scummvm/engines/hugo
Orgad Shaneh fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
..
configure.engine
console.cpp
console.h
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
detection.cpp HUGO: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
detection.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00
dialogs.cpp HUGO: Fix top menu dimensions on scaling 2021-04-11 21:21:44 +02:00
dialogs.h
display.cpp
display.h
file_v1d.cpp
file_v1w.cpp
file_v2d.cpp
file_v2w.cpp
file_v3d.cpp
file.cpp
file.h
game.h
hugo.cpp ALL: Remove clearAllDebugChannels() from Engine dtors 2021-06-14 12:42:38 -05:00
hugo.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00
intro.cpp
intro.h
inventory.cpp
inventory.h
metaengine.cpp ENGINES: Use MetaEngine consistently for getting autosave slot 2021-10-24 16:46:06 +02:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
mouse.cpp
mouse.h
object_v1d.cpp
object_v1w.cpp
object_v2d.cpp
object_v3d.cpp
object.cpp
object.h
parser_v1d.cpp
parser_v1w.cpp
parser_v2d.cpp
parser_v3d.cpp
parser.cpp
parser.h
POTFILES
route.cpp
route.h
schedule.cpp
schedule.h
sound.cpp
sound.h
text.cpp
text.h
util.cpp
util.h