scummvm/engines/stark/ui/screen.h
2021-12-26 21:19:38 +01:00

97 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_UI_SCREEN_H
#define STARK_UI_SCREEN_H
#include "common/array.h"
#include "common/rect.h"
#include "engines/stark/ui/window.h"
namespace Stark {
/**
* Screens are individual pages of the user interface
*/
class Screen {
public:
enum Name {
kScreenMainMenu,
kScreenGame,
kScreenFMV,
kScreenDiaryIndex,
kScreenSettingsMenu,
kScreenSaveMenu,
kScreenLoadMenu,
kScreenFMVMenu,
kScreenDiaryPages,
kScreenDialog
};
explicit Screen(Name name) : _name(name) {};
virtual ~Screen() {};
/** Obtain the name of the screen */
Name getName() const { return _name; }
/** The screen is being made active, prepare it to be drawn */
virtual void open() {}
/** The screen is no longer active, release resources to free memory */
virtual void close() {}
/** Draw the screen */
virtual void render() = 0;
/** Called once per game loop when the screen is active. */
virtual void handleGameLoop() {}
/** Called when the screen resolution changes */
virtual void onScreenChanged() {}
virtual void handleMouseMove() = 0;
virtual void handleClick() = 0;
virtual void handleRightClick() = 0;
virtual void handleDoubleClick() = 0;
private:
Name _name;
};
class SingleWindowScreen : public Screen, public Window {
public:
SingleWindowScreen(Name name, Gfx::Driver *gfx, Cursor *cursor) :
Screen(name), Window(gfx, cursor) {}
void handleGameLoop() override { Window::handleGameLoop(); }
void render() override { Window::render(); }
void handleMouseMove() override { Window::handleMouseMove(); }
void handleClick() override { Window::handleClick(); }
void handleRightClick() override { Window::handleRightClick(); }
void handleDoubleClick() override { Window::handleDoubleClick(); }
};
} // End of namespace Stark
#endif // STARK_UI_SCREEN_H