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https://github.com/libretro/scummvm.git
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1e4696f6d0
Add a class to group all renderer related (static) functions. This allows to have getBestMatchingAvailableType inline in all engines. The matching code is now shared between all engines but allows customization for engines needing it (Grim, WME3D). The new code takes runtime availability of features to select the best renderer. It avoid crashes when user choosed OpenGL but GLES2 is used.
552 lines
17 KiB
C++
552 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/stark.h"
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#include "engines/stark/console.h"
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#include "engines/stark/debug.h"
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#include "engines/stark/resources/level.h"
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#include "engines/stark/resources/location.h"
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#include "engines/stark/savemetadata.h"
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#include "engines/stark/scene.h"
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#include "engines/stark/services/userinterface.h"
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#include "engines/stark/services/archiveloader.h"
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#include "engines/stark/services/dialogplayer.h"
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#include "engines/stark/services/diary.h"
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#include "engines/stark/services/fontprovider.h"
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#include "engines/stark/services/gameinterface.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/resourceprovider.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/stateprovider.h"
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#include "engines/stark/services/staticprovider.h"
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#include "engines/stark/services/settings.h"
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#include "engines/stark/services/gamechapter.h"
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#include "engines/stark/services/gamemessage.h"
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#include "engines/stark/gfx/driver.h"
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#include "audio/mixer.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/fs.h"
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#include "common/random.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "graphics/renderer.h"
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#include "graphics/framelimiter.h"
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#include "gui/error.h"
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#include "gui/message.h"
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namespace Stark {
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StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) :
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Engine(syst),
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_frameLimiter(nullptr),
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_gameDescription(gameDesc),
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_lastClickTime(0) {
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addModsToSearchPath();
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}
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StarkEngine::~StarkEngine() {
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delete StarkServices::instance().gameInterface;
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delete StarkServices::instance().diary;
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delete StarkServices::instance().dialogPlayer;
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delete StarkServices::instance().randomSource;
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delete StarkServices::instance().scene;
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delete StarkServices::instance().gfx;
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delete StarkServices::instance().staticProvider;
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delete StarkServices::instance().resourceProvider;
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delete StarkServices::instance().global;
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delete StarkServices::instance().stateProvider;
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delete StarkServices::instance().archiveLoader;
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delete StarkServices::instance().userInterface;
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delete StarkServices::instance().fontProvider;
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delete StarkServices::instance().settings;
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delete StarkServices::instance().gameChapter;
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delete StarkServices::instance().gameMessage;
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StarkServices::destroy();
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delete _frameLimiter;
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}
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Common::Error StarkEngine::run() {
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setDebugger(new Console());
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_frameLimiter = new Graphics::FrameLimiter(_system, ConfMan.getInt("engine_speed"));
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// Get the screen prepared
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Gfx::Driver *gfx = Gfx::Driver::create();
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if (gfx == nullptr)
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return Common::kNoError;
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gfx->init();
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if (StarkSettings->isAssetsModEnabled() && !gfx->supportsModdedAssets()) {
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GUI::displayErrorDialog(_("Software renderer does not support modded assets"));
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}
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checkRecommendedDatafiles();
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// Setup the public services
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StarkServices &services = StarkServices::instance();
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services.gfx = gfx;
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services.archiveLoader = new ArchiveLoader();
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services.stateProvider = new StateProvider();
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services.global = new Global();
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services.resourceProvider = new ResourceProvider(services.archiveLoader, services.stateProvider, services.global);
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services.staticProvider = new StaticProvider(services.archiveLoader);
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services.randomSource = new Common::RandomSource("stark");
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services.fontProvider = new FontProvider();
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services.scene = new Scene(services.gfx);
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services.dialogPlayer = new DialogPlayer();
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services.diary = new Diary();
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services.gameInterface = new GameInterface();
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services.userInterface = new UserInterface(this, services.gfx);
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services.settings = new Settings(_mixer, _gameDescription);
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services.gameChapter = new GameChapter();
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services.gameMessage = new GameMessage();
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// Load global resources
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services.staticProvider->init();
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services.fontProvider->initFonts();
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// Apply the sound volume settings
