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https://github.com/libretro/scummvm.git
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97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_SCREEN_H
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#define STARK_UI_SCREEN_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "engines/stark/ui/window.h"
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namespace Stark {
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/**
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* Screens are individual pages of the user interface
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*/
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class Screen {
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public:
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enum Name {
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kScreenMainMenu,
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kScreenGame,
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kScreenFMV,
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kScreenDiaryIndex,
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kScreenSettingsMenu,
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kScreenSaveMenu,
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kScreenLoadMenu,
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kScreenFMVMenu,
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kScreenDiaryPages,
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kScreenDialog
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};
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explicit Screen(Name name) : _name(name) {};
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virtual ~Screen() {};
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/** Obtain the name of the screen */
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Name getName() const { return _name; }
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/** The screen is being made active, prepare it to be drawn */
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virtual void open() {}
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/** The screen is no longer active, release resources to free memory */
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virtual void close() {}
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/** Draw the screen */
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virtual void render() = 0;
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/** Called once per game loop when the screen is active. */
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virtual void handleGameLoop() {}
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/** Called when the screen resolution changes */
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virtual void onScreenChanged() {}
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virtual void handleMouseMove() = 0;
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virtual void handleClick() = 0;
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virtual void handleRightClick() = 0;
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virtual void handleDoubleClick() = 0;
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private:
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Name _name;
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};
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class SingleWindowScreen : public Screen, public Window {
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public:
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SingleWindowScreen(Name name, Gfx::Driver *gfx, Cursor *cursor) :
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Screen(name), Window(gfx, cursor) {}
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void handleGameLoop() override { Window::handleGameLoop(); }
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void render() override { Window::render(); }
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void handleMouseMove() override { Window::handleMouseMove(); }
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void handleClick() override { Window::handleClick(); }
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void handleRightClick() override { Window::handleRightClick(); }
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void handleDoubleClick() override { Window::handleDoubleClick(); }
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};
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} // End of namespace Stark
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#endif // STARK_UI_SCREEN_H
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