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43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "watch.h"
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#include "watch_instance.h"
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#include "script_monitor.h"
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namespace Wintermute {
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Watch::Watch(const Common::String &filename, const Common::String &symbol, ScriptMonitor* monitor) : _enabled(false), _filename(filename), _symbol(symbol), _monitor(monitor) {}
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Watch::~Watch() { /* Nothing to take care of in here */ }
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void Watch::trigger(WatchInstance* instance) {
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_monitor->onWatch(this, instance->_script);
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}
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Common::String Watch::getFilename() const { return _filename; }
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Common::String Watch::getSymbol() const { return _symbol; }
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bool Watch::isEnabled() const { return _enabled; }
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void Watch::enable() { _enabled = true; }
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void Watch::disable() { _enabled = false; }
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}
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