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syncSoundSettings();
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// Initialize the UI
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services.userInterface->init();
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// Load through ScummVM launcher
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if (ConfMan.hasKey("save_slot")) {
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Common::Error loadError = loadGameState(ConfMan.getInt("save_slot"));
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if (loadError.getCode() != Common::kNoError) {
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return loadError;
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}
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}
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// Start running
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mainLoop();
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services.staticProvider->shutdown();
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services.resourceProvider->shutdown();
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return Common::kNoError;
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}
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void StarkEngine::mainLoop() {
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while (!shouldQuit()) {
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_frameLimiter->startFrame();
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processEvents();
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if (StarkUserInterface->shouldExit())
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break;
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if (StarkResourceProvider->hasLocationChangeRequest()) {
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StarkGlobal->setNormalSpeed();
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StarkResourceProvider->performLocationChange();
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}
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StarkUserInterface->doQueuedScreenChange();
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updateDisplayScene();
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// Swap buffers
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_frameLimiter->delayBeforeSwap();
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StarkGfx->flipBuffer();
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}
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}
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void StarkEngine::processEvents() {
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Common::Event e;
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while (g_system->getEventManager()->pollEvent(e)) {
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// Handle any buttons, keys and joystick operations
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if (isPaused()) {
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// Only pressing key P to resume the game is allowed when the game is paused
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if (e.type == Common::EVENT_KEYDOWN && e.kbd.keycode == Common::KEYCODE_p) {
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_gamePauseToken.clear();
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}
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continue;
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}
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if (e.type == Common::EVENT_KEYDOWN) {
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if (e.kbdRepeat) {
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continue;
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}
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if (e.kbd.keycode == Common::KEYCODE_p) {
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if (StarkUserInterface->isInGameScreen()) {
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_gamePauseToken = pauseEngine();
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debug("The game is paused");
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}
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} else {
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StarkUserInterface->handleKeyPress(e.kbd);
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}
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} else if (e.type == Common::EVENT_LBUTTONUP) {
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StarkUserInterface->handleMouseUp();
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} else if (e.type == Common::EVENT_MOUSEMOVE) {
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StarkUserInterface->handleMouseMove(e.mouse);
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} else if (e.type == Common::EVENT_LBUTTONDOWN) {
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StarkUserInterface->handleClick();
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if (_system->getMillis() - _lastClickTime < _doubleClickDelay) {
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StarkUserInterface->handleDoubleClick();
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}
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_lastClickTime = _system->getMillis();
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} else if (e.type == Common::EVENT_RBUTTONDOWN) {
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StarkUserInterface->handleRightClick();
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} else if (e.type == Common::EVENT_SCREEN_CHANGED) {
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onScreenChanged();
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}
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}
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}
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void StarkEngine::updateDisplayScene() {
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if (StarkGlobal->isFastForward()) {
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// The original engine was frame limited to 30 fps.
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// Set the frame duration to 1000 / 30 ms so that fast forward
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// skips the same amount of simulated time as the original.
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StarkGlobal->setMillisecondsPerGameloop(33);
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} else {
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StarkGlobal->setMillisecondsPerGameloop(_frameLimiter->getLastFrameDuration());
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}
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// Clear the screen
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StarkGfx->clearScreen();
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// Only update the world resources when on the game screen
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if (StarkUserInterface->isInGameScreen() && !isPaused()) {
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int frames = 0;
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do {
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// Update the game resources
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StarkGlobal->getLevel()->onGameLoop();
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StarkGlobal->getCurrent()->getLevel()->onGameLoop();
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StarkGlobal->getCurrent()->getLocation()->onGameLoop();
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frames++;
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// When the game is in fast forward mode, update
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// the game resources for multiple frames,
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// but render only once.
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} while (StarkGlobal->isFastForward() && frames < 100);
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StarkGlobal->setNormalSpeed();
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}
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// Render the current scene
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// Update the UI state before displaying the scene
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StarkUserInterface->onGameLoop();
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// Tell the UI to render, and update implicitly, if this leads to new mouse-over events.
