scummvm/engines/sword25/kernel/kernel_script.cpp
2011-05-12 01:16:22 +02:00

475 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/filesystemutil.h"
#include "sword25/kernel/resmanager.h"
#include "sword25/kernel/persistenceservice.h"
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"
namespace Sword25 {
// Marks a function that should never be used
static int dummyFuncError(lua_State *L) {
error("Dummy function invoked by LUA");
return 1;
}
static int getMilliTicks(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
lua_pushnumber(L, pKernel->getMilliTicks());
return 1;
}
static int getTimer(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
lua_pushnumber(L, static_cast<lua_Number>(pKernel->getMilliTicks()) / 1000.0);
return 1;
}
static int startService(lua_State *L) {
// This function is used by system/boot.lua to init all services.
// However, we do nothing here, as we just hard code the init sequence.
lua_pushbooleancpp(L, true);
return 1;
}
static int sleep(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
pKernel->sleep(static_cast<uint>(luaL_checknumber(L, 1) * 1000));
return 0;
}
static int crash(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
pKernel->crash();
return 0;
}
static int executeFile(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
ScriptEngine *pSE = pKernel->getScript();
assert(pSE);
lua_pushbooleancpp(L, pSE->executeFile(luaL_checkstring(L, 1)));
return 0;
}
static int getUserdataDirectory(lua_State *L) {
lua_pushstring(L, FileSystemUtil::getUserdataDirectory().c_str());
return 1;
}
static int getPathSeparator(lua_State *L) {
lua_pushstring(L, FileSystemUtil::getPathSeparator().c_str());
return 1;
}
static int fileExists(lua_State *L) {
lua_pushbooleancpp(L, FileSystemUtil::fileExists(luaL_checkstring(L, 1)));
return 1;
}
static int createDirectory(lua_State *L) {
// ScummVM engines cannot create directories, so we do nothing here.
lua_pushbooleancpp(L, false);
return 1;
}
static int getWinCode(lua_State *L) {
lua_pushstring(L, "ScummVM");
return 1;
}
static int getSubversionRevision(lua_State *L) {
// ScummVM is 1337
lua_pushnumber(L, 1337);
return 1;
}
static int getUsedMemory(lua_State *L) {
// It doesn't really matter what this call returns,
// as it's used in a debug function.
lua_pushnumber(L, 0);
return 1;
}
static const char *KERNEL_LIBRARY_NAME = "Kernel";
static const luaL_reg KERNEL_FUNCTIONS[] = {
{"DisconnectService", dummyFuncError},
{"GetActiveServiceIdentifier", dummyFuncError},
{"GetSuperclassCount", dummyFuncError},
{"GetSuperclassIdentifier", dummyFuncError},
{"GetServiceCount", dummyFuncError},
{"GetServiceIdentifier", dummyFuncError},
{"GetMilliTicks", getMilliTicks},
{"GetTimer", getTimer},
{"StartService", startService},
{"Sleep", sleep},
{"Crash", crash},
{"ExecuteFile", executeFile},
{"GetUserdataDirectory", getUserdataDirectory},
{"GetPathSeparator", getPathSeparator},
{"FileExists", fileExists},
{"CreateDirectory", createDirectory},
{"GetWinCode", getWinCode},
{"GetSubversionRevision", getSubversionRevision},
{"GetUsedMemory", getUsedMemory},
{0, 0}
};
static int isVisible(lua_State *L) {
// This function apparently is not used by the game scripts
lua_pushbooleancpp(L, true);
return 1;
}
static int setVisible(lua_State *L) {
// This function apparently is not used by the game scripts
// pWindow->setVisible(lua_tobooleancpp(L, 1));
return 0;
}
static int getX(lua_State *L) {
// This function apparently is not used by the game scripts
lua_pushnumber(L, 0);
return 1;
}
static int getY(lua_State *L) {
// This function apparently is not used by the game scripts
lua_pushnumber(L, 0);
return 1;
}
static int setX(lua_State *L) {
// This is called by system/boot.lua with -1 as value.
// pWindow->setX(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
static int setY(lua_State *L) {
// This is called by system/boot.lua with -1 as value.
// pWindow->setY(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
static int getWidth(lua_State *L) {
// This function apparently is not used by the game scripts
lua_pushnumber(L, 800);
return 1;
}
static int getHeight(lua_State *L) {
// This function apparently is not used by the game scripts
lua_pushnumber(L, 600);
return 1;
}
static int setWidth(lua_State *L) {
// This is called by system/boot.lua with 800 as value.
// pWindow->setWidth(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
static int setHeight(lua_State *L) {
// This is called by system/boot.lua with 600 as value.
// pWindow->setHeight(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
static int getTitle(lua_State *L) {
// This function apparently is not used by the game scripts
lua_pushstring(L, "");
return 1;
}
static int setTitle(lua_State *L) {
// This is called by system/boot.lua and system/menu.lua, to
// set the window title to the (localized) game name.
// FIXME: Should we call OSystem::setWindowCaption() here?
// pWindow->setTitle(luaL_checkstring(L, 1));
return 0;
}
static int processMessages(lua_State *L) {
// This is called by the main loop in system/boot.lua,
// and the game keeps running as true is returned here.
// It terminates if we return false.
// TODO: We could do more stuff here if desired...
// TODO: We could always return true here, and leave quit handling
// to the closeWanted() opcode; see also the TODO comment in there.
lua_pushbooleancpp(L, !Engine::shouldQuit());
return 1;
}
static int closeWanted(lua_State *L) {
// This is called by system/interface.lua to determine whether the
// user requested the game to close (e.g. by clicking the 'close' widget
// of the game window). As a consequence (i.e. this function returns true),
// a quit confirmation dialog is shown.
