scummvm/engines/stark/ui/window.cpp
2021-12-26 21:19:38 +01:00

124 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/ui/window.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/services/services.h"
#include "engines/stark/ui/cursor.h"
namespace Stark {
Window::Window(Gfx::Driver *gfx, Cursor *cursor) :
_gfx(gfx),
_cursor(cursor),
_visible(false) {
}
Window::~Window() {
}
void Window::handleGameLoop() {
if (!_visible) {
return;
}
onGameLoop();
}
void Window::render() {
if (!_visible) {
return;
}
_gfx->setViewport(_position);
onRender();
}
Graphics::Surface *Window::getScreenshot() const {
if (!_visible) {
return nullptr;
}
_gfx->setViewport(_position);
return _gfx->getViewportScreenshot();
}
bool Window::isMouseInside() const {
if (!_visible) {
return false;
}
Common::Point mousePos = _cursor->getMousePosition();
return _position.contains(mousePos);
}
bool Window::isVisible() const {
return _visible;
}
Common::Point Window::getRelativeMousePosition() const {
Common::Point mousePos = _cursor->getMousePosition();
return mousePos - Common::Point(_position.left, _position.top);
}
void Window::handleMouseMove() {
if (!_visible) {
return;
}
if (isMouseInside()) {
onMouseMove(getRelativeMousePosition());
}
}
void Window::handleClick() {
if (!_visible) {
return;
}
if (isMouseInside()) {
onClick(getRelativeMousePosition());
}
}
void Window::handleRightClick() {
if (!_visible) {
return;
}
if (isMouseInside()) {
onRightClick(getRelativeMousePosition());
}
}
void Window::handleDoubleClick() {
if (!_visible) {
return;
}
if (isMouseInside()) {
onDoubleClick(getRelativeMousePosition());
}
}
} // End of namespace Stark