mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
475 lines
13 KiB
C++
475 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/kernel/filesystemutil.h"
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#include "sword25/kernel/resmanager.h"
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#include "sword25/kernel/persistenceservice.h"
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#include "sword25/script/script.h"
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#include "sword25/script/luabindhelper.h"
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namespace Sword25 {
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// Marks a function that should never be used
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static int dummyFuncError(lua_State *L) {
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error("Dummy function invoked by LUA");
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return 1;
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}
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static int getMilliTicks(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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lua_pushnumber(L, pKernel->getMilliTicks());
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return 1;
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}
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static int getTimer(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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lua_pushnumber(L, static_cast<lua_Number>(pKernel->getMilliTicks()) / 1000.0);
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return 1;
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}
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static int startService(lua_State *L) {
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// This function is used by system/boot.lua to init all services.
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// However, we do nothing here, as we just hard code the init sequence.
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lua_pushbooleancpp(L, true);
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return 1;
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}
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static int sleep(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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pKernel->sleep(static_cast<uint>(luaL_checknumber(L, 1) * 1000));
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return 0;
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}
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static int crash(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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pKernel->crash();
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return 0;
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}
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static int executeFile(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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ScriptEngine *pSE = pKernel->getScript();
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assert(pSE);
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lua_pushbooleancpp(L, pSE->executeFile(luaL_checkstring(L, 1)));
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return 0;
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}
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static int getUserdataDirectory(lua_State *L) {
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lua_pushstring(L, FileSystemUtil::getUserdataDirectory().c_str());
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return 1;
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}
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static int getPathSeparator(lua_State *L) {
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lua_pushstring(L, FileSystemUtil::getPathSeparator().c_str());
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return 1;
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}
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static int fileExists(lua_State *L) {
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lua_pushbooleancpp(L, FileSystemUtil::fileExists(luaL_checkstring(L, 1)));
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return 1;
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}
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static int createDirectory(lua_State *L) {
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// ScummVM engines cannot create directories, so we do nothing here.
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lua_pushbooleancpp(L, false);
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return 1;
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}
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static int getWinCode(lua_State *L) {
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lua_pushstring(L, "ScummVM");
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return 1;
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}
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static int getSubversionRevision(lua_State *L) {
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// ScummVM is 1337
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lua_pushnumber(L, 1337);
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return 1;
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}
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static int getUsedMemory(lua_State *L) {
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// It doesn't really matter what this call returns,
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// as it's used in a debug function.
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lua_pushnumber(L, 0);
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return 1;
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}
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static const char *KERNEL_LIBRARY_NAME = "Kernel";
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static const luaL_reg KERNEL_FUNCTIONS[] = {
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{"DisconnectService", dummyFuncError},
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{"GetActiveServiceIdentifier", dummyFuncError},
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{"GetSuperclassCount", dummyFuncError},
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{"GetSuperclassIdentifier", dummyFuncError},
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{"GetServiceCount", dummyFuncError},
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{"GetServiceIdentifier", dummyFuncError},
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{"GetMilliTicks", getMilliTicks},
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{"GetTimer", getTimer},
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{"StartService", startService},
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{"Sleep", sleep},
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{"Crash", crash},
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{"ExecuteFile", executeFile},
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{"GetUserdataDirectory", getUserdataDirectory},
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{"GetPathSeparator", getPathSeparator},
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{"FileExists", fileExists},
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{"CreateDirectory", createDirectory},
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{"GetWinCode", getWinCode},
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{"GetSubversionRevision", getSubversionRevision},
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{"GetUsedMemory", getUsedMemory},
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{0, 0}
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};
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static int isVisible(lua_State *L) {
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// This function apparently is not used by the game scripts
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lua_pushbooleancpp(L, true);
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return 1;
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}
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static int setVisible(lua_State *L) {
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// This function apparently is not used by the game scripts
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// pWindow->setVisible(lua_tobooleancpp(L, 1));
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return 0;
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}
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static int getX(lua_State *L) {
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// This function apparently is not used by the game scripts
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lua_pushnumber(L, 0);
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return 1;
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}
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static int getY(lua_State *L) {
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// This function apparently is not used by the game scripts
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lua_pushnumber(L, 0);
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return 1;
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}
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static int setX(lua_State *L) {
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// This is called by system/boot.lua with -1 as value.
