scummvm/engines/stark/stark.cpp
Le Philousophe 1e4696f6d0 OPENGL: Rework renderer selection code
Add a class to group all renderer related (static) functions.
This allows to have getBestMatchingAvailableType inline in all engines.

The matching code is now shared between all engines but allows
customization for engines needing it (Grim, WME3D).

The new code takes runtime availability of features to select the
best renderer.
It avoid crashes when user choosed OpenGL but GLES2 is used.
2022-04-03 22:17:19 +02:00

552 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/stark.h"
#include "engines/stark/console.h"
#include "engines/stark/debug.h"
#include "engines/stark/resources/level.h"
#include "engines/stark/resources/location.h"
#include "engines/stark/savemetadata.h"
#include "engines/stark/scene.h"
#include "engines/stark/services/userinterface.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/dialogplayer.h"
#include "engines/stark/services/diary.h"
#include "engines/stark/services/fontprovider.h"
#include "engines/stark/services/gameinterface.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/resourceprovider.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/stateprovider.h"
#include "engines/stark/services/staticprovider.h"
#include "engines/stark/services/settings.h"
#include "engines/stark/services/gamechapter.h"
#include "engines/stark/services/gamemessage.h"
#include "engines/stark/gfx/driver.h"
#include "audio/mixer.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/fs.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "graphics/renderer.h"
#include "graphics/framelimiter.h"
#include "gui/error.h"
#include "gui/message.h"
namespace Stark {
StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) :
Engine(syst),
_frameLimiter(nullptr),
_gameDescription(gameDesc),
_lastClickTime(0) {
addModsToSearchPath();
}
StarkEngine::~StarkEngine() {
delete StarkServices::instance().gameInterface;
delete StarkServices::instance().diary;
delete StarkServices::instance().dialogPlayer;
delete StarkServices::instance().randomSource;
delete StarkServices::instance().scene;
delete StarkServices::instance().gfx;
delete StarkServices::instance().staticProvider;
delete StarkServices::instance().resourceProvider;
delete StarkServices::instance().global;
delete StarkServices::instance().stateProvider;
delete StarkServices::instance().archiveLoader;
delete StarkServices::instance().userInterface;
delete StarkServices::instance().fontProvider;
delete StarkServices::instance().settings;
delete StarkServices::instance().gameChapter;
delete StarkServices::instance().gameMessage;
StarkServices::destroy();
delete _frameLimiter;
}
Common::Error StarkEngine::run() {
setDebugger(new Console());
_frameLimiter = new Graphics::FrameLimiter(_system, ConfMan.getInt("engine_speed"));
// Get the screen prepared
Gfx::Driver *gfx = Gfx::Driver::create();
if (gfx == nullptr)
return Common::kNoError;
gfx->init();
if (StarkSettings->isAssetsModEnabled() && !gfx->supportsModdedAssets()) {
GUI::displayErrorDialog(_("Software renderer does not support modded assets"));
}
checkRecommendedDatafiles();
// Setup the public services
StarkServices &services = StarkServices::instance();
services.gfx = gfx;
services.archiveLoader = new ArchiveLoader();
services.stateProvider = new StateProvider();
services.global = new Global();
services.resourceProvider = new ResourceProvider(services.archiveLoader, services.stateProvider, services.global);
services.staticProvider = new StaticProvider(services.archiveLoader);
services.randomSource = new Common::RandomSource("stark");
services.fontProvider = new FontProvider();
services.scene = new Scene(services.gfx);
