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89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_GAMEINFO_H
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#define BLADERUNNER_GAMEINFO_H
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#include "common/str.h"
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#include "common/str.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class GameInfo {
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BladeRunnerEngine *_vm;
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uint32 _actor_count;
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uint32 _player_id;
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uint32 _flag_count;
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uint32 _clue_count;
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uint32 _global_var_count;
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uint32 _set_names_count;
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uint32 _initial_scene_id;
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uint32 _initial_set_id;
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uint32 _waypoint_count;
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uint32 _sfx_track_count;
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uint32 _music_track_count;
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uint32 _outtake_count;
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uint32 _suspectsDatabaseSize;
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uint32 _cover_waypoint_count;
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uint32 _flee_waypoint_count;
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char (*_scene_names)[5];
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char (*_sfx_tracks)[13];
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char (*_music_tracks)[13];
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char (*_outtakes)[13];
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public:
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GameInfo(BladeRunnerEngine *vm);
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~GameInfo();
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bool open(const Common::String &name);
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uint32 getActorCount() { return _actor_count; }
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uint32 getPlayerId() { return _player_id; }
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uint32 getFlagCount() { return _flag_count; }
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uint32 getClueCount() { return _clue_count; }
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uint32 getGlobalVarCount() { return _global_var_count; }
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uint32 getSetNamesCount() { return _set_names_count; }
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uint32 getInitialSceneId() { return _initial_scene_id; }
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uint32 getInitialSetId() { return _initial_set_id; }
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uint32 getWaypointCount() { return _waypoint_count; }
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uint32 getSfxTrackCount() { return _sfx_track_count; }
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uint32 getMusicTrackCount() { return _music_track_count; }
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uint32 getOuttakeCount() { return _outtake_count; }
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uint32 getSuspectsDatabaseSize() { return _suspectsDatabaseSize; }
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uint32 getCoverWaypointCount() { return _cover_waypoint_count; }
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uint32 getFleeWaypointCount() { return _flee_waypoint_count; }
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const char *getSceneName(int i) { return _scene_names[i]; }
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const char *getSfxTrack(int i) { return _sfx_tracks[i]; }
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const char *getMusicTrack(int i) { return _music_tracks[i]; }
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const char *getOuttake(int i) { return _outtakes[i]; }
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};
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} // End of namespace BladeRunner
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#endif
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