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// pWindow->setX(static_cast<int>(luaL_checknumber(L, 1)));
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return 0;
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}
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static int setY(lua_State *L) {
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// This is called by system/boot.lua with -1 as value.
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// pWindow->setY(static_cast<int>(luaL_checknumber(L, 1)));
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return 0;
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}
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static int getWidth(lua_State *L) {
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// This function apparently is not used by the game scripts
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lua_pushnumber(L, 800);
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return 1;
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}
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static int getHeight(lua_State *L) {
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// This function apparently is not used by the game scripts
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lua_pushnumber(L, 600);
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return 1;
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}
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static int setWidth(lua_State *L) {
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// This is called by system/boot.lua with 800 as value.
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// pWindow->setWidth(static_cast<int>(luaL_checknumber(L, 1)));
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return 0;
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}
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static int setHeight(lua_State *L) {
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// This is called by system/boot.lua with 600 as value.
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// pWindow->setHeight(static_cast<int>(luaL_checknumber(L, 1)));
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return 0;
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}
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static int getTitle(lua_State *L) {
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// This function apparently is not used by the game scripts
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lua_pushstring(L, "");
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return 1;
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}
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static int setTitle(lua_State *L) {
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// This is called by system/boot.lua and system/menu.lua, to
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// set the window title to the (localized) game name.
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// FIXME: Should we call OSystem::setWindowCaption() here?
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// pWindow->setTitle(luaL_checkstring(L, 1));
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return 0;
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}
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static int processMessages(lua_State *L) {
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// This is called by the main loop in system/boot.lua,
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// and the game keeps running as true is returned here.
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// It terminates if we return false.
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// TODO: We could do more stuff here if desired...
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// TODO: We could always return true here, and leave quit handling
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// to the closeWanted() opcode; see also the TODO comment in there.
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lua_pushbooleancpp(L, !Engine::shouldQuit());
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return 1;
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}
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static int closeWanted(lua_State *L) {
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// This is called by system/interface.lua to determine whether the
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// user requested the game to close (e.g. by clicking the 'close' widget
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// of the game window). As a consequence (i.e. this function returns true),
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// a quit confirmation dialog is shown.
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// TODO: ScummVM currently has a bug / misfeature where some engines provide
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// quit confirmation dialogs, some don't; in addition, we have a global confirmation
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// dialog (but the user has to explicitly activate that in the config).
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// Anyway, this can lead to *two* confirmation dialogs being shown.
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// If it wasn't for that, we could simply check for Engine::shouldQuit() here,
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// and then invoke EventMan::resetQuit. But currently this would result in
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// the user seeing two confirmation dialogs. Bad.
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lua_pushbooleancpp(L, false);
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return 1;
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}
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static const char *WINDOW_LIBRARY_NAME = "Window";
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static const luaL_reg WINDOW_FUNCTIONS[] = {
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{"IsVisible", isVisible},
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{"SetVisible", setVisible},
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{"GetX", getX},
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{"SetX", setX},
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{"GetY", getY},
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{"SetY", setY},
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{"GetClientX", dummyFuncError},
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{"GetClientY", dummyFuncError},
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{"GetWidth", getWidth},
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{"GetHeight", getHeight},
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{"SetWidth", setWidth},
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{"SetHeight", setHeight},
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{"GetTitle", getTitle},
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{"SetTitle", setTitle},
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{"ProcessMessages", processMessages},
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{"CloseWanted", closeWanted},
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{"WaitForFocus", dummyFuncError},
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{"HasFocus", dummyFuncError},
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{0, 0}
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};
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static int precacheResource(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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ResourceManager *pResource = pKernel->getResourceManager();
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assert(pResource);
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#ifdef PRECACHE_RESOURCES
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lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1)));
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#else
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lua_pushbooleancpp(L, true);
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#endif
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return 1;
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}
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static int forcePrecacheResource(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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ResourceManager *pResource = pKernel->getResourceManager();
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assert(pResource);
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#ifdef PRECACHE_RESOURCES
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lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1), true));
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#else
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lua_pushbooleancpp(L, true);
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#endif
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return 1;
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}
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static int getMaxMemoryUsage(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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ResourceManager *pResource = pKernel->getResourceManager();
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assert(pResource);
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// This is used for debugging, so it doesn't really matter.
