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5bf1974a08
if we have the focus, so there's no need to check. svn-id: r10130
249 lines
6.0 KiB
C++
249 lines
6.0 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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//--------------------------------------------------------------------------------------
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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//#include <windows.h>
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#include "stdafx.h"
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#include "driver/driver96.h"
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#include "build_display.h"
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#include "console.h"
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#include "debug.h"
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#include "defs.h"
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#include "header.h"
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#include "layers.h"
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#include "mem_view.h"
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#include "memory.h"
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#include "resman.h"
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#include "sword2.h" // (James11aug97) for CloseGame()
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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char buf[50]; //has to be global because a local in Fetch_mem_owner is destroyed on exit
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//--------------------------------------------------------------------------------------
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void Console_mem_display(void) //Tony13Aug96
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{
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//
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int pass,found_end,k,j,free=0;
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_standardHeader *file_header;
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int scrolls=0;
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char c;
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char inf[][20]=
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{
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{"M_null "},
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{"M_free "},
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{"M_locked"},
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{"M_float "}
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};
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j=base_mem_block;
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do
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{
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if (mem_list[j].uid<65536)
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{
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file_header = (_standardHeader*) res_man.Res_open(mem_list[j].uid);
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res_man.Res_close(mem_list[j].uid); //close immediately so give a true count
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Zdebug("view %d", mem_list[j].uid);
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pass=0;
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found_end=0;
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for (k=0;k<30;k++)
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{
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if (file_header->name[k]==0)
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{ found_end=1;
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break;
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}
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if ( (file_header->name[k]<32)||(file_header->name[k]>'z'))
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pass=1;
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}
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if (file_header->name[0]==0)
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pass=1; //also illegal
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if ((!pass)&&(found_end)) //&&(file_header->fileType<10))
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Print_to_console("%d %s, size 0x%.5x (%dk %d%%), res %d %s %s, A%d, C%d", j,
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inf[mem_list[j].state],
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mem_list[j].size, mem_list[j].size/1024, (mem_list[j].size*100)/total_free_memory, mem_list[j].uid,
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res_man.Fetch_cluster(mem_list[j].uid),
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file_header->name,
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res_man.Fetch_age(mem_list[j].uid),
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res_man.Fetch_count(mem_list[j].uid));
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else Print_to_console(" %d is an illegal resource", mem_list[j].uid);
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}
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else
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Print_to_console("%d %s, size 0x%.5x (%dk %d%%), %s", j,
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inf[mem_list[j].state],
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mem_list[j].size, mem_list[j].size/1024, (mem_list[j].size*100)/total_free_memory,
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Fetch_mem_owner(mem_list[j].uid) );
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if (mem_list[j].state==MEM_free)
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free+=mem_list[j].size;
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j=mem_list[j].child;
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scrolls++;
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Build_display();
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if (scrolls==18)
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{
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Temp_print_to_console("- Press ESC to stop or any other key to continue");
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Build_display();
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do
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{
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// Service windows
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ServiceWindows();
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}
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while(!KeyWaiting());
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ReadKey(&c); //kill the key we just pressed
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if (c==27) //ESC
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break;
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Clear_console_line(); //clear the Press Esc message ready for the new line
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scrolls=0;
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}
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}
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while (j!=-1);
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Scroll_console();
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Print_to_console("(total memory block 0x%.8x %dk %dMB) %d / %d%% free", total_free_memory,
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total_free_memory/1024,
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total_free_memory/(1000*1024),
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free,
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(free*100)/total_free_memory);
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}
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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const char *Fetch_mem_owner(uint32 uid) //Tony3June96
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{
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switch(uid)
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{
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case UID_memman:
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return("MEMMAN");
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break;
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case UID_font:
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return("font");
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break;
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case UID_temp:
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return("temp ram allocation");
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break;
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case UID_decompression_buffer:
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return("decompression buffer");
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break;
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case UID_shrink_buffer:
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return("shrink buffer");
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break;
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case UID_con_sprite:
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return("console sprite buffer");
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break;
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case UID_text_sprite:
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return("text sprite");
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break;
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case UID_walk_anim:
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return("walk anim");
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break;
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case UID_savegame_buffer:
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return("savegame buffer");
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break;
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default:
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sprintf(buf, "<sob> %d?", uid);
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return(buf);
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break;
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}
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}
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//--------------------------------------------------------------------------------------
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void Create_mem_string( char *string ) // James (21oct96 updated 4dec96)
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{
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int blockNo = base_mem_block;
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int blocksUsed=0;
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int mem_free=0;
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int mem_locked=0;
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int mem_floating=0;
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int memUsed=0;
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int percent;
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while (blockNo != -1)
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{
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switch (mem_list[blockNo].state)
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{
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case MEM_free:
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mem_free++;
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break;
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case MEM_locked:
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mem_locked++;
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memUsed += mem_list[blockNo].size;
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break;
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case MEM_float:
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mem_floating++;
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memUsed += mem_list[blockNo].size;
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break;
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}
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blocksUsed++;
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blockNo = mem_list[blockNo].child;
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}
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percent = (memUsed * 100) / total_free_memory;
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sprintf( string, "locked(%u)+float(%u)+free(%u) = %u/%u blocks (%u%% used)(cur %uk)", mem_locked, mem_floating, mem_free, blocksUsed, MAX_mem_blocks, percent, (res_man.Res_fetch_useage()/1024) );
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}
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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