services.dialogPlayer = new DialogPlayer();
services.diary = new Diary();
services.gameInterface = new GameInterface();
services.userInterface = new UserInterface(this, services.gfx);
services.settings = new Settings(_mixer, _gameDescription);
services.gameChapter = new GameChapter();
services.gameMessage = new GameMessage();
// Load global resources
services.staticProvider->init();
services.fontProvider->initFonts();
// Apply the sound volume settings
syncSoundSettings();
// Initialize the UI
services.userInterface->init();
// Load through ScummVM launcher
if (ConfMan.hasKey("save_slot")) {
Common::Error loadError = loadGameState(ConfMan.getInt("save_slot"));
if (loadError.getCode() != Common::kNoError) {
return loadError;
}
}
// Start running
mainLoop();
services.staticProvider->shutdown();
services.resourceProvider->shutdown();
return Common::kNoError;
}
void StarkEngine::mainLoop() {
while (!shouldQuit()) {
_frameLimiter->startFrame();
processEvents();
if (StarkUserInterface->shouldExit())
break;
if (StarkResourceProvider->hasLocationChangeRequest()) {
StarkGlobal->setNormalSpeed();
StarkResourceProvider->performLocationChange();
}
StarkUserInterface->doQueuedScreenChange();
updateDisplayScene();
// Swap buffers
_frameLimiter->delayBeforeSwap();
StarkGfx->flipBuffer();
}
}
void StarkEngine::processEvents() {
Common::Event e;
while (g_system->getEventManager()->pollEvent(e)) {
// Handle any buttons, keys and joystick operations
if (isPaused()) {
// Only pressing key P to resume the game is allowed when the game is paused
if (e.type == Common::EVENT_KEYDOWN && e.kbd.keycode == Common::KEYCODE_p) {
_gamePauseToken.clear();
}
continue;
}
if (e.type == Common::EVENT_KEYDOWN) {
if (e.kbdRepeat) {
continue;
}
if (e.kbd.keycode == Common::KEYCODE_p) {
if (StarkUserInterface->isInGameScreen()) {
_gamePauseToken = pauseEngine();
debug("The game is paused");
}
} else {
StarkUserInterface->handleKeyPress(e.kbd);
}
} else if (e.type == Common::EVENT_LBUTTONUP) {
StarkUserInterface->handleMouseUp();
} else if (e.type == Common::EVENT_MOUSEMOVE) {
StarkUserInterface->handleMouseMove(e.mouse);
} else if (e.type == Common::EVENT_LBUTTONDOWN) {
StarkUserInterface->handleClick();
if (_system->getMillis() - _lastClickTime < _doubleClickDelay) {
StarkUserInterface->handleDoubleClick();
}
_lastClickTime = _system->getMillis();
} else if (e.type == Common::EVENT_RBUTTONDOWN) {
StarkUserInterface->handleRightClick();
} else if (e.type == Common::EVENT_SCREEN_CHANGED) {
onScreenChanged();
}
}
}
void StarkEngine::updateDisplayScene() {
if (StarkGlobal->isFastForward()) {
// The original engine was frame limited to 30 fps.
// Set the frame duration to 1000 / 30 ms so that fast forward
// skips the same amount of simulated time as the original.
StarkGlobal->setMillisecondsPerGameloop(33);
} else {
StarkGlobal->setMillisecondsPerGameloop(_frameLimiter->getLastFrameDuration());
}
// Clear the screen
StarkGfx->clearScreen();
// Only update the world resources when on the game screen
if (StarkUserInterface->isInGameScreen() && !isPaused()) {
int frames = 0;
do {
// Update the game resources
StarkGlobal->getLevel()->onGameLoop();
StarkGlobal->getCurrent()->getLevel()->onGameLoop();
StarkGlobal->getCurrent()->getLocation()->onGameLoop();
frames++;
// When the game is in fast forward mode, update
// the game resources for multiple frames,
// but render only once.
} while (StarkGlobal->isFastForward() && frames < 100);
StarkGlobal->setNormalSpeed();
}
// Render the current scene
// Update the UI state before displaying the scene
StarkUserInterface->onGameLoop();
// Tell the UI to render, and update implicitly, if this leads to new mouse-over events.