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// The default value set by the scripts is 256000000 bytes
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lua_pushnumber(L, 256000000);
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return 1;
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}
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static int setMaxMemoryUsage(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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ResourceManager *pResource = pKernel->getResourceManager();
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assert(pResource);
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// This call is ignored, we set a limit on the number of
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// simultaneous resources loaded instead.
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return 0;
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}
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static int emptyCache(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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ResourceManager *pResource = pKernel->getResourceManager();
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assert(pResource);
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pResource->emptyCache();
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return 0;
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}
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static int dumpLockedResources(lua_State *L) {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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ResourceManager *pResource = pKernel->getResourceManager();
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assert(pResource);
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pResource->dumpLockedResources();
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return 0;
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}
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static const char *RESOURCE_LIBRARY_NAME = "Resource";
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static const luaL_reg RESOURCE_FUNCTIONS[] = {
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{"PrecacheResource", precacheResource},
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{"ForcePrecacheResource", forcePrecacheResource},
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{"GetMaxMemoryUsage", getMaxMemoryUsage},
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{"SetMaxMemoryUsage", setMaxMemoryUsage},
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{"EmptyCache", emptyCache},
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{"IsLogCacheMiss", dummyFuncError},
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{"SetLogCacheMiss", dummyFuncError},
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{"DumpLockedResources", dumpLockedResources},
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{0, 0}
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};
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static int reloadSlots(lua_State *L) {
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PersistenceService::getInstance().reloadSlots();
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lua_pushnil(L);
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return 1;
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}
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static int getSlotCount(lua_State *L) {
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lua_pushnumber(L, PersistenceService::getInstance().getSlotCount());
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return 1;
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}
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static int isSlotOccupied(lua_State *L) {
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lua_pushbooleancpp(L, PersistenceService::getInstance().isSlotOccupied(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
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return 1;
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}
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static int getSavegameDirectory(lua_State *L) {
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lua_pushstring(L, PersistenceService::getInstance().getSavegameDirectory().c_str());
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return 1;
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}
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static int isSavegameCompatible(lua_State *L) {
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lua_pushbooleancpp(L, PersistenceService::getInstance().isSavegameCompatible(
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static_cast<uint>(luaL_checknumber(L, 1)) - 1));
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return 1;
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}
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static int getSavegameDescription(lua_State *L) {
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lua_pushstring(L, PersistenceService::getInstance().getSavegameDescription(
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static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
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return 1;
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}
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static int getSavegameFilename(lua_State *L) {
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lua_pushstring(L, PersistenceService::getInstance().getSavegameFilename(static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
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return 1;
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}
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static int loadGame(lua_State *L) {
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lua_pushbooleancpp(L, PersistenceService::getInstance().loadGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
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return 1;
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}
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static int saveGame(lua_State *L) {
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lua_pushbooleancpp(L, PersistenceService::getInstance().saveGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
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return 1;
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}
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static const char *PERSISTENCE_LIBRARY_NAME = "Persistence";
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static const luaL_reg PERSISTENCE_FUNCTIONS[] = {
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{"ReloadSlots", reloadSlots},
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{"GetSlotCount", getSlotCount},
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{"IsSlotOccupied", isSlotOccupied},
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{"GetSavegameDirectory", getSavegameDirectory},
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{"IsSavegameCompatible", isSavegameCompatible},
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{"GetSavegameDescription", getSavegameDescription},
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{"GetSavegameFilename", getSavegameFilename},
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{"LoadGame", loadGame},
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{"SaveGame", saveGame},
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{0, 0}
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};
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bool Kernel::registerScriptBindings() {
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ScriptEngine *pScript = getScript();
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assert(pScript);
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lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
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assert(L);
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if (!LuaBindhelper::addFunctionsToLib(L, KERNEL_LIBRARY_NAME, KERNEL_FUNCTIONS)) return false;
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if (!LuaBindhelper::addFunctionsToLib(L, WINDOW_LIBRARY_NAME, WINDOW_FUNCTIONS)) return false;
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if (!LuaBindhelper::addFunctionsToLib(L, RESOURCE_LIBRARY_NAME, RESOURCE_FUNCTIONS)) return false;
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if (!LuaBindhelper::addFunctionsToLib(L, PERSISTENCE_LIBRARY_NAME, PERSISTENCE_FUNCTIONS)) return false;
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return true;
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}
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} // End of namespace Sword25
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