scummvm/engines/tinsel
2009-05-25 11:01:33 +00:00
..
actors.cpp Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine 2009-03-15 20:30:57 +00:00
actors.h Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
anim.cpp
anim.h
background.cpp
background.h Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
bg.cpp Fixed warning. 2009-01-25 11:15:30 +00:00
bmv.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
cliprect.cpp
cliprect.h
config.cpp
config.h
coroutine.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
cursor.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
cursor.h
debugger.cpp
debugger.h
detection.cpp tinsel: add entry in detector for Discworld PSX demo 2009-05-25 06:19:37 +00:00
dialogs.cpp Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly 2009-04-27 12:21:14 +00:00
dialogs.h Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine 2009-03-15 20:30:57 +00:00
drives.cpp Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). 2009-04-25 06:42:01 +00:00
drives.h Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). 2009-04-25 06:42:01 +00:00
dw.h tinsel: Discworld PSX uses "index.dat" as scene index file, not "index" 2009-05-25 07:42:01 +00:00
effect.cpp
events.cpp
events.h
faders.cpp silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines 2009-03-01 19:46:07 +00:00
faders.h
film.h
font.cpp
font.h
graphics.cpp tinsel: avoid unnecessary iterations in Discworld PSX palette remapper 2009-05-25 07:57:38 +00:00
graphics.h
handle.cpp tinsel: Discworld PSX uses "index.dat" as scene index file, not "index" 2009-05-25 07:42:01 +00:00
handle.h TINSEL: cleanup 2009-03-22 23:02:09 +00:00
heapmem.cpp
heapmem.h
mareels.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
mareels.h
module.mk
move.cpp TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile"). 2009-03-30 12:08:12 +00:00
move.h
multiobj.cpp some DW2 endian fixes 2009-01-25 11:02:34 +00:00
multiobj.h
music.cpp tinsel: disable midi playing for Discworld PSX, as the game uses the proprietary (and unsupported) PlayStation SEQ format 2009-05-24 13:20:13 +00:00
music.h
object.cpp endian fix 2009-02-04 16:08:32 +00:00
object.h
palette.cpp tinsel: avoid unnecessary iterations in Discworld PSX palette remapper 2009-05-25 07:57:38 +00:00
palette.h tinsel: endianess fix Discworld PSX palette remapper 2009-05-25 06:09:48 +00:00
pcode.cpp Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine 2009-03-15 20:30:57 +00:00
pcode.h Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine 2009-03-15 20:30:57 +00:00
pdisplay.cpp Converted some leftover tinselV1 code, so that the engine builds when DEBUG is set 2009-03-21 19:57:54 +00:00
pdisplay.h
pid.h
play.cpp tinsel: add PSX specific code to workaround the thief bug in past ankh-morpork, i still have to give a better look at this though 2009-05-25 11:01:33 +00:00
play.h
polygons.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
polygons.h
rince.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
rince.h
saveload.cpp COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) 2009-05-19 11:42:14 +00:00
savescn.cpp
savescn.h
scene.cpp Fixed dword alignment warning (as reported by salty-horse) 2009-04-29 11:33:43 +00:00
scene.h
sched.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
sched.h
scn.cpp
scn.h tinsel: Discworld PSX uses "index.dat" as scene index file, not "index" 2009-05-25 07:42:01 +00:00
scroll.cpp
scroll.h
sound.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sound.h Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). 2009-04-25 06:42:01 +00:00
strres.cpp Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). 2009-04-25 06:42:01 +00:00
strres.h
sysvar.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
sysvar.h
text.cpp
text.h
timers.cpp Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine 2009-03-15 20:30:57 +00:00
timers.h Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine 2009-03-15 20:30:57 +00:00
tinlib.cpp tinsel: add PSX specific code to workaround the thief bug in past ankh-morpork, i still have to give a better look at this though 2009-05-25 11:01:33 +00:00
tinlib.h Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly 2009-04-27 12:21:14 +00:00
tinsel.cpp Re-introduced the ability to skip the title scenes in Discworld 1. Since the exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens. 2009-04-29 10:37:00 +00:00
tinsel.h tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics 2009-04-23 15:29:34 +00:00
token.cpp
token.h