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This mode should *not* be used by any new engines/code. If someone is going to use it and says it works with the OpenGL output, please make them wear a red uniform and beam them onto a remote planet.
197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGL_TEXTURE_H
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#define BACKENDS_GRAPHICS_OPENGL_TEXTURE_H
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#include "backends/graphics/opengl/opengl-sys.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "common/rect.h"
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namespace OpenGL {
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/**
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* An OpenGL texture wrapper. It automatically takes care of all OpenGL
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* texture handling issues and also provides access to the texture data.
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*/
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class Texture {
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public:
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/**
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* Create a new texture with the specific internal format.
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*
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* @param glIntFormat The internal format to use.
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* @param glFormat The input format.
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* @param glType The input type.
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* @param format The format used for the texture input.
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*/
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Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format);
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virtual ~Texture();
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/**
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* Destroy the OpenGL texture name.
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*/
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void releaseInternalTexture();
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/**
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* Create the OpenGL texture name and flag the whole texture as dirty.
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*/
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void recreateInternalTexture();
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/**
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* Enable or disable linear texture filtering.
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*
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* @param enable true to enable and false to disable.
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*/
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void enableLinearFiltering(bool enable);
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/**
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* Allocate texture space for the desired dimensions. This wraps any
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* handling of requirements for POT textures.
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*
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* @param width The desired logical width.
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* @param height The desired logical height.
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*/
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virtual void allocate(uint width, uint height);
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void copyRectToTexture(uint x, uint y, uint w, uint h, const void *src, uint srcPitch);
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void fill(uint32 color);
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void draw(GLfloat x, GLfloat y, GLfloat w, GLfloat h);
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void flagDirty() { _allDirty = true; }
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bool isDirty() const { return _allDirty || !_dirtyArea.isEmpty(); }
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uint getWidth() const { return _userPixelData.w; }
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uint getHeight() const { return _userPixelData.h; }
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/**
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* @return The hardware format of the texture data.
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*/
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const Graphics::PixelFormat &getHardwareFormat() const { return _format; }
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/**
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* @return The logical format of the texture data.
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*/
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virtual Graphics::PixelFormat getFormat() const { return _format; }
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virtual Graphics::Surface *getSurface() { return &_userPixelData; }
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virtual const Graphics::Surface *getSurface() const { return &_userPixelData; }
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/**
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* @return Whether the texture data is using a palette.
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*/
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virtual bool hasPalette() const { return false; }
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virtual void setPalette(uint start, uint colors, const byte *palData) {}
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virtual void *getPalette() { return 0; }
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virtual const void *getPalette() const { return 0; }
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/**
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* Query texture related OpenGL information from the context. This only
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* queries the maximum texture size for now.
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*/
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static void queryTextureInformation();
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/**
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* @return Return the maximum texture dimensions supported.
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*/
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static GLint getMaximumTextureSize() { return _maxTextureSize; }
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protected:
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virtual void updateTexture();
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Common::Rect getDirtyArea() const;
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private:
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const GLenum _glIntFormat;
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const GLenum _glFormat;
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const GLenum _glType;
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const Graphics::PixelFormat _format;
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GLint _glFilter;
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GLuint _glTexture;
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Graphics::Surface _textureData;
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Graphics::Surface _userPixelData;
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bool _allDirty;
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Common::Rect _dirtyArea;
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void clearDirty() { _allDirty = false; _dirtyArea = Common::Rect(); }
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static GLint _maxTextureSize;
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};
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class TextureCLUT8 : public Texture {
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public:
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TextureCLUT8(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format);
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virtual ~TextureCLUT8();
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virtual void allocate(uint width, uint height);
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virtual Graphics::PixelFormat getFormat() const;
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virtual bool hasPalette() const { return true; }
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virtual void setPalette(uint start, uint colors, const byte *palData);
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virtual void *getPalette() { return _palette; }
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virtual const void *getPalette() const { return _palette; }
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virtual Graphics::Surface *getSurface() { return &_clut8Data; }
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virtual const Graphics::Surface *getSurface() const { return &_clut8Data; }
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protected:
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virtual void updateTexture();
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private:
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Graphics::Surface _clut8Data;
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byte *_palette;
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};
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#if !USE_FORCED_GL
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class TextureRGB555 : public Texture {
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public:
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TextureRGB555();
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virtual ~TextureRGB555();
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virtual void allocate(uint width, uint height);
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virtual Graphics::PixelFormat getFormat() const;
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virtual Graphics::Surface *getSurface() { return &_rgb555Data; }
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virtual const Graphics::Surface *getSurface() const { return &_rgb555Data; }
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protected:
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virtual void updateTexture();
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private:
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Graphics::Surface _rgb555Data;
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};
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#endif // !USE_FORCED_GL
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} // End of namespace OpenGL
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#endif
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