scummvm/engines/tinsel/handle.cpp
Torbjörn Andersson bcb4c49a03 Cleanup.
svn-id: r50924
2010-07-16 03:14:03 +00:00

507 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* This file contains the handle based Memory Manager code
*/
#define BODGE
#include "common/file.h"
#include "tinsel/drives.h"
#include "tinsel/dw.h"
#include "tinsel/handle.h"
#include "tinsel/heapmem.h" // heap memory manager
#include "tinsel/timers.h" // for DwGetCurrentTime()
#include "tinsel/tinsel.h"
#include "tinsel/scene.h"
namespace Tinsel {
//----------------- EXTERNAL GLOBAL DATA --------------------
#ifdef DEBUG
static uint32 s_lockedScene = 0;
#endif
//----------------- LOCAL DEFINES --------------------
struct MEMHANDLE {
char szName[12]; ///< file name of graphics file
int32 filesize; ///< file size and flags
MEM_NODE *_node; ///< memory node for the graphics
uint32 flags2;
};
/** memory allocation flags - stored in the top bits of the filesize field */
enum {
fPreload = 0x01000000L, ///< preload memory
fDiscard = 0x02000000L, ///< discard memory
fSound = 0x04000000L, ///< sound data
fGraphic = 0x08000000L, ///< graphic data
fCompressed = 0x10000000L, ///< compressed data
fLoaded = 0x20000000L ///< set when file data has been loaded
};
#define FSIZE_MASK 0x00FFFFFFL ///< mask to isolate the filesize
#define MALLOC_MASK 0xFF000000L ///< mask to isolate the memory allocation flags
//#define HANDLEMASK 0xFF800000L ///< get handle of address
//----------------- LOCAL GLOBAL DATA --------------------
// handle table gets loaded from index file at runtime
static MEMHANDLE *handleTable = 0;
// number of handles in the handle table
static uint numHandles = 0;
static uint32 cdPlayHandle = (uint32)-1;
static int cdPlayFileNum, cdPlaySceneNum;
static SCNHANDLE cdBaseHandle = 0, cdTopHandle = 0;
static Common::File *cdGraphStream = 0;
static char szCdPlayFile[100];
//----------------- FORWARD REFERENCES --------------------
static void LoadFile(MEMHANDLE *pH); // load a memory block as a file
/**
* Loads the graphics handle table index file and preloads all the
* permanent graphics etc.
*/
void SetupHandleTable() {
bool t2Flag = (TinselVersion == TINSEL_V2);
int RECORD_SIZE = t2Flag ? 24 : 20;
int len;
uint i;
MEMHANDLE *pH;
Common::File f;
if (f.open(TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME)) {
// get size of index file
len = f.size();
if (len > 0) {
if ((len % RECORD_SIZE) != 0) {
// index file is corrupt
error(FILE_IS_CORRUPT, TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME);
}
// calc number of handles
numHandles = len / RECORD_SIZE;
// allocate memory for the index file
handleTable = (MEMHANDLE *)calloc(numHandles, sizeof(struct MEMHANDLE));
// make sure memory allocated
assert(handleTable);
// load data
for (i = 0; i < numHandles; i++) {
f.read(handleTable[i].szName, 12);
handleTable[i].filesize = f.readUint32LE();
// The pointer should always be NULL. We don't
// need to read that from the file.
handleTable[i]._node = NULL;
f.seek(4, SEEK_CUR);
// For Discworld 2, read in the flags2 field
handleTable[i].flags2 = t2Flag ? f.readUint32LE() : 0;
}
if (f.eos() || f.err()) {
// index file is corrupt
error(FILE_IS_CORRUPT, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
}
// close the file
f.close();
} else { // index file is corrupt
error(FILE_IS_CORRUPT, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
}
} else { // cannot find the index file
error(CANNOT_FIND_FILE, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
}
// allocate memory nodes and load all permanent graphics
for (i = 0, pH = handleTable; i < numHandles; i++, pH++) {
if (pH->filesize & fPreload) {
// allocate a fixed memory node for permanent files
pH->_node = MemoryAllocFixed((pH->filesize & FSIZE_MASK));
// make sure memory allocated
assert(pH->_node);
// load the data
LoadFile(pH);
}
#ifdef BODGE
else if ((pH->filesize & FSIZE_MASK) == 8) {
pH->_node = NULL;
}
#endif
else {
// allocate a discarded memory node for other files
pH->_node = MemoryNoAlloc();
// make sure memory allocated
assert(pH->_node);
}
}
}
void FreeHandleTable() {
free(handleTable);
handleTable = NULL;
delete cdGraphStream;
cdGraphStream = NULL;
}
/**
* Loads a memory block as a file.
