scummvm/engines/gob/draw_fascin.cpp
Arnaud Boutonné a029f6a5c4 GOB: Add back 3 empty lines used by DrMcCoy
svn-id: r54724
2010-12-01 21:08:47 +00:00

1114 lines
36 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/resources.h"
namespace Gob {
Draw_Fascination::Draw_Fascination(GobEngine *vm) : Draw_v2(vm) {
}
void Draw_Fascination::spriteOperation(int16 operation) {
int16 len;
int16 x, y;
SurfacePtr sourceSurf, destSurf;
bool deltaVeto;
int16 left;
int16 ratio;
Resource *resource;
deltaVeto = (operation & 0x10) != 0;
operation &= 0x0F;
if (_sourceSurface >= 100)
_sourceSurface -= 80;
if (_destSurface >= 100)
_destSurface -= 80;
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
if ((_sourceSurface == kBackSurface) && (operation != DRAW_LOADSPRITE)) {
_spriteLeft += _backDeltaX;
_spriteTop += _backDeltaY;
}
if (_destSurface == kBackSurface) {
_destSpriteX += _backDeltaX;
_destSpriteY += _backDeltaY;
if ((operation == DRAW_DRAWLINE) ||
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) {
_spriteRight += _backDeltaX;
_spriteBottom += _backDeltaY;
}
}
}
if (_renderFlags & 0x20) {
if (_destSurface == kBackSurface || (operation == 0 && _sourceSurface == kBackSurface)) {
drawWin(operation);
return;
}
}
int16 spriteLeft = _spriteLeft;
int16 spriteTop = _spriteTop;
int16 spriteRight = _spriteRight;
int16 spriteBottom = _spriteBottom;
int16 destSpriteX = _destSpriteX;
int16 destSpriteY = _destSpriteY;
int16 destSurface = _destSurface;
int16 sourceSurface = _sourceSurface;
if (_vm->_video->_splitSurf && ((_destSurface == kFrontSurface) || (_destSurface == kBackSurface))) {
if ((_destSpriteY >= _vm->_video->_splitStart)) {
_destSpriteY -= _vm->_video->_splitStart;
if ((operation == DRAW_DRAWLINE) ||
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS)))
_spriteBottom -= _vm->_video->_splitStart;
_destSurface += 4;
}
if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) {
_spriteTop -= _vm->_video->_splitStart;
if (_destSurface < 24)
_destSurface += 4;
}
}
adjustCoords(0, &_destSpriteX, &_destSpriteY);
if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) {
adjustCoords(0, &_spriteRight, &_spriteBottom);
adjustCoords(0, &_spriteLeft, &_spriteTop);
if (operation == DRAW_DRAWLINE) {
if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) {
operation = DRAW_FILLRECTABS;
_backColor = _frontColor;
}
} else if (operation == DRAW_DRAWLETTER)
operation = DRAW_BLITSURF;
if (operation == DRAW_DRAWLINE) {
if (_spriteBottom < _destSpriteY) {
SWAP(_spriteBottom, _destSpriteY);
SWAP(_spriteRight, _destSpriteX);
}
} else if ((operation == DRAW_LOADSPRITE) ||
(operation > DRAW_PRINTTEXT)) {
if (_spriteBottom < _destSpriteY)
SWAP(_spriteBottom, _destSpriteY);
if (_spriteRight < _destSpriteX)
SWAP(_spriteRight, _destSpriteX);
_spriteRight++;
_spriteBottom++;
}
}
sourceSurf = _spritesArray[_sourceSurface];
destSurf = _spritesArray[_destSurface];
if (!destSurf) {
warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface);
return;
}
switch (operation) {
case DRAW_DRAWLETTER:
case DRAW_BLITSURF:
if (!sourceSurf || !destSurf)
break;
_spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface],
_spriteLeft, spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
break;
case DRAW_PUTPIXEL:
_spritesArray[_destSurface]->putPixel(_destSpriteX, _destSpriteY, _frontColor);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY);
break;
case DRAW_FILLRECT:
_spritesArray[_destSurface]->fillRect(destSpriteX,
_destSpriteY, _destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1, _backColor);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
break;
case DRAW_DRAWLINE:
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
case DRAW_INVALIDATE:
_spritesArray[_destSurface]->drawCircle(_destSpriteX,
_destSpriteY, _spriteRight, _frontColor);
dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
_destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
break;
case DRAW_LOADSPRITE:
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
&_spriteRight, &_spriteBottom);
