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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_BBDOU_BBDOU_CREDITS_H
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#define ILLUSIONS_BBDOU_BBDOU_CREDITS_H
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#include "illusions/specialcode.h"
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#include "illusions/thread.h"
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namespace Illusions {
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class IllusionsEngine_BBDOU;
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class BbdouSpecialCode;
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class Control;
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struct CreditsItem {
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bool isUsed;
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uint32 objectId;
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};
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const uint kCreditsItemsCount = 64;
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class BbdouCredits {
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public:
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BbdouCredits(IllusionsEngine_BBDOU *vm);
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~BbdouCredits();
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void start(uint32 endSignalPropertyId, float speedModifier);
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void stop();
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void drawNextLine();
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void updateTexts(int yIncr);
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protected:
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IllusionsEngine_BBDOU *_vm;
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uint32 _endSignalPropertyId;
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uint32 _currFontId;
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uint _currLineIndex;
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bool _split;
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CreditsItem _items[kCreditsItemsCount];
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const char *getText(uint index);
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void drawTextToControl(uint32 objectId, const char *text, uint alignment);
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bool readNextLine(uint &leftIndex, uint &rightIndex);
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void initCreditsItems();
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void freeCreditsItems();
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uint32 getNextFreeObjectId();
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void removeText(uint32 objectId);
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void resetObjectPos(uint32 objectId);
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void createCreditsThread(float speedModifier);
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};
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class CreditsThread : public Thread {
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public:
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CreditsThread(IllusionsEngine_BBDOU *vm, BbdouCredits *credits, uint32 threadId, float speedModifier);
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int onUpdate() override;
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void onNotify() override;
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void onResume() override;
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void onTerminated() override;
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public:
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BbdouCredits *_credits;
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float _speedModifier;
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float _lastFraction;
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uint32 _lastUpdateTime;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_BBDOU_BBDOU_CREDITS_H
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