*/
void OpenCDGraphFile() {
delete cdGraphStream;
// As the theory goes, the right CD will be in there!
cdGraphStream = new Common::File;
if (!cdGraphStream->open(szCdPlayFile))
error(CANNOT_FIND_FILE, szCdPlayFile);
}
void LoadCDGraphData(MEMHANDLE *pH) {
// read the data
uint bytes;
byte *addr;
int retries = 0;
assert(!(pH->filesize & fCompressed));
// Can't be preloaded
assert(!(pH->filesize & fPreload));
// discardable - lock the memory
addr = (byte *)MemoryLock(pH->_node);
// make sure address is valid
assert(addr);
// Move to correct place in file and load the required data
assert(cdGraphStream);
cdGraphStream->seek(cdBaseHandle & OFFSETMASK, SEEK_SET);
bytes = cdGraphStream->read(addr, (cdTopHandle - cdBaseHandle) & OFFSETMASK);
// New code to try and handle CD read failures 24/2/97
while (bytes != ((cdTopHandle - cdBaseHandle) & OFFSETMASK) && retries++ < MAX_READ_RETRIES) {
// Try again
cdGraphStream->seek(cdBaseHandle & OFFSETMASK, SEEK_SET);
bytes = cdGraphStream->read(addr, (cdTopHandle - cdBaseHandle) & OFFSETMASK);
}
// discardable - unlock the memory
MemoryUnlock(pH->_node);
// set the loaded flag
pH->filesize |= fLoaded;
// clear the loading flag
// pH->filesize &= ~fLoading;
if (bytes != ((cdTopHandle-cdBaseHandle) & OFFSETMASK))
// file is corrupt
error(FILE_READ_ERROR, "CD play file");
}
/**
* Called immediatly preceding a CDplay().
* Prepares the ground so that when LockMem() is called, the
* appropriate section of the extra scene file is loaded.
* @param start Handle of start of range
* @param next Handle of end of range + 1
*/
void LoadExtraGraphData(SCNHANDLE start, SCNHANDLE next) {
if (cdPlayFileNum == cdPlaySceneNum && start == cdBaseHandle)
return;
OpenCDGraphFile();
MemoryDiscard((handleTable + cdPlayHandle)->_node); // Free it
// It must always be the same
assert(cdPlayHandle == (start >> SCNHANDLE_SHIFT));
assert(cdPlayHandle == (next >> SCNHANDLE_SHIFT));
cdBaseHandle = start;
cdTopHandle = next;
}
void SetCdPlaySceneDetails(int fileNum, const char *fileName) {
cdPlaySceneNum = fileNum;
strcpy(szCdPlayFile, fileName);
}
void SetCdPlayHandle(int fileNum) {
cdPlayHandle = fileNum;
}
/**
* Loads a memory block as a file.
* @param pH Memory block pointer
*/
void LoadFile(MEMHANDLE *pH) {
Common::File f;
char szFilename[sizeof(pH->szName) + 1];
if (pH->filesize & fCompressed) {
error("Compression handling has been removed");
}
// extract and zero terminate the filename
memcpy(szFilename, pH->szName, sizeof(pH->szName));
szFilename[sizeof(pH->szName)] = 0;
if (f.open(szFilename)) {
// read the data
int bytes;
uint8 *addr;
// lock the memory
addr = (uint8 *)MemoryLock(pH->_node);
// make sure address is valid
assert(addr);
bytes = f.read(addr, pH->filesize & FSIZE_MASK);
// close the file
f.close();
// discardable - unlock the memory
MemoryUnlock(pH->_node);
// set the loaded flag
pH->filesize |= fLoaded;
if (bytes == (pH->filesize & FSIZE_MASK)) {
return;
}
// file is corrupt
error(FILE_IS_CORRUPT, szFilename);
}
// cannot find file
error(CANNOT_FIND_FILE, szFilename);
}
/**
* Compute and return the address specified by a SCNHANDLE.