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StarkUserInterface->render();
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}
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static bool modsCompare(const Common::FSNode &a, const Common::FSNode &b) {
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return a.getName() < b.getName();
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}
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void StarkEngine::addModsToSearchPath() const {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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const Common::FSNode modsDir = gameDataDir.getChild("mods");
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if (modsDir.exists()) {
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Common::FSList list;
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if (!modsDir.getChildren(list))
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return;
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Common::sort(list.begin(), list.end(), modsCompare);
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for (uint i = 0; i < list.size(); i++) {
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SearchMan.addDirectory("mod_" + list[i].getName(), list[i], 0, 4);
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}
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}
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}
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void StarkEngine::checkRecommendedDatafiles() {
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ConfMan.registerDefault("warn_about_missing_files", true);
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if (!ConfMan.getBool("warn_about_missing_files")) {
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return;
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}
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Common::String message = _("You are missing recommended data files:");
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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Common::FSNode fontsDir = gameDataDir.getChild("fonts");
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if (!fontsDir.isDirectory()) {
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fontsDir = gameDataDir.getChild("Fonts"); // FSNode is case sensitive
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}
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if (!fontsDir.isDirectory()) {
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fontsDir = gameDataDir.getChild("FONTS");
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}
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bool missingFiles = false;
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if (!fontsDir.isDirectory()) {
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message += "\n\n";
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message += _("The 'fonts' folder is required to experience the text style as it was designed. "
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"The Steam release is known to be missing it. You can get the fonts from the demo version of the game.");
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missingFiles = true;
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}
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if (!SearchMan.hasFile("gui.ini")) {
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message += "\n\n";
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message += _("'gui.ini' is recommended to get proper font settings for the game localization.");
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missingFiles = true;
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}
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if (!SearchMan.hasFile("language.ini")) {
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message += "\n\n";
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message += _("'language.ini' is recommended to get localized confirmation dialogs.");
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missingFiles = true;
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}
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if (!SearchMan.hasFile("game.exe") && !SearchMan.hasFile("game.dll")) {
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message += "\n\n";
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message += _("'game.exe' is recommended to get styled confirmation dialogs.");
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missingFiles = true;
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}
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if (missingFiles) {
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warning("%s", message.c_str());
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GUI::MessageDialog dialog(message);
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dialog.runModal();
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}
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}
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bool StarkEngine::hasFeature(EngineFeature f) const {
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// The TinyGL renderer does not support arbitrary resolutions for now
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Common::String rendererConfig = ConfMan.get("renderer");
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Graphics::RendererType desiredRendererType = Graphics::Renderer::parseTypeCode(rendererConfig);
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Graphics::RendererType matchingRendererType = Graphics::Renderer::getBestMatchingAvailableType(desiredRendererType,
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#if defined(USE_OPENGL_GAME)
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Graphics::kRendererTypeOpenGL |
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#endif
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#if defined(USE_OPENGL_SHADERS)
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Graphics::kRendererTypeOpenGLShaders |
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#endif
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#if defined(USE_TINYGL)
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Graphics::kRendererTypeTinyGL |
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#endif
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0);
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bool softRenderer = matchingRendererType == Graphics::kRendererTypeTinyGL;
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return
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsArbitraryResolutions && !softRenderer) ||
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(f == kSupportsReturnToLauncher);
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}
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bool StarkEngine::canLoadGameStateCurrently() {
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return !StarkUserInterface->isInSaveLoadMenuScreen();
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}
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Common::Error StarkEngine::loadGameState(int slot) {
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// Open the save file
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Common::String filename = formatSaveName(_targetName.c_str(), slot);
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Common::InSaveFile *save = _saveFileMan->openForLoading(filename);
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if (!save) {
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return Common::kReadingFailed;
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}
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StateReadStream stream(save);
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// Read the header
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SaveMetadata metadata;
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Common::ErrorCode metadataErrorCode = metadata.read(&stream, filename);
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if (metadataErrorCode != Common::kNoError) {
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return metadataErrorCode;
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}
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// Reset the UI
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StarkUserInterface->skipFMV();
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StarkUserInterface->clearLocationDependentState();
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StarkUserInterface->setInteractive(true);
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StarkUserInterface->changeScreen(Screen::kScreenGame);
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StarkUserInterface->inventoryOpen(false);
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StarkUserInterface->restoreScreenHistory();
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// Clear the previous world resources
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StarkResourceProvider->shutdown();
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if (metadata.version >= 9) {
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metadata.skipGameScreenThumbnail(&stream);
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}
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// Read the resource trees state
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StarkStateProvider->readStateFromStream(&stream, metadata.version);
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// Read the diary state
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StarkDiary->readStateFromStream(&stream, metadata.version);
