scummvm/engines/ngi/fullpipe/scene24.cpp
2021-12-26 18:48:43 +01:00

128 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ngi/ngi.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace NGI {
void scene24_initScene(Scene *sc) {
g_vars->scene24_water = sc->getStaticANIObject1ById(ANI_WATER24, -1);
g_vars->scene24_jet = sc->getStaticANIObject1ById(ANI_JET24, -1);
g_vars->scene24_drop = sc->getStaticANIObject1ById(ANI_DROP_24, -1);
g_vars->scene24_water->setAlpha(0xa0);
g_vars->scene24_jet->setAlpha(0xa0);
g_vars->scene24_drop->setAlpha(0xa0);
Scene *oldsc = g_nmi->_currentScene;
g_nmi->_currentScene = sc;
if (g_nmi->getObjectState(sO_Pool) == g_nmi->getObjectEnumState(sO_Pool, sO_Overfull)) {
g_vars->scene24_jetIsOn = true;
g_vars->scene24_flowIsLow = false;
} else {
g_vars->scene24_jet->hide();
g_vars->scene24_jetIsOn = false;
g_vars->scene24_water->changeStatics2(ST_WTR24_FLOWLOWER);
g_vars->scene24_flowIsLow = true;
}
if (g_nmi->getObjectState(sO_Pool) < g_nmi->getObjectEnumState(sO_Pool, sO_Full)) {
g_vars->scene24_waterIsOn = false;
g_vars->scene24_water->hide();
g_nmi->setObjectState(sO_StairsDown_24, g_nmi->getObjectEnumState(sO_StairsDown_24, sO_IsOpened));
} else {
g_vars->scene24_waterIsOn = true;
g_nmi->setObjectState(sO_StairsDown_24, g_nmi->getObjectEnumState(sO_StairsDown_24, sO_IsClosed));
}
g_nmi->_currentScene = oldsc;
}
void scene24_setPoolState() {
if (g_nmi->getObjectState(sO_Pool) == g_nmi->getObjectEnumState(sO_Pool, sO_Overfull)) {
g_nmi->_behaviorManager->setFlagByStaticAniObject(g_vars->scene24_drop, 0);
g_nmi->playSound(SND_24_007, 1);
} else if (g_nmi->getObjectState(sO_Pool) == g_nmi->getObjectEnumState(sO_Pool, sO_Full)) {
g_nmi->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0);
g_nmi->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 1);
g_nmi->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0);
g_nmi->playSound(SND_24_006, 1);
} else if (g_nmi->getObjectState(sO_Pool) == g_nmi->getObjectEnumState(sO_Pool, sO_HalfFull)) {
g_nmi->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0);
g_nmi->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0);
g_nmi->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 1);
} else {
g_nmi->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 1);
g_nmi->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0);
g_nmi->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0);
}
}
int sceneHandler24(ExCommand *cmd) {
if (cmd->_messageKind == 17 && cmd->_messageNum == 33) {
if (g_nmi->_aniMan2) {
int x = g_nmi->_aniMan2->_ox;
if (x < g_nmi->_sceneRect.left + 200) {
g_nmi->_currentScene->_x = x - 300 - g_nmi->_sceneRect.left;
}
if (x > g_nmi->_sceneRect.right - 200)
g_nmi->_currentScene->_x = x + 300 - g_nmi->_sceneRect.right;
}
if (g_vars->scene24_waterIsOn && !g_vars->scene24_water->_movement) {
if (g_vars->scene24_flowIsLow)
g_vars->scene24_water->startAnim(MV_WTR24_FLOWLOWER, 0, -1);
else
g_vars->scene24_water->startAnim(MV_WTR24_FLOW, 0, -1);
}
if (g_vars->scene24_jetIsOn && !g_vars->scene24_jet->_movement)
g_vars->scene24_jet->startAnim(MV_JET24_FLOW, 0, -1);
g_nmi->_behaviorManager->updateBehaviors();
}
return 0;
}
} // End of namespace NGI