scummvm/scumm/imuse.h
Jamieson Christian 0279ace9ae Added trace output for IMuse doCommand codes that we're not sure
are even used by the game scripts. This is in preparation for a
restructuring of the volume model.

Also removed unused get_music_volume() member.

svn-id: r10872
2003-10-17 16:46:06 +00:00

88 lines
2.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef IMUSE_H
#define IMUSE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "scumm/music.h"
class MidiDriver;
class OSystem;
class SoundMixer;
namespace Scumm {
class IMuseInternal;
class ScummEngine;
class Serializer;
class IMuse : public MusicEngine {
private:
OSystem *_system;
IMuseInternal *_target;
mutable OSystem::MutexRef _mutex;
IMuse(OSystem *system, IMuseInternal *target);
void in() const;
void out() const;
public:
~IMuse();
enum {
PROP_TEMPO_BASE,
PROP_NATIVE_MT32,
PROP_MULTI_MIDI,
PROP_OLD_ADLIB_INSTRUMENTS,
PROP_LIMIT_PLAYERS,
PROP_RECYCLE_PLAYERS,
PROP_DIRECT_PASSTHROUGH
};
void on_timer(MidiDriver *midi);
void pause(bool paused);
int save_or_load(Serializer *ser, ScummEngine *scumm);
int set_music_volume(uint vol);
void setMasterVolume(int vol);
void startSound(int sound);
void stopSound(int sound);
void stopAllSounds();
int getSoundStatus(int sound) const;
bool get_sound_active(int sound) const;
int getMusicTimer() const;
int32 doCommand (int a, int b, int c, int d, int e, int f, int g, int h);
int32 doCommand (int numargs, int args[]);
int clear_queue();
void setBase(byte **base);
uint32 property(int prop, uint32 value);
void terminate();
// Factory methods
static IMuse *create(OSystem *syst, SoundMixer *mixer, MidiDriver *midi);
};
} // End of namespace Scumm
#endif