scummvm/engines/agos
Travis Howell 8d5a2542fb Whitespace changes.
svn-id: r43689
2009-08-24 10:09:31 +00:00
..
agos.cpp Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
agos.h Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
animation.cpp Restore code to clear screen, before playing videos with smaller resolution in the Amiga version of The Feeble Files. 2009-08-15 10:31:20 +00:00
animation.h Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
charset-fontdata.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
charset.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
contain.cpp Cleanup. 2008-12-13 03:12:56 +00:00
cursor.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
debug.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
debug.h Update video script debug table for Waxworks. 2009-07-22 10:32:35 +00:00
debugger.cpp Correct typo. 2009-05-14 11:15:36 +00:00
debugger.h Expand dump image code to cover all games, and add options to the debugger. 2009-05-14 07:05:51 +00:00
detection_tables.h Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
detection.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
draw.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
event.cpp Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp. 2009-08-16 14:04:54 +00:00
feeble.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
gfx.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
icons.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
input_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
input.cpp Removed duplicated functions. 2009-08-12 07:37:45 +00:00
intern.h Fix regression in the PC version of PN. 2009-05-01 05:39:06 +00:00
items.cpp Fixed some more warnings observed on buildbot 2009-07-01 20:51:34 +00:00
menus.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
midi.cpp Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from 2008-08-10 21:58:18 +00:00
midi.h AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume so that music and sfx are separately controlled via the Options menu 2008-07-14 22:10:04 +00:00
midiparser_s1d.cpp Add patch #2823590 - Fix music crashes in Waxworks (PC). 2009-07-19 09:09:56 +00:00
module.mk Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
oracle.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
res_ami.cpp Clarify several errors messages. 2009-03-08 10:08:09 +00:00
res_snd.cpp Add patch #2823590 - Fix music crashes in Waxworks (PC). 2009-07-19 09:09:56 +00:00
res.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
rooms.cpp Whitespace changes. 2009-08-24 10:09:31 +00:00
saveload.cpp Correct errors in load/save code for PC version of Waxworks. 2009-08-22 01:53:25 +00:00
script_e1.cpp Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
script_e2.cpp Correct vertical offset, when print stats in the AtariST version of Elvira 2. 2009-03-20 10:01:00 +00:00
script_ff.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
script_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
script_pp.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
script_s1.cpp Simplify fade code. 2009-07-22 09:52:44 +00:00
script_s2.cpp Clarify several errors messages. 2009-03-08 10:08:09 +00:00
script_ww.cpp Cleanup. 2009-02-07 01:11:51 +00:00
script.cpp The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only required for Windows version (WAV format) now. 2009-08-14 00:44:36 +00:00
sound.cpp Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be cut off. 2009-08-15 10:09:32 +00:00
sound.h Fix the car chase scene in PN. 2009-05-04 09:17:31 +00:00
string_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
string.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
subroutine.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
verb_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
verb.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
vga_e2.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
vga_ff.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
vga_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
vga_s1.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
vga_s2.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
vga_ww.cpp Fix fade effects in Waxworks. 2009-07-21 10:37:58 +00:00
vga.cpp Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
vga.h Cleanup. 2009-02-07 03:36:36 +00:00
window.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
zones.cpp Always reset VGA memory pointer, when load zone in PN, since only a single zone is used. 2009-05-04 09:13:34 +00:00