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// Read the location stack
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StarkResourceProvider->readLocationStack(&stream, metadata.version);
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if (stream.eos()) {
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warning("Unexpected end of file reached when reading '%s'", filename.c_str());
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return Common::kReadingFailed;
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}
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if (stream.err()) {
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warning("An error occurred when reading '%s'", filename.c_str());
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return Common::kReadingFailed;
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}
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// Initialize the world resources with the loaded state
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StarkResourceProvider->initGlobal();
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StarkResourceProvider->setShouldRestoreCurrentState();
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StarkResourceProvider->requestLocationChange(metadata.levelIndex, metadata.locationIndex);
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if (metadata.version >= 9) {
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setTotalPlayTime(metadata.totalPlayTime);
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}
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return Common::kNoError;
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}
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bool StarkEngine::canSaveGameStateCurrently() {
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// Disallow saving when there is no level loaded or when a script is running
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// or when the save & load menu is currently displayed
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return StarkGlobal->getLevel() && StarkGlobal->getCurrent() && StarkUserInterface->isInteractive() && !StarkUserInterface->isInSaveLoadMenuScreen();
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}
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Common::Error StarkEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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// Ensure the state store is up to date
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StarkResourceProvider->commitActiveLocationsState();
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// Open the save file
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Common::String filename = formatSaveName(_targetName.c_str(), slot);
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Common::OutSaveFile *save = _saveFileMan->openForSaving(filename);
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if (!save) {
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return Common::kCreatingFileFailed;
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}
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bool reuseThumbnail = StarkUserInterface->getGameWindowThumbnail() != nullptr;
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if (!reuseThumbnail) {
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StarkUserInterface->saveGameScreenThumbnail();
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}
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// 1. Write the header
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SaveMetadata metadata;
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metadata.description = desc;
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metadata.version = StateProvider::kSaveVersion;
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metadata.levelIndex = StarkGlobal->getCurrent()->getLevel()->getIndex();
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metadata.locationIndex = StarkGlobal->getCurrent()->getLocation()->getIndex();
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metadata.totalPlayTime = getTotalPlayTime();
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metadata.gameWindowThumbnail = StarkUserInterface->getGameWindowThumbnail();
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metadata.isAutoSave = isAutosave;
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TimeDate timeDate;
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_system->getTimeAndDate(timeDate);
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metadata.setSaveTime(timeDate);
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metadata.write(save);
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metadata.writeGameScreenThumbnail(save);
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// 2. Write the resource trees state
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StarkStateProvider->writeStateToStream(save);
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// 3. Write the diary state
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StarkDiary->writeStateToStream(save);
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// 4. Write the location stack
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StarkResourceProvider->writeLocationStack(save);
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if (!reuseThumbnail) {
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StarkUserInterface->freeGameScreenThumbnail();
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}
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if (save->err()) {
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warning("An error occurred when writing '%s'", filename.c_str());
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delete save;
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return Common::kWritingFailed;
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}
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delete save;
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return Common::kNoError;
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}
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Common::String StarkEngine::formatSaveName(const char *target, int slot) {
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return Common::String::format("%s-%03d.tlj", target, slot);
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}
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Common::StringArray StarkEngine::listSaveNames(const char *target) {
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Common::String pattern = Common::String::format("%s-###.tlj", target);
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return g_system->getSavefileManager()->listSavefiles(pattern);
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}
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int StarkEngine::getSaveNameSlot(const char *target, const Common::String &saveName) {
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int targetLen = strlen(target);
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char slot[4];
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slot[0] = saveName[targetLen + 1];
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slot[1] = saveName[targetLen + 2];
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slot[2] = saveName[targetLen + 3];
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slot[3] = '\0';
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return atoi(slot);
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}
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void StarkEngine::pauseEngineIntern(bool pause) {
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Engine::pauseEngineIntern(pause);
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// This function may be called when an error occurs before the engine is fully initialized
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if (StarkGlobal && StarkGlobal->getLevel() && StarkGlobal->getCurrent()) {
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|
StarkGlobal->getLevel()->onEnginePause(pause);
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|
StarkGlobal->getCurrent()->getLevel()->onEnginePause(pause);
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|
StarkGlobal->getCurrent()->getLocation()->onEnginePause(pause);
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}
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|
|
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if (_frameLimiter) {
|
|
_frameLimiter->pause(pause);
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|
}
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|
|
|
// Grab a game screen thumbnail in case we need one when writing a save file
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|
if (StarkUserInterface && StarkUserInterface->isInGameScreen()) {
|
|
if (pause) {
|
|
StarkUserInterface->saveGameScreenThumbnail();
|
|
} else {
|
|
StarkUserInterface->freeGameScreenThumbnail();
|
|
}
|
|
}
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|
|
|
// The user may have moved the mouse or resized the window while the engine was paused
|
|
if (!pause && StarkUserInterface) {
|
|
onScreenChanged();
|
|
StarkUserInterface->handleMouseMove(_eventMan->getMousePos());
|
|
}
|
|
}
|
|
|
|
void StarkEngine::onScreenChanged() const {
|
|
bool changed = StarkGfx->computeScreenViewport();
|
|
if (changed) {
|
|
StarkFontProvider->initFonts();
|
|
StarkUserInterface->onScreenChanged();
|
|
}
|
|
}
|
|
|
|
uint32 StarkEngine::getGameFlags() const { return _gameDescription->flags; }
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|
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} // End of namespace Stark
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