scummvm/engines/sword25/kernel/persistenceservice.h
Eugene Sandulenko 15a16e556c SWORD25: Implement persistence functions for soundengine
Now sound is properly saved/restored. Implemented savegame versioning.
Compatibility with old saves pertained.
2011-06-29 17:16:25 +03:00

77 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_PERSISTENCESERVICE_H
#define SWORD25_PERSISTENCESERVICE_H
#include "sword25/kernel/common.h"
namespace Sword25 {
class PersistenceService {
public:
PersistenceService();
virtual ~PersistenceService();
// -----------------------------------------------------------------------------
// Singleton Method
// -----------------------------------------------------------------------------
static PersistenceService &getInstance();
// -----------------------------------------------------------------------------
// Interface
// -----------------------------------------------------------------------------
static uint getSlotCount();
static Common::String getSavegameDirectory();
void reloadSlots();
bool isSlotOccupied(uint slotID);
bool isSavegameCompatible(uint slotID);
int getSavegameVersion(uint slotID);
Common::String &getSavegameDescription(uint slotID);
Common::String &getSavegameFilename(uint slotID);
bool saveGame(uint slotID, const Common::String &screenshotFilename);
bool loadGame(uint slotID);
private:
struct Impl;
Impl *_impl;
};
void setGameTarget(const char *target);
} // End of namespace Sword25
#endif