if (!resource)
break;
_vm->_video->drawPackedSprite(resource->getData(),
_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
_transparency, *_spritesArray[_destSurface]);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
delete resource;
break;
case DRAW_PRINTTEXT:
len = strlen(_textToPrint);
left = _destSpriteX;
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
Font *font = _fonts[_fontIndex];
if (!font) {
warning("Trying to print \"%s\" with undefined font %d", _textToPrint, _fontIndex);
break;
}
if (font->isMonospaced()) {
if (((int8) _textToPrint[0]) == -1) {
_vm->validateLanguage();
byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1;
len = *dataBuf++;
for (int i = 0; i < len; i++, dataBuf += 2) {
font->drawLetter(*_spritesArray[_destSurface], READ_LE_UINT16(dataBuf),
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
}
} else {
drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
_backColor, _transparency, *_spritesArray[_destSurface], *font);
_destSpriteX += len * font->getCharWidth();
}
} else {
for (int i = 0; i < len; i++) {
font->drawLetter(*_spritesArray[_destSurface], _textToPrint[i],
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
_destSpriteX += font->getCharWidth(_textToPrint[i]);
}
}
} else {
sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
320 : sourceSurf->getWidth();
ratio /= _fontToSprite[_fontIndex].width;
for (int i = 0; i < len; i++) {
y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
* _fontToSprite[_fontIndex].height;
x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
* _fontToSprite[_fontIndex].width;
_spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], x, y,
x + _fontToSprite[_fontIndex].width - 1,
y + _fontToSprite[_fontIndex].height - 1,
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
_destSpriteX += _fontToSprite[_fontIndex].width;
}
}
dirtiedRect(_destSurface, left, _destSpriteY,
_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1);
break;
case DRAW_DRAWBAR:
if (_needAdjust != 2) {
_spritesArray[_destSurface]->fillRect(_destSpriteX, _spriteBottom - 1,
_spriteRight, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->fillRect( _destSpriteX, _destSpriteY,
_destSpriteX + 1, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->fillRect( _spriteRight - 1, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->fillRect( _destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY + 1, _frontColor);
} else {
_spritesArray[_destSurface]->drawLine(_destSpriteX, _spriteBottom,
_spriteRight, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
_destSpriteX, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->drawLine(_spriteRight, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY, _frontColor);
}
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
case DRAW_CLEARRECT:
if ((_backColor != 16) && (_backColor != 144)) {
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
}
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
case DRAW_FILLRECTABS:
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
}
_spriteLeft = spriteLeft;
_spriteTop = spriteTop;
_spriteRight = spriteRight;
_spriteBottom = spriteBottom;
_destSpriteX = destSpriteX;
_destSpriteY = destSpriteY;
_destSurface = destSurface;
_sourceSurface = sourceSurface;
if (operation == DRAW_PRINTTEXT) {
len = _fonts[_fontIndex]->getCharWidth();
adjustCoords(1, &len, 0);
_destSpriteX += len * strlen(_textToPrint);
}
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
if (_sourceSurface == kBackSurface) {
_spriteLeft -= _backDeltaX;
_spriteTop -= _backDeltaY;
}
if (_destSurface == kBackSurface) {
_destSpriteX -= _backDeltaX;
_destSpriteY -= _backDeltaY;
}
}
}
void Draw_Fascination::drawWin(int16 fct) {
int16 left;
int16 top;
int16 width;
int16 height;
bool found = false;
int len;
Resource *resource;
int table[10];
SurfacePtr tempSrf;
if (_destSurface == kBackSurface) {
if (_vm->_global->_curWinId) {
if (_fascinWin[_vm->_global->_curWinId].id == -1)
return;
else {