// TODO: ScummVM currently has a bug / misfeature where some engines provide
// quit confirmation dialogs, some don't; in addition, we have a global confirmation
// dialog (but the user has to explicitly activate that in the config).
// Anyway, this can lead to *two* confirmation dialogs being shown.
// If it wasn't for that, we could simply check for Engine::shouldQuit() here,
// and then invoke EventMan::resetQuit. But currently this would result in
// the user seeing two confirmation dialogs. Bad.
lua_pushbooleancpp(L, false);
return 1;
}
static const char *WINDOW_LIBRARY_NAME = "Window";
static const luaL_reg WINDOW_FUNCTIONS[] = {
{"IsVisible", isVisible},
{"SetVisible", setVisible},
{"GetX", getX},
{"SetX", setX},
{"GetY", getY},
{"SetY", setY},
{"GetClientX", dummyFuncError},
{"GetClientY", dummyFuncError},
{"GetWidth", getWidth},
{"GetHeight", getHeight},
{"SetWidth", setWidth},
{"SetHeight", setHeight},
{"GetTitle", getTitle},
{"SetTitle", setTitle},
{"ProcessMessages", processMessages},
{"CloseWanted", closeWanted},
{"WaitForFocus", dummyFuncError},
{"HasFocus", dummyFuncError},
{0, 0}
};
static int precacheResource(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
assert(pResource);
#ifdef PRECACHE_RESOURCES
lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1)));
#else
lua_pushbooleancpp(L, true);
#endif
return 1;
}
static int forcePrecacheResource(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
assert(pResource);
#ifdef PRECACHE_RESOURCES
lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1), true));
#else
lua_pushbooleancpp(L, true);
#endif
return 1;
}
static int getMaxMemoryUsage(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
assert(pResource);
// This is used for debugging, so it doesn't really matter.
// The default value set by the scripts is 256000000 bytes
lua_pushnumber(L, 256000000);
return 1;
}
static int setMaxMemoryUsage(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
assert(pResource);
// This call is ignored, we set a limit on the number of
// simultaneous resources loaded instead.
return 0;
}
static int emptyCache(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
assert(pResource);
pResource->emptyCache();
return 0;
}
static int dumpLockedResources(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
assert(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
assert(pResource);
pResource->dumpLockedResources();
return 0;
}
static const char *RESOURCE_LIBRARY_NAME = "Resource";
static const luaL_reg RESOURCE_FUNCTIONS[] = {
{"PrecacheResource", precacheResource},
{"ForcePrecacheResource", forcePrecacheResource},
{"GetMaxMemoryUsage", getMaxMemoryUsage},
{"SetMaxMemoryUsage", setMaxMemoryUsage},
{"EmptyCache", emptyCache},
{"IsLogCacheMiss", dummyFuncError},
{"SetLogCacheMiss", dummyFuncError},
{"DumpLockedResources", dumpLockedResources},
{0, 0}
};
static int reloadSlots(lua_State *L) {
PersistenceService::getInstance().reloadSlots();
lua_pushnil(L);
return 1;
}
static int getSlotCount(lua_State *L) {
lua_pushnumber(L, PersistenceService::getInstance().getSlotCount());
return 1;
}
static int isSlotOccupied(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::getInstance().isSlotOccupied(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
static int getSavegameDirectory(lua_State *L) {
lua_pushstring(L, PersistenceService::getInstance().getSavegameDirectory().c_str());
return 1;
}
static int isSavegameCompatible(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::getInstance().isSavegameCompatible(
static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
static int getSavegameDescription(lua_State *L) {
lua_pushstring(L, PersistenceService::getInstance().getSavegameDescription(
static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
static int getSavegameFilename(lua_State *L) {
lua_pushstring(L, PersistenceService::getInstance().getSavegameFilename(static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
static int loadGame(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::getInstance().loadGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
static int saveGame(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::getInstance().saveGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
return 1;
}
static const char *PERSISTENCE_LIBRARY_NAME = "Persistence";
static const luaL_reg PERSISTENCE_FUNCTIONS[] = {
{"ReloadSlots", reloadSlots},
{"GetSlotCount", getSlotCount},
{"IsSlotOccupied", isSlotOccupied},
{"GetSavegameDirectory", getSavegameDirectory},
{"IsSavegameCompatible", isSavegameCompatible},
{"GetSavegameDescription", getSavegameDescription},
{"GetSavegameFilename", getSavegameFilename},
{"LoadGame", loadGame},
{"SaveGame", saveGame},
{0, 0}
};
bool Kernel::registerScriptBindings() {
ScriptEngine *pScript = getScript();
assert(pScript);
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
assert(L);
if (!LuaBindhelper::addFunctionsToLib(L, KERNEL_LIBRARY_NAME, KERNEL_FUNCTIONS)) return false;
if (!LuaBindhelper::addFunctionsToLib(L, WINDOW_LIBRARY_NAME, WINDOW_FUNCTIONS)) return false;
if (!LuaBindhelper::addFunctionsToLib(L, RESOURCE_LIBRARY_NAME, RESOURCE_FUNCTIONS)) return false;
if (!LuaBindhelper::addFunctionsToLib(L, PERSISTENCE_LIBRARY_NAME, PERSISTENCE_FUNCTIONS)) return false;
return true;
}
} // End of namespace Sword25