mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-24 03:24:50 +00:00
f79d8cc1fe
added async walking named some of the game flags & variables renamed aesc to screen effects
147 lines
3.3 KiB
C++
147 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/overlays.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/archive.h"
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#include "bladerunner/vqa_player.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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Overlays::Overlays(BladeRunnerEngine *vm)
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: _vm(vm)
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{
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}
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bool Overlays::init() {
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reset();
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_videos.resize(kOverlayVideos);
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for (int i = 0; i < kOverlayVideos; ++i) {
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_videos[i].vqaPlayer = nullptr;
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resetSingle(i);
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}
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return true;
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}
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Overlays::~Overlays() {
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for (int i = 0; i < kOverlayVideos; ++i) {
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resetSingle(i);
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}
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_videos.clear();
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reset();
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}
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int Overlays::play(const Common::String &name, int loopId, int loopForever, int startNow, int a6) {
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int id = mix_id(name);
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int index = findById(id);
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if (index < 0) {
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index = findEmpty();
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if (index < 0) {
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return index;
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}
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_videos[index].id = id;
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_videos[index].vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceGame);
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// repeat forever
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_videos[index].vqaPlayer->setBeginAndEndFrame(0, 0, -1, kLoopSetModeJustStart, nullptr, nullptr);
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_videos[index].loaded = true;
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}
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Common::String resourceName = Common::String::format("%s.VQA", name.c_str());
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_videos[index].vqaPlayer->open(resourceName);
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_videos[index].vqaPlayer->setLoop(
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loopId,
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loopForever ? -1 : 0,
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startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue,
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nullptr, nullptr);
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return index;
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}
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void Overlays::remove(const Common::String &name) {
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int id = mix_id(name);
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int index = findById(id);
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if (index >= 0) {
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resetSingle(index);
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}
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}
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void Overlays::removeAll() {
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for (int i = 0; i < kOverlayVideos; ++i) {
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if (_videos[i].loaded) {
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resetSingle(i);
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}
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}
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}
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void Overlays::tick() {
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for (int i = 0; i < kOverlayVideos; ++i) {
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if (_videos[i].loaded) {
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int frame = _videos[i].vqaPlayer->update(true);
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if (frame < 0) {
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resetSingle(i);
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}
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}
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}
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}
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int Overlays::findById(int32 id) const {
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for (int i = 0; i < kOverlayVideos; ++i) {
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if (_videos[i].loaded && _videos[i].id == id) {
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return i;
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}
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}
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return -1;
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}
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int Overlays::findEmpty() const {
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for (int i = 0; i < kOverlayVideos; ++i) {
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if (!_videos[i].loaded) {
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return i;
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}
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}
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return -1;
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}
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void Overlays::resetSingle(int i) {
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assert(i >= 0 && i < (int)_videos.size());
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if (_videos[i].vqaPlayer) {
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delete _videos[i].vqaPlayer;
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_videos[i].vqaPlayer = nullptr;
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}
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_videos[i].loaded = false;
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_videos[i].id = 0;
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_videos[i].field2 = -1;
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}
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void Overlays::reset() {
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_videos.clear();
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}
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} // End of namespace BladeRunner
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