_destSpriteX += _fascinWin[_vm->_global->_curWinId].left;
_destSpriteY += _fascinWin[_vm->_global->_curWinId].top;
if (fct == 3 || (fct >= 7 && fct <= 9)) {
_spriteRight += _fascinWin[_vm->_global->_curWinId].left;
_spriteBottom += _fascinWin[_vm->_global->_curWinId].top;
}
}
}
left = _destSpriteX;
top = _destSpriteY;
} else {
if (_vm->_global->_curWinId) {
if (_fascinWin[_vm->_global->_curWinId].id == -1)
return;
else {
_spriteLeft += _fascinWin[_vm->_global->_curWinId].left;
_spriteTop += _fascinWin[_vm->_global->_curWinId].top;
}
}
left = _spriteLeft;
top = _spriteTop;
}
for (int i = 0; i < 10; i++)
table[i] = 0;
switch (fct) {
case DRAW_BLITSURF: // 0 - move
case DRAW_FILLRECT: // 2 - fill rectangle
width = left + _spriteRight - 1;
height = top + _spriteBottom - 1;
break;
case DRAW_PUTPIXEL: // 1 - put a pixel
width = _destSpriteX;
height = _destSpriteY;
break;
case DRAW_DRAWLINE: // 3 - draw line
case DRAW_DRAWBAR: // 7 - draw border
case DRAW_CLEARRECT: // 8 - clear rectangle
case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
width = _spriteRight;
height = _spriteBottom;
break;
case DRAW_INVALIDATE: // 4 - Draw a circle
left = _destSpriteX - _spriteRight;
top = _destSpriteY - _spriteRight;
width = _destSpriteX + _spriteRight;
height = _destSpriteY + _spriteBottom;
break;
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
resource = _vm->_game->_resources->getResource((_spriteLeft & 0x3FFF),
&_spriteRight, &_spriteBottom);
if (!resource) {
width = 0;
height = 0;
break;
}
_vm->_video->drawPackedSprite(resource->getData(),
_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
_transparency, *_spritesArray[_destSurface]);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
delete resource;
width = _destSpriteX + _spriteRight - 1;
height = _destSpriteY + _spriteBottom - 1;
break;
case DRAW_PRINTTEXT: // 6 - Display string
width = _destSpriteX - 1 + strlen(_textToPrint) * _fonts[_fontIndex]->getCharWidth();
height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
break;
case DRAW_DRAWLETTER: // 10 - Display a character
if (_fontToSprite[_fontIndex].sprite == -1) {
width = _destSpriteX - 1 + _fonts[_fontIndex]->getCharWidth();
height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
} else {
width = _destSpriteX + _fontToSprite[_fontIndex].width - 1;
height = _destSpriteY + _fontToSprite[_fontIndex].height - 1;
}
break;
default:
error("winDraw - Unexpected fct value %d", fct);
break;
}
for (int i = 0; i < 10; i++) {
if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1)) {
if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id) {
if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) &&
(_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) {
found = true;
table[_fascinWin[i].id] = i;
}
}
}
}
if ((_sourceSurface == kBackSurface) && (fct == 0)) {
_spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface],
_spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
if (!found)
return;
int j = 0;
if (_vm->_global->_curWinId != 0)
j = _fascinWin[_vm->_global->_curWinId].id + 1;
for (int i = 9; i >= j; i--) {
if (table[i])
_spritesArray[_destSurface]->blit(*_fascinWin[table[i]].savedSurface,
_fascinWin[table[i]].left & 7, 0,
(_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1,
_fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - _spriteLeft + _destSpriteX,
_fascinWin[table[i]].top - _spriteTop + _destSpriteY);
}
return;
}
if (found) {
tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width - left + 1, height - top + 1, 0);
tempSrf->blit(*_backSurface, left, top, width, height, 0, 0);
int max = 0;
if (_vm->_global->_curWinId != 0)
max = _fascinWin[_vm->_global->_curWinId].id + 1;
for (int i = 9; i >= max; i--) {
if (table[i])
tempSrf->blit(*_fascinWin[table[i]].savedSurface,
_fascinWin[table[i]].left & 7, 0,
(_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1,
_fascinWin[table[i]].height - 1,
_fascinWin[table[i]].left - left,
_fascinWin[table[i]].top - top);
}
invalidateRect(left, top, width, height);
switch (fct) {
