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actors.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
actors.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
anim.cpp
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anim.h
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background.cpp
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background.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
bg.cpp
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Fixed warning.
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2009-01-25 11:15:30 +00:00 |
bmv.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
cliprect.cpp
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cliprect.h
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config.cpp
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config.h
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coroutine.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
cursor.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
cursor.h
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debugger.cpp
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debugger.h
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detection.cpp
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tinsel: add entry in detector for Discworld PSX demo
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2009-05-25 06:19:37 +00:00 |
dialogs.cpp
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Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly
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2009-04-27 12:21:14 +00:00 |
dialogs.h
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
drives.cpp
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
drives.h
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
dw.h
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tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
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2009-05-25 07:42:01 +00:00 |
effect.cpp
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events.cpp
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events.h
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faders.cpp
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silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
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2009-03-01 19:46:07 +00:00 |
faders.h
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film.h
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font.cpp
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font.h
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graphics.cpp
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tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
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2009-05-25 07:57:38 +00:00 |
graphics.h
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handle.cpp
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tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
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2009-05-25 07:42:01 +00:00 |
handle.h
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TINSEL: cleanup
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2009-03-22 23:02:09 +00:00 |
heapmem.cpp
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heapmem.h
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mareels.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
mareels.h
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module.mk
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move.cpp
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TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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2009-03-30 12:08:12 +00:00 |
move.h
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multiobj.cpp
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some DW2 endian fixes
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2009-01-25 11:02:34 +00:00 |
multiobj.h
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music.cpp
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tinsel: disable midi playing for Discworld PSX, as the game uses the proprietary (and unsupported) PlayStation SEQ format
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2009-05-24 13:20:13 +00:00 |
music.h
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object.cpp
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endian fix
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2009-02-04 16:08:32 +00:00 |
object.h
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palette.cpp
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tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
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2009-05-25 07:57:38 +00:00 |
palette.h
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tinsel: endianess fix Discworld PSX palette remapper
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2009-05-25 06:09:48 +00:00 |
pcode.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
pcode.h
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
pdisplay.cpp
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Converted some leftover tinselV1 code, so that the engine builds when DEBUG is set
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2009-03-21 19:57:54 +00:00 |
pdisplay.h
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pid.h
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play.cpp
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tinsel: add PSX specific code to workaround the thief bug in past ankh-morpork, i still have to give a better look at this though
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2009-05-25 11:01:33 +00:00 |
play.h
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polygons.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
polygons.h
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rince.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
rince.h
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saveload.cpp
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COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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2009-05-19 11:42:14 +00:00 |
savescn.cpp
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savescn.h
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scene.cpp
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Fixed dword alignment warning (as reported by salty-horse)
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2009-04-29 11:33:43 +00:00 |
scene.h
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sched.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
sched.h
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scn.cpp
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scn.h
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tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
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2009-05-25 07:42:01 +00:00 |
scroll.cpp
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scroll.h
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sound.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
sound.h
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
strres.cpp
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
strres.h
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sysvar.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
sysvar.h
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text.cpp
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text.h
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timers.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
timers.h
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
tinlib.cpp
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tinsel: add PSX specific code to workaround the thief bug in past ankh-morpork, i still have to give a better look at this though
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2009-05-25 11:01:33 +00:00 |
tinlib.h
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Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly
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2009-04-27 12:21:14 +00:00 |
tinsel.cpp
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Re-introduced the ability to skip the title scenes in Discworld 1. Since the exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens.
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2009-04-29 10:37:00 +00:00 |
tinsel.h
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tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics
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2009-04-23 15:29:34 +00:00 |
token.cpp
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token.h
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