0] == 0) {
bool alive = false;
for (int i = 1; i <= _lastNpc; i++) {
if (_npcInfo[i].hp > 0)
alive = true;
}
if (!alive) {
int cx = 6;
int cy = 8;
_objectMap[cx][cy] = 18;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
float npx = _player.px + 12;
float npy = _player.py + 20;
int lx = (int)npx / 16;
int ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
_scriptFlag[kScriptGetSword3][0] = 1;
cx = 9;
cy = 8;
_objectMap[cx][cy] = 19;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
npx = _player.px + 12;
npy = _player.py + 20;
lx = (int)npx / 16;
ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
_scriptFlag[kScriptShield3][0] = 1;
cx = 12;
cy = 8;
_objectMap[cx][cy] = 20;
rcDest.left = cx * 8;
rcDest.top = cy * 8;
rcDest.setWidth(8);
rcDest.setHeight(8);
npx = _player.px + 12;
npy = _player.py + 20;
lx = (int)npx / 16;
ly = (int)npy / 16;
if (lx == cx && ly == cy)
_player.py += 16;
_clipBg2->fillRect(rcDest, _clipBg->format.RGBToColor(255, 255, 255));
_scriptFlag[kScriptArmour3][0] = 1;
}
}
if (_npcInfo[npcnum].script == kScriptEndOfGame) {
endOfGame();
_gameMode = kGameModeIntro;
}
}
}
void GriffonEngine::damagePlayer(int damage) {
char line[256];
if (_console->_godMode != kGodModeNone)
damage = 0;
_player.hp -= damage;
if (_player.hp < 0)
_player.hp = 0;
sprintf(line, "-%i", damage);
if (damage == 0)
strcpy(line, "miss!");
addFloatText(line, _player.px + 12 - 4 * strlen(line), _player.py + 16, 4);
_player.pause = _ticks + 1000;
}
} // end of namespace Griffon