case DRAW_BLITSURF: // 0 - move
tempSrf->blit(*_spritesArray[_sourceSurface],
_spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1, 0, 0, (_transparency == 0) ? -1 : 0);
break;
case DRAW_PUTPIXEL: // 1 - put a pixel
tempSrf->putPixel(0, 0, _frontColor);
break;
case DRAW_FILLRECT: // 2 - fill rectangle
tempSrf->fillRect(0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor);
break;
case DRAW_DRAWLINE: // 3 - draw line
tempSrf->drawLine(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
break;
case DRAW_INVALIDATE: // 4 - Draw a circle
tempSrf->drawCircle(_spriteRight, _spriteRight, _spriteRight, _frontColor);
break;
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
decompWin(0, 0, tempSrf);
break;
case DRAW_PRINTTEXT: // 6 - Display string
len = strlen(_textToPrint);
for (int j = 0; j < len; j++)
_fonts[_fontIndex]->drawLetter(*tempSrf, _textToPrint[j],
j * _fonts[_fontIndex]->getCharWidth(), 0, _frontColor, _backColor, _transparency);
_destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
break;
case DRAW_DRAWBAR: // 7 - draw border
tempSrf->drawLine(0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
tempSrf->drawLine(0, 0, 0, _spriteBottom - _destSpriteY, _frontColor);
tempSrf->drawLine(_spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
tempSrf->drawLine(0, 0, _spriteRight - _destSpriteX, 0, _frontColor);
break;
case DRAW_CLEARRECT: // 8 - clear rectangle
if (_backColor < 16)
tempSrf->fillRect(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
break;
case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
tempSrf->fillRect(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
break;
case DRAW_DRAWLETTER: // 10 - Display a character
if (_fontToSprite[_fontIndex].sprite == -1) {
if (_letterToPrint)
_fonts[_fontIndex]->drawLetter(*tempSrf, _letterToPrint, 0, 0, _frontColor, _backColor, _transparency);
} else {
int xx, yy, nn;
nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
tempSrf->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite],
xx, yy, xx + _fontToSprite[_fontIndex].width - 1,
yy + _fontToSprite[_fontIndex].height - 1, 0, 0, (_transparency == 0) ? -1 : 0);
}
break;
default:
error("winDraw - Unexpected fct value %d", fct);
break;
}
int i = 0;
if (_vm->_global->_curWinId != 0)
i = _fascinWin[_vm->_global->_curWinId].id + 1;
for (; i < 10; i++) {
if (table[i]) {
int k = table[i];
_fascinWin[k].savedSurface->blit(*tempSrf,
0, 0, width - left, height - top,
left - _fascinWin[k].left + (_fascinWin[k].left & 7),
top - _fascinWin[k].top);
// Shift skipped as always set to zero (?)
tempSrf->blit(*_frontSurface,
MAX(left , _fascinWin[k].left),
MAX(top , _fascinWin[k].top),
MIN(width , (int16) (_fascinWin[k].left + _fascinWin[k].width - 1)),
MIN(height, (int16) (_fascinWin[k].top + _fascinWin[k].height - 1)),
MAX(left , _fascinWin[k].left) - left,
MAX(top , _fascinWin[k].top) - top);
if (_cursorIndex != -1)
tempSrf->blit(*_cursorSpritesBack,
0, 0, _cursorWidth - 1, _cursorHeight - 1,
_cursorX - left, _cursorY - top);
for (int j = 9; j > i; j--) {
if (table[j] && overlapWin(k, table[j])) {
int l = table[j];
tempSrf->blit(*_fascinWin[l].savedSurface,
MAX(_fascinWin[l].left, _fascinWin[k].left)
- _fascinWin[l].left + (_fascinWin[l].left & 7),
MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top,
MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1)
- _fascinWin[l].left + (_fascinWin[l].left & 7),
MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1)
- _fascinWin[l].top,
MAX(_fascinWin[l].left, _fascinWin[k].left) - left,
MAX(_fascinWin[l].top , _fascinWin[k].top ) - top);
}
}
}
}
_backSurface->blit(*tempSrf, 0, 0, width - left, height - top, left, top);
tempSrf.reset();
} else {
invalidateRect(left, top, width, height);
switch (fct) {
case DRAW_BLITSURF: // 0 - move
_backSurface->blit(*_spritesArray[_sourceSurface],
_spriteLeft, _spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
break;
case DRAW_PUTPIXEL: // 1 - put a pixel
_backSurface->putPixel(_destSpriteX, _destSpriteY, _frontColor);
