scummvm/engines/illusions/bbdou/gamestate_bbdou.h
2020-02-09 12:43:15 +01:00

45 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_BBDOU_GAMESTATE_BBDOU_H
#define ILLUSIONS_BBDOU_GAMESTATE_BBDOU_H
#include "illusions/gamestate.h"
namespace Illusions {
class IllusionsEngine_BBDOU;
class BBDOU_GameState : public GameState {
public:
BBDOU_GameState(IllusionsEngine_BBDOU *vm);
protected:
IllusionsEngine_BBDOU *_vm;
uint32 calcWriteBufferSizeInternal() override;
bool readStateInternal(Common::ReadStream *in) override;
void writeStateInternal(Common::WriteStream *out) override;
};
} // End of namespace Illusions
#endif // ILLUSIONS_BBDOU_GAMESTATE_BBDOU_H