mirror of
https://github.com/libretro/scummvm.git
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186 lines
5.3 KiB
C++
186 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/slice_animations.h"
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#include "bladerunner/bladerunner.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/system.h"
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namespace BladeRunner {
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bool SliceAnimations::open(const Common::String &name) {
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Common::File file;
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if (!file.open(_vm->getResourceStream(name), name))
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return false;
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_timestamp = file.readUint32LE();
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_pageSize = file.readUint32LE();
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_pageCount = file.readUint32LE();
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_paletteCount = file.readUint32LE();
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if (_timestamp != 0x3457b6f6) // Timestamp: Wed, 29 Oct 1997 22:21:42 GMT
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return false;
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_palettes.resize(_paletteCount);
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for (uint32 i = 0; i != _paletteCount; ++i) {
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for (uint32 j = 0; j != 256; ++j) {
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uint8 color_r = file.readByte();
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uint8 color_g = file.readByte();
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uint8 color_b = file.readByte();
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_palettes[i].color[j].r = color_r;
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_palettes[i].color[j].g = color_g;
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_palettes[i].color[j].b = color_b;
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uint16 rgb555 = ((uint16)color_r << 10) |
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((uint16)color_g << 5) |
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(uint16)color_b;
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_palettes[i].color555[j] = rgb555;
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}
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}
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uint32 animationCount = file.readUint32LE();
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_animations.resize(animationCount);
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for (uint32 i = 0; i != animationCount; ++i) {
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_animations[i].frameCount = file.readUint32LE();
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_animations[i].frameSize = file.readUint32LE();
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_animations[i].fps = file.readFloatLE();
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_animations[i].positionChange.x = file.readFloatLE();
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_animations[i].positionChange.y = file.readFloatLE();
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_animations[i].positionChange.z = file.readFloatLE();
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_animations[i].facingChange = file.readFloatLE();
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_animations[i].offset = file.readUint32LE();
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#if 0
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debug("%4d %6d %6x %7.2g %7.2g %7.2g %7.2g %7.2g %8x",
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i,
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_animations[i].frameCount,
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_animations[i].frameSize,
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_animations[i].fps,
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_animations[i].unk0,
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_animations[i].unk1,
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_animations[i].unk2,
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_animations[i].unk3,
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_animations[i].offset);
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#endif
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}
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_pages.resize(_pageCount);
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for (uint32 i = 0; i != _pageCount; ++i)
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_pages[i]._data = nullptr;
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return true;
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}
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SliceAnimations::~SliceAnimations() {
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for (uint32 i = 0; i != _pages.size(); ++i)
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free(_pages[i]._data);
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}
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bool SliceAnimations::openCoreAnim() {
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return _coreAnimPageFile.open("COREANIM.DAT");
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}
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bool SliceAnimations::openHDFrames() {
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return _framesPageFile.open("HDFRAMES.DAT");
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}
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bool SliceAnimations::PageFile::open(const Common::String &name) {
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if (!_file.open(name))
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return false;
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uint32 timestamp = _file.readUint32LE();
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if (timestamp != _sliceAnimations->_timestamp)
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return false;
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_pageOffsets.resize(_sliceAnimations->_pageCount);
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for (uint32 i = 0; i != _sliceAnimations->_pageCount; ++i)
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_pageOffsets[i] = -1;
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uint32 pageCount = _file.readUint32LE();
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uint32 dataOffset = 8 + 4 * pageCount;
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for (uint32 i = 0; i != pageCount; ++i) {
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uint32 pageNumber = _file.readUint32LE();
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if (pageNumber == 0xffffffff)
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continue;
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_pageOffsets[pageNumber] = dataOffset + i * _sliceAnimations->_pageSize;
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}
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// debug("PageFile::Open: page file \"%s\" opened with %d pages", name.c_str(), pageCount);
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return true;
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}
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void *SliceAnimations::PageFile::loadPage(uint32 pageNumber) {
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if (_pageOffsets[pageNumber] == -1)
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return nullptr;
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uint32 pageSize = _sliceAnimations->_pageSize;
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// TODO: Retire oldest pages if we exceed some memory limit
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void *data = malloc(pageSize);
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_file.seek(_pageOffsets[pageNumber], SEEK_SET);
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uint32 r = _file.read(data, pageSize);
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assert(r == pageSize);
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return data;
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}
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void *SliceAnimations::getFramePtr(uint32 animation, uint32 frame) {
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assert(frame < _animations[animation].frameCount);
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uint32 frameOffset = _animations[animation].offset + frame * _animations[animation].frameSize;
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uint32 page = frameOffset / _pageSize;
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uint32 pageOffset = frameOffset % _pageSize;
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if (!_pages[page]._data)
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_pages[page]._data = _coreAnimPageFile.loadPage(page);
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if (!_pages[page]._data)
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_pages[page]._data = _framesPageFile.loadPage(page);
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if (!_pages[page]._data)
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error("Unable to locate page %d for animation %d frame %d", page, animation, frame);
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_pages[page]._lastAccess = _vm->_system->getMillis();
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return (byte*)_pages[page]._data + pageOffset;
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}
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Vector3 SliceAnimations::getPositionChange(int animation) {
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return _animations[animation].positionChange;
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}
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float SliceAnimations::getFacingChange(int animation) {
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return _animations[animation].facingChange;
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}
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} // End of namespace BladeRunner
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