scummvm/engines/drascula
Torbjörn Andersson fe8ec2ef10 Only try to play a sound file if the file could be found. (Otherwise, it looks
like it will try to use the most recently opened file, which is probably not a
sound at all.)

svn-id: r32568
2008-06-06 06:58:37 +00:00
..
animation.cpp Added enums for all items up to chapter 3 and some of chapter 4 2008-06-05 15:03:48 +00:00
detection.cpp Simplified detection table 2008-06-02 18:38:50 +00:00
drascula.cpp Only try to play a sound file if the file could be found. (Otherwise, it looks 2008-06-06 06:58:37 +00:00
drascula.h Further unification of room code. 2008-06-06 06:35:25 +00:00
module.mk - Renamed texts.cpp to staticdata.h and moved all game static data there 2008-05-30 20:42:31 +00:00
rooms.cpp Further unification of room code. 2008-06-06 06:35:25 +00:00
staticdata.h Converted most of checkAction() to pseudorooms 200 and 201, putting 2008-06-05 20:28:50 +00:00
talk.cpp - Removed the unused hay_sb variable (originally, it was meant to check if the sound is active or not) 2008-06-05 08:25:29 +00:00