scummvm/engines/grim/color.cpp
Paweł Kołodziejski e350c7f777 renames
2012-01-06 23:29:45 +01:00

84 lines
2.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "engines/grim/color.h"
#include "engines/grim/savegame.h"
namespace Grim {
Color::Color() {
_vals[0] = _vals[1] = _vals[2] = 0;
}
Color::Color(byte r, byte g, byte b) {
_vals[0] = r;
_vals[1] = g;
_vals[2] = b;
}
Color::Color(const Color& c) {
_vals[0] = c._vals[0];
_vals[1] = c._vals[1];
_vals[2] = c._vals[2];
}
Color& Color::operator =(const Color &c) {
_vals[0] = c._vals[0];
_vals[1] = c._vals[1];
_vals[2] = c._vals[2];
return *this;
}
Color& Color::operator =(Color *c) {
_vals[0] = c->_vals[0];
_vals[1] = c->_vals[1];
_vals[2] = c->_vals[2];
return *this;
}
PoolColor::PoolColor() :
PoolObject<PoolColor, MKTAG('C', 'O', 'L', 'R')>(), Color() {
}
PoolColor::PoolColor(byte r, byte g, byte b) :
PoolObject<PoolColor, MKTAG('C', 'O', 'L', 'R')>(), Color(r, g, b) {
}
void PoolColor::restoreState(SaveGame *state) {
getRed() = state->readByte();
getGreen() = state->readByte();
getBlue() = state->readByte();
}
void PoolColor::saveState(SaveGame *state) const {
state->writeByte(getRed());
state->writeByte(getGreen());
state->writeByte(getBlue());
}
} // end of namespace Grim