StarkUserInterface->render();
}
static bool modsCompare(const Common::FSNode &a, const Common::FSNode &b) {
return a.getName() < b.getName();
}
void StarkEngine::addModsToSearchPath() const {
const Common::FSNode gameDataDir(ConfMan.get("path"));
const Common::FSNode modsDir = gameDataDir.getChild("mods");
if (modsDir.exists()) {
Common::FSList list;
if (!modsDir.getChildren(list))
return;
Common::sort(list.begin(), list.end(), modsCompare);
for (uint i = 0; i < list.size(); i++) {
SearchMan.addDirectory("mod_" + list[i].getName(), list[i], 0, 4);
}
}
}
void StarkEngine::checkRecommendedDatafiles() {
ConfMan.registerDefault("warn_about_missing_files", true);
if (!ConfMan.getBool("warn_about_missing_files")) {
return;
}
Common::String message = _("You are missing recommended data files:");
const Common::FSNode gameDataDir(ConfMan.get("path"));
Common::FSNode fontsDir = gameDataDir.getChild("fonts");
if (!fontsDir.isDirectory()) {
fontsDir = gameDataDir.getChild("Fonts"); // FSNode is case sensitive
}
if (!fontsDir.isDirectory()) {
fontsDir = gameDataDir.getChild("FONTS");
}
bool missingFiles = false;
if (!fontsDir.isDirectory()) {
message += "\n\n";
message += _("The 'fonts' folder is required to experience the text style as it was designed. "
"The Steam release is known to be missing it. You can get the fonts from the demo version of the game.");
missingFiles = true;
}
if (!SearchMan.hasFile("gui.ini")) {
message += "\n\n";
message += _("'gui.ini' is recommended to get proper font settings for the game localization.");
missingFiles = true;
}
if (!SearchMan.hasFile("language.ini")) {
message += "\n\n";
message += _("'language.ini' is recommended to get localized confirmation dialogs.");
missingFiles = true;
}
if (!SearchMan.hasFile("game.exe") && !SearchMan.hasFile("game.dll")) {
message += "\n\n";
message += _("'game.exe' is recommended to get styled confirmation dialogs.");
missingFiles = true;
}
if (missingFiles) {
warning("%s", message.c_str());
GUI::MessageDialog dialog(message);
dialog.runModal();
}
}
bool StarkEngine::hasFeature(EngineFeature f) const {
// The TinyGL renderer does not support arbitrary resolutions for now
Common::String rendererConfig = ConfMan.get("renderer");
Graphics::RendererType desiredRendererType = Graphics::Renderer::parseTypeCode(rendererConfig);
Graphics::RendererType matchingRendererType = Graphics::Renderer::getBestMatchingAvailableType(desiredRendererType,
#if defined(USE_OPENGL_GAME)
Graphics::kRendererTypeOpenGL |
#endif
#if defined(USE_OPENGL_SHADERS)
Graphics::kRendererTypeOpenGLShaders |
#endif
#if defined(USE_TINYGL)
Graphics::kRendererTypeTinyGL |
#endif
0);
bool softRenderer = matchingRendererType == Graphics::kRendererTypeTinyGL;
return
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsArbitraryResolutions && !softRenderer) ||
(f == kSupportsReturnToLauncher);
}
bool StarkEngine::canLoadGameStateCurrently() {
return !StarkUserInterface->isInSaveLoadMenuScreen();
}
Common::Error StarkEngine::loadGameState(int slot) {
// Open the save file
Common::String filename = formatSaveName(_targetName.c_str(), slot);
Common::InSaveFile *save = _saveFileMan->openForLoading(filename);
if (!save) {
return Common::kReadingFailed;
}
StateReadStream stream(save);
// Read the header
SaveMetadata metadata;
Common::ErrorCode metadataErrorCode = metadata.read(&stream, filename);
if (metadataErrorCode != Common::kNoError) {
return metadataErrorCode;
}
// Reset the UI
StarkUserInterface->skipFMV();
StarkUserInterface->clearLocationDependentState();
StarkUserInterface->setInteractive(true);
StarkUserInterface->changeScreen(Screen::kScreenGame);
StarkUserInterface->inventoryOpen(false);
StarkUserInterface->restoreScreenHistory();
// Clear the previous world resources
StarkResourceProvider->shutdown();
if (metadata.version >= 9) {
metadata.skipGameScreenThumbnail(&stream);
}
// Read the resource trees state
StarkStateProvider->readStateFromStream(&stream, metadata.version);
// Read the diary state
StarkDiary->readStateFromStream(&stream, metadata.version);
// Read the location stack
StarkResourceProvider->readLocationStack(&stream, metadata.version);
if (stream.eos()) {
warning("Unexpected end of file reached when reading '%s'", filename.c_str());