break;
case DRAW_FILLRECT: // 2 - fill rectangle
_backSurface->fillRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor);
break;
case DRAW_DRAWLINE: // 3 - draw line
_backSurface->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
break;
case DRAW_INVALIDATE: // 4 - Draw a circle
_backSurface->drawCircle(_spriteRight, _spriteRight, _spriteRight, _frontColor);
break;
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
decompWin(_destSpriteX, _destSpriteY, _backSurface);
break;
case DRAW_PRINTTEXT: // 6 - Display string
len = strlen(_textToPrint);
for (int j = 0; j < len; j++)
_fonts[_fontIndex]->drawLetter(*_backSurface, _textToPrint[j],
_destSpriteX + j * _fonts[_fontIndex]->getCharWidth(), _destSpriteY,
_frontColor, _backColor, _transparency);
_destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
break;
case DRAW_DRAWBAR: // 7 - draw border
_backSurface->drawLine(_destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor);
_backSurface->drawLine(_destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor);
_backSurface->drawLine(_spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
_backSurface->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor);
break;
case DRAW_CLEARRECT: // 8 - clear rectangle
if (_backColor < 16)
_backSurface->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
break;
case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
_backSurface->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
break;
case DRAW_DRAWLETTER: // 10 - Display a character
if (_fontToSprite[_fontIndex].sprite == -1) {
if (_letterToPrint)
_fonts[_fontIndex]->drawLetter(*_spritesArray[_destSurface], _letterToPrint,
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
} else {
int xx, yy, nn;
nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
_spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite],
xx, yy,
xx + _fontToSprite[_fontIndex].width - 1,
yy + _fontToSprite[_fontIndex].height - 1,
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
}
break;
default:
error("winDraw - Unexpected fct value");
break;
}
}
if (_renderFlags & 16) {
if (_sourceSurface == kBackSurface) {
_spriteLeft -= _backDeltaX;
_spriteTop -= _backDeltaY;
}
if (_destSurface == kBackSurface) {
_destSpriteX -= _backDeltaX;
_destSpriteY -= _backDeltaY;
}
}
if (_vm->_global->_curWinId) {
_destSpriteX -= _fascinWin[_vm->_global->_curWinId].left;
_destSpriteY -= _fascinWin[_vm->_global->_curWinId].top;
}
}
void Draw_Fascination::decompWin(int16 x, int16 y, SurfacePtr destPtr) {
Resource *resource;
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
&_spriteRight, &_spriteBottom);
if (!resource)
return;
_vm->_video->drawPackedSprite(resource->getData(),
_spriteRight, _spriteBottom, x, y, _transparency, *destPtr);
delete resource;
return;
}
int16 Draw_Fascination::openWin(int16 id) {
if (_fascinWin[id].id != -1)
return 0;
_fascinWin[id].id = _winCount++;
_fascinWin[id].left = VAR((_winVarArrayLeft / 4) + id);
_fascinWin[id].top = VAR((_winVarArrayTop / 4) + id);
_fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id);
_fascinWin[id].height = VAR((_winVarArrayHeight / 4) + id);
_fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0);
saveWin(id);
WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE);
return 1;
}
int16 Draw_Fascination::getWinFromCoord(int16 &dx, int16 &dy) {
int16 bestMatch = -1;
if ((_renderFlags & 128) == 0)
return -1;
for (int i = 0; i < 10; i++) {
if (_fascinWin[i].id != -1) {
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
(_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
(_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
(_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) {
if (_fascinWin[i].id == _winCount - 1) {
dx = _fascinWin[i].left;
dy = _fascinWin[i].top;
return(i);
} else {
if (_fascinWin[i].id > bestMatch)
bestMatch = _fascinWin[i].id;
}
}
}
}
if (bestMatch != -1)
return(0);
else
return(-1);
}
void Draw_Fascination::closeWin(int16 id) {
if (_fascinWin[id].id == -1)