* @param offset Handle and offset to data
*/
byte *LockMem(SCNHANDLE offset) {
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
MEMHANDLE *pH; // points to table entry
// range check the memory handle
assert(handle < numHandles);
#ifdef DEBUG
if (handle != s_lockedScene)
warning(" Calling LockMem(0x%x), handle %d differs from active scene %d", offset, handle, s_lockedScene);
#endif
pH = handleTable + handle;
if (pH->filesize & fPreload) {
// permanent files are already loaded, nothing to be done
} else if (handle == cdPlayHandle) {
// Must be in currently loaded/loadable range
if (offset < cdBaseHandle || offset >= cdTopHandle)
error("Overlapping (in time) CD-plays");
// May have been discarded, if so, we have to reload
if (!MemoryDeref(pH->_node)) {
// Data was discarded, we have to reload
MemoryReAlloc(pH->_node, cdTopHandle - cdBaseHandle);
LoadCDGraphData(pH);
// update the LRU time (new in this file)
MemoryTouch(pH->_node);
}
// make sure address is valid
assert(pH->filesize & fLoaded);
offset -= cdBaseHandle;
} else {
if (!MemoryDeref(pH->_node)) {
// Data was discarded, we have to reload
MemoryReAlloc(pH->_node, pH->filesize & FSIZE_MASK);
if (TinselV2) {
SetCD(pH->flags2 & fAllCds);
CdCD(nullContext);
}
LoadFile(pH);
}
// make sure address is valid
assert(pH->filesize & fLoaded);
}
return MemoryDeref(pH->_node) + (offset & OFFSETMASK);
}
/**
* Called to lock the current scene and make it non-discardable.
* @param offset Handle and offset to data
*/
void LockScene(SCNHANDLE offset) {
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
MEMHANDLE *pH; // points to table entry
#ifdef DEBUG
assert(0 == s_lockedScene); // Trying to lock more than one scene
#endif
// range check the memory handle
assert(handle < numHandles);
pH = handleTable + handle;
if ((pH->filesize & fPreload) == 0) {
// Ensure the scene handle is allocated.
MemoryReAlloc(pH->_node, pH->filesize & FSIZE_MASK);
// Now lock it to make sure it stays allocated and in a fixed position.
MemoryLock(pH->_node);
#ifdef DEBUG
s_lockedScene = handle;
#endif
}
}
/**
* Called to make the current scene discardable again.
* @param offset Handle and offset to data
*/
void UnlockScene(SCNHANDLE offset) {
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
MEMHANDLE *pH; // points to table entry
// range check the memory handle
assert(handle < numHandles);
pH = handleTable + handle;
if ((pH->filesize & fPreload) == 0) {
// unlock the scene data
MemoryUnlock(pH->_node);
#ifdef DEBUG
s_lockedScene = 0;
#endif
}
}
/*----------------------------------------------------------------------*/
#ifdef BODGE
/**
* Validates that a specified handle pointer is valid
* @param offset Handle and offset to data
*/
bool ValidHandle(SCNHANDLE offset) {
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
MEMHANDLE *pH; // points to table entry
// range check the memory handle
assert(handle < numHandles);
pH = handleTable + handle;
return (pH->filesize & FSIZE_MASK) != 8;
}
#endif
/**
* TouchMem
* @param offset Handle and offset to data
*/
void TouchMem(SCNHANDLE offset) {
MEMHANDLE *pH; // points to table entry
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
if (offset != 0) {
pH = handleTable + handle;
// update the LRU time whether its loaded or not!
if (pH->_node)
MemoryTouch(pH->_node);
}
}
/**
* Returns true if the given handle is into the cd graph data
* @param offset Handle and offset to data
*/
bool IsCdPlayHandle(SCNHANDLE offset) {
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
// range check the memory handle
assert(handle < numHandles);
return (handle == cdPlayHandle);
}
/**
* Returns the CD for a given scene handle
*/
int CdNumber(SCNHANDLE offset) {
uint handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
// range check the memory handle
assert(handle < numHandles);
MEMHANDLE *pH = handleTable + handle;
if (!TinselV2)
return 1;
return GetCD(pH->flags2 & fAllCds);
}
} // End of namespace Tinsel