return Common::kReadingFailed;
}
if (stream.err()) {
warning("An error occurred when reading '%s'", filename.c_str());
return Common::kReadingFailed;
}
// Initialize the world resources with the loaded state
StarkResourceProvider->initGlobal();
StarkResourceProvider->setShouldRestoreCurrentState();
StarkResourceProvider->requestLocationChange(metadata.levelIndex, metadata.locationIndex);
if (metadata.version >= 9) {
setTotalPlayTime(metadata.totalPlayTime);
}
return Common::kNoError;
}
bool StarkEngine::canSaveGameStateCurrently() {
// Disallow saving when there is no level loaded or when a script is running
// or when the save & load menu is currently displayed
return StarkGlobal->getLevel() && StarkGlobal->getCurrent() && StarkUserInterface->isInteractive() && !StarkUserInterface->isInSaveLoadMenuScreen();
}
Common::Error StarkEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
// Ensure the state store is up to date
StarkResourceProvider->commitActiveLocationsState();
// Open the save file
Common::String filename = formatSaveName(_targetName.c_str(), slot);
Common::OutSaveFile *save = _saveFileMan->openForSaving(filename);
if (!save) {
return Common::kCreatingFileFailed;
}
bool reuseThumbnail = StarkUserInterface->getGameWindowThumbnail() != nullptr;
if (!reuseThumbnail) {
StarkUserInterface->saveGameScreenThumbnail();
}
// 1. Write the header
SaveMetadata metadata;
metadata.description = desc;
metadata.version = StateProvider::kSaveVersion;
metadata.levelIndex = StarkGlobal->getCurrent()->getLevel()->getIndex();
metadata.locationIndex = StarkGlobal->getCurrent()->getLocation()->getIndex();
metadata.totalPlayTime = getTotalPlayTime();
metadata.gameWindowThumbnail = StarkUserInterface->getGameWindowThumbnail();
metadata.isAutoSave = isAutosave;
TimeDate timeDate;
_system->getTimeAndDate(timeDate);
metadata.setSaveTime(timeDate);
metadata.write(save);
metadata.writeGameScreenThumbnail(save);
// 2. Write the resource trees state
StarkStateProvider->writeStateToStream(save);
// 3. Write the diary state
StarkDiary->writeStateToStream(save);
// 4. Write the location stack
StarkResourceProvider->writeLocationStack(save);
if (!reuseThumbnail) {
StarkUserInterface->freeGameScreenThumbnail();
}
if (save->err()) {
warning("An error occurred when writing '%s'", filename.c_str());
delete save;
return Common::kWritingFailed;
}
delete save;
return Common::kNoError;
}
Common::String StarkEngine::formatSaveName(const char *target, int slot) {
return Common::String::format("%s-%03d.tlj", target, slot);
}
Common::StringArray StarkEngine::listSaveNames(const char *target) {
Common::String pattern = Common::String::format("%s-###.tlj", target);
return g_system->getSavefileManager()->listSavefiles(pattern);
}
int StarkEngine::getSaveNameSlot(const char *target, const Common::String &saveName) {
int targetLen = strlen(target);
char slot[4];
slot[0] = saveName[targetLen + 1];
slot[1] = saveName[targetLen + 2];
slot[2] = saveName[targetLen + 3];
slot[3] = '\0';
return atoi(slot);
}
void StarkEngine::pauseEngineIntern(bool pause) {
Engine::pauseEngineIntern(pause);
// This function may be called when an error occurs before the engine is fully initialized
if (StarkGlobal && StarkGlobal->getLevel() && StarkGlobal->getCurrent()) {
StarkGlobal->getLevel()->onEnginePause(pause);
StarkGlobal->getCurrent()->getLevel()->onEnginePause(pause);
StarkGlobal->getCurrent()->getLocation()->onEnginePause(pause);
}
if (_frameLimiter) {
_frameLimiter->pause(pause);
}
// Grab a game screen thumbnail in case we need one when writing a save file
if (StarkUserInterface && StarkUserInterface->isInGameScreen()) {
if (pause) {
StarkUserInterface->saveGameScreenThumbnail();
} else {
StarkUserInterface->freeGameScreenThumbnail();
}
}
// The user may have moved the mouse or resized the window while the engine was paused
if (!pause && StarkUserInterface) {
onScreenChanged();
StarkUserInterface->handleMouseMove(_eventMan->getMousePos());
}
}
void StarkEngine::onScreenChanged() const {
bool changed = StarkGfx->computeScreenViewport();
if (changed) {
StarkFontProvider->initFonts();
StarkUserInterface->onScreenChanged();
}
}
uint32 StarkEngine::getGameFlags() const { return _gameDescription->flags; }
} // End of namespace Stark