scummvm/engines/neverhood/staticdata.h
2021-12-26 18:48:43 +01:00

116 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NEVERHOOD_STATICDATA_H
#define NEVERHOOD_STATICDATA_H
#include "common/array.h"
#include "common/hashmap.h"
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"
namespace Neverhood {
struct HitRect {
NRect rect;
uint16 type;
};
typedef Common::Array<HitRect> HitRectList;
struct SubRectItem {
NRect rect;
uint32 messageListId;
};
struct RectItem {
NRect rect;
Common::Array<SubRectItem> subRects;
};
typedef Common::Array<RectItem> RectList;
struct MessageItem {
uint32 messageNum;
uint32 messageValue;
};
typedef Common::Array<MessageItem> MessageList;
struct NavigationItem {
uint32 fileHash;
uint32 leftSmackerFileHash;
uint32 rightSmackerFileHash;
uint32 middleSmackerFileHash;
byte interactive;
byte middleFlag;
uint32 mouseCursorFileHash;
};
typedef Common::Array<NavigationItem> NavigationList;
struct HallOfRecordsInfo {
uint32 bgFilename1;
uint32 bgFilename2;
uint32 txFilename;
uint32 bgFilename3;
byte xPosIndex;
byte count;
};
struct TrackInfo {
uint32 id;
uint32 bgFilename;
uint32 bgShadowFilename;
uint32 dataResourceFilename;
uint32 trackPointsName;
uint32 rectListName;
uint32 exPaletteFilename2;
uint32 exPaletteFilename1;
uint32 mouseCursorFilename;
int16 which1;
int16 which2;
};
class StaticData {
public:
StaticData();
~StaticData();
void load(const char *filename);
HitRectList *getHitRectList(uint32 id);
RectList *getRectList(uint32 id);
MessageList *getMessageList(uint32 id);
NavigationList *getNavigationList(uint32 id);
HallOfRecordsInfo *getHallOfRecordsInfoItem(uint32 id);
TrackInfo *getTrackInfo(uint32 id);
protected:
Common::HashMap<uint32, HitRectList*> _hitRectLists;
Common::HashMap<uint32, RectList*> _rectLists;
Common::HashMap<uint32, MessageList*> _messageLists;
Common::HashMap<uint32, NavigationList*> _navigationLists;
Common::HashMap<uint32, HallOfRecordsInfo*> _hallOfRecordsInfoItems;
Common::HashMap<uint32, TrackInfo*> _trackInfoItems;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_STATICDATA_H */