return;
WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) | 1);
restoreWin(id);
_fascinWin[id].id = -1;
_fascinWin[id].savedSurface.reset();
_winCount--;
}
int16 Draw_Fascination::handleCurWin() {
int8 matchNum = 0;
int16 bestMatch = -1;
if ((_vm->_game->_mouseButtons != 1) || ((_renderFlags & 128) == 0))
return 0;
for (int i = 0; i < 10; i++) {
if (_fascinWin[i].id != -1) {
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
(_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
(_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
(_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) {
if (_fascinWin[i].id == _winCount - 1) {
if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) &&
(_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
(VAR(_winVarArrayStatus / 4 + i) & 2)) {
blitCursor();
activeWin(i);
closeWin(i);
_vm->_util->waitMouseRelease(1);
return i;
}
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) &&
(_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
(VAR(_winVarArrayStatus / 4 + i) & 4) &&
(_vm->_global->_mousePresent) &&
(_vm->_global->_videoMode != 0x07)) {
blitCursor();
handleWinBorder(i);
moveWin(i);
_vm->_global->_inter_mouseX = _fascinWin[i].left + _fascinWin[i].width - 11;
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
return -i;
}
return 0;
} else {
if (_fascinWin[i].id > bestMatch) {
bestMatch = _fascinWin[i].id;
matchNum = i;
}
}
}
}
}
if (bestMatch != -1) {
blitCursor();
activeWin(matchNum);
}
return 0;
}
void Draw_Fascination::moveWin(int16 id) {
int oldLeft = _fascinWin[id].left;
int oldTop = _fascinWin[id].top;
restoreWin(id);
_fascinWin[id].left = _vm->_global->_inter_mouseX;
_fascinWin[id].top = _vm->_global->_inter_mouseY;
WRITE_VAR((_winVarArrayLeft / 4) + id, _fascinWin[id].left);
WRITE_VAR((_winVarArrayTop / 4) + id, _fascinWin[id].top);
saveWin(id);
// Shift skipped as always set to zero (?)
_backSurface->blit(*_frontSurface,
oldLeft, oldTop,
oldLeft + _fascinWin[id].width - 1,
oldTop + _fascinWin[id].height - 1,
_fascinWin[id].left, _fascinWin[id].top);
invalidateRect(_fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1);
}
bool Draw_Fascination::overlapWin(int16 idWin1, int16 idWin2) {
if ((_fascinWin[idWin1].left + _fascinWin[idWin1].width <= _fascinWin[idWin2].left) ||
(_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) ||
(_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) ||
(_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top ))
return false;
return true;
}
void Draw_Fascination::activeWin(int16 id) {
bool found = false;
int16 t[10], t2[10];
int nextId = -1;
int oldId = -1;
SurfacePtr tempSrf;
SurfacePtr oldSrf[10];
if (_fascinWin[id].id == -1)
return;
blitInvalidated();
for (int i = 0; i < 10; i++) {
t[i] = -1;
t2[i] = -1;
oldSrf[i].reset();
}
for (int i = 0; i < 10; i++) {
if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (overlapWin(i, id))) {
t[_fascinWin[i].id] = i;
found = true;
}
}
if (found) {
for (int i = 9; i >= 0; i--) {
if (t[i] != -1) {
if (nextId != -1)
_fascinWin[nextId].savedSurface->blit(*_backSurface,
_fascinWin[t[i]].left, _fascinWin[t[i]].top,
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1,
_fascinWin[t[i]].left & 7, 0);
t2[i] = nextId;
restoreWin(t[i]);
nextId = t[i];
}
}
oldId = nextId;
_fascinWin[nextId].savedSurface->blit(*_backSurface,
_fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1,
_fascinWin[id].left & 7, 0);
restoreWin(id);
nextId = id;
for (int i = 0; i < 10; i++) {
if (t[i] != -1) {
_fascinWin[nextId].savedSurface->blit(*_backSurface,
_fascinWin[t[i]].left, _fascinWin[t[i]].top,
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1,
_fascinWin[t[i]].left & 7, 0);
oldSrf[t[i]] = _fascinWin[nextId].savedSurface;
if (t2[i] != -1)
_backSurface->blit(*_fascinWin[t2[i]].savedSurface,
_fascinWin[t[i]].left & 7, 0,
(_fascinWin[t[i]].left & 7) + _fascinWin[t[i]].width - 1,
_fascinWin[t[i]].height - 1, _fascinWin[t[i]].left,
_fascinWin[t[i]].top);
else {
// Shift skipped as always set to zero (?)
