scummvm/engines/bladerunner/overlays.cpp
Peter Kohaut f79d8cc1fe BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00

147 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/overlays.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/archive.h"
#include "bladerunner/vqa_player.h"
#include "graphics/surface.h"
namespace BladeRunner {
Overlays::Overlays(BladeRunnerEngine *vm)
: _vm(vm)
{
}
bool Overlays::init() {
reset();
_videos.resize(kOverlayVideos);
for (int i = 0; i < kOverlayVideos; ++i) {
_videos[i].vqaPlayer = nullptr;
resetSingle(i);
}
return true;
}
Overlays::~Overlays() {
for (int i = 0; i < kOverlayVideos; ++i) {
resetSingle(i);
}
_videos.clear();
reset();
}
int Overlays::play(const Common::String &name, int loopId, int loopForever, int startNow, int a6) {
int id = mix_id(name);
int index = findById(id);
if (index < 0) {
index = findEmpty();
if (index < 0) {
return index;
}
_videos[index].id = id;
_videos[index].vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceGame);
// repeat forever
_videos[index].vqaPlayer->setBeginAndEndFrame(0, 0, -1, kLoopSetModeJustStart, nullptr, nullptr);
_videos[index].loaded = true;
}
Common::String resourceName = Common::String::format("%s.VQA", name.c_str());
_videos[index].vqaPlayer->open(resourceName);
_videos[index].vqaPlayer->setLoop(
loopId,
loopForever ? -1 : 0,
startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue,
nullptr, nullptr);
return index;
}
void Overlays::remove(const Common::String &name) {
int id = mix_id(name);
int index = findById(id);
if (index >= 0) {
resetSingle(index);
}
}
void Overlays::removeAll() {
for (int i = 0; i < kOverlayVideos; ++i) {
if (_videos[i].loaded) {
resetSingle(i);
}
}
}
void Overlays::tick() {
for (int i = 0; i < kOverlayVideos; ++i) {
if (_videos[i].loaded) {
int frame = _videos[i].vqaPlayer->update(true);
if (frame < 0) {
resetSingle(i);
}
}
}
}
int Overlays::findById(int32 id) const {
for (int i = 0; i < kOverlayVideos; ++i) {
if (_videos[i].loaded && _videos[i].id == id) {
return i;
}
}
return -1;
}
int Overlays::findEmpty() const {
for (int i = 0; i < kOverlayVideos; ++i) {
if (!_videos[i].loaded) {
return i;
}
}
return -1;
}
void Overlays::resetSingle(int i) {
assert(i >= 0 && i < (int)_videos.size());
if (_videos[i].vqaPlayer) {
delete _videos[i].vqaPlayer;
_videos[i].vqaPlayer = nullptr;
}
_videos[i].loaded = false;
_videos[i].id = 0;
_videos[i].field2 = -1;
}
void Overlays::reset() {
_videos.clear();
}
} // End of namespace BladeRunner