_backSurface->blit(*_frontSurface,
_fascinWin[t[i]].left, _fascinWin[t[i]].top,
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1,
_fascinWin[t[i]].left, _fascinWin[t[i]].top);
}
invalidateRect(_fascinWin[t[i]].left, _fascinWin[t[i]].top,
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1);
nextId = t2[i];
}
}
tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0);
tempSrf->blit(*_backSurface,
_fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1,
_fascinWin[id].left & 7, 0);
_backSurface->blit(*_fascinWin[oldId].savedSurface,
_fascinWin[id].left & 7, 0,
(_fascinWin[id].left & 7) + _fascinWin[id].width - 1,
_fascinWin[id].height - 1,
_fascinWin[id].left, _fascinWin[id].top);
_fascinWin[oldId].savedSurface.reset();
_fascinWin[oldId].savedSurface = tempSrf;
oldSrf[id] = _fascinWin[oldId].savedSurface;
invalidateRect(_fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1);
nextId = id;
for (int j = 0; j < 10; j++) {
if (oldSrf[j] != 0)
_fascinWin[j].savedSurface = oldSrf[j];
}
}
for (int i = 0; i < 10; i++) {
if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id))
_fascinWin[i].id--;
}
_fascinWin[id].id = _winCount - 1;
}
void Draw_Fascination::closeAllWin() {
for (int i = 0; i < 10; i++) {
activeWin(i);
closeWin(i);
}
}
void Draw_Fascination::saveWin(int16 id) {
_fascinWin[id].savedSurface->blit(*_backSurface,
_fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1,
_fascinWin[id].left & 7, 0);
}
void Draw_Fascination::restoreWin(int16 id) {
_backSurface->blit(*_fascinWin[id].savedSurface,
_fascinWin[id].left & 7, 0,
(_fascinWin[id].left & 7) + _fascinWin[id].width - 1, _fascinWin[id].height - 1,
_fascinWin[id].left, _fascinWin[id].top);
invalidateRect(_fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1);
}
void Draw_Fascination::drawWinTrace(int16 left, int16 top, int16 width, int16 height) {
int16 right, bottom;
right = left + width - 1;
bottom = top + height - 1;
Pixel pixelTop = _frontSurface->get(left, top);
Pixel pixelBottom = _frontSurface->get(left, bottom);
for (int16 i = 0; i < width; i++, pixelTop++, pixelBottom++) {
pixelTop.set((pixelTop.get() + 128) & 0xFF);
pixelBottom.set((pixelBottom.get() + 128) & 0xFF);
}
Pixel pixelLeft = _frontSurface->get(left, top);
Pixel pixelRight = _frontSurface->get(right, top);
for (int16 i = 0; i < height; i++, pixelLeft += _frontSurface->getWidth(), pixelRight += _frontSurface->getWidth()) {
pixelLeft.set((pixelLeft.get() + 128) & 0xFF);
pixelRight.set((pixelRight.get() + 128) & 0xFF);
}
_vm->_video->dirtyRectsAll();
_vm->_video->retrace(true);
}
void Draw_Fascination::handleWinBorder(int16 id) {
int16 minX = 0;
int16 maxX = 320;
int16 minY = 0;
int16 maxY = 200;
if (VAR((_winVarArrayStatus / 4) + id) & 8)
minX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) >> 16L);
if (VAR((_winVarArrayStatus / 4) + id) & 16)
maxX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) & 0xFFFFL);
if (VAR((_winVarArrayStatus / 4) + id) & 32)
minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L);
if (VAR((_winVarArrayStatus / 4) + id) & 64)
maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL);
_vm->_global->_inter_mouseX = _fascinWin[id].left;
_vm->_global->_inter_mouseY = _fascinWin[id].top;
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
drawWinTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
_cursorX = _vm->_global->_inter_mouseX;
_cursorY = _vm->_global->_inter_mouseY;
do {
_vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1);
if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) {
if (_vm->_global->_inter_mouseX < minX) {
_vm->_global->_inter_mouseX = minX;
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
if (_vm->_global->_inter_mouseY < minY) {
_vm->_global->_inter_mouseY = minY;
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) {
_vm->_global->_inter_mouseX = maxX - _fascinWin[id].width;
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
if (_vm->_global->_inter_mouseY + _fascinWin[id].height > maxY) {
_vm->_global->_inter_mouseY = maxY - _fascinWin[id].height;
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
drawWinTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
drawWinTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
_cursorX = _vm->_global->_inter_mouseX;
_cursorY = _vm->_global->_inter_mouseY;
}
} while (_vm->_game->_mouseButtons);
drawWinTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
_cursorX = _vm->_global->_inter_mouseX;
_cursorY = _vm->_global->_inter_mouseY;
}
} // End of namespace Gob