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f40bec1105
This allows us to avoid creating a temporary file to disk
173 lines
4.5 KiB
C++
173 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/palette.h"
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#include "chewy/chewy.h"
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#include "chewy/debugger.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/main.h"
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#include "chewy/resource.h"
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#include "chewy/sound.h"
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#include "chewy/video/video_player.h"
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namespace Chewy {
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ChewyEngine *g_engine;
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Graphics::Screen *g_screen;
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ChewyEngine::ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc)
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: Engine(syst),
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_gameDescription(gameDesc),
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_rnd("chewy") {
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g_engine = this;
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g_screen = nullptr;
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "back");
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SearchMan.addSubDirectoryMatching(gameDataDir, "cut");
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SearchMan.addSubDirectoryMatching(gameDataDir, "err");
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SearchMan.addSubDirectoryMatching(gameDataDir, "misc");
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SearchMan.addSubDirectoryMatching(gameDataDir, "room");
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SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
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SearchMan.addSubDirectoryMatching(gameDataDir, "txt");
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}
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ChewyEngine::~ChewyEngine() {
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delete _events;
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delete _globals;
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delete _screen;
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delete _sound;
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delete _video;
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g_engine = nullptr;
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g_screen = nullptr;
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}
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void ChewyEngine::initialize() {
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g_screen = _screen = new Graphics::Screen();
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_globals = new Globals();
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_events = new EventsManager(_screen);
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_sound = new Sound(_mixer);
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_video = new VideoPlayer();
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setDebugger(new Debugger());
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}
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Common::Error ChewyEngine::run() {
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// Initialize backend
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//initGraphics(640, 480);
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initGraphics(320, 200);
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initialize();
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game_main();
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return Common::kNoError;
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}
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#define SCUMMVM_TAG MKTAG('S', 'C', 'V', 'M')
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Common::Error ChewyEngine::loadGameStream(Common::SeekableReadStream *stream) {
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exit_room(-1);
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Common::Serializer s(stream, nullptr);
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if (!_G(spieler).synchronize(s)) {
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error("loadGameStream error");
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return Common::kReadingFailed;
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} else {
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if (stream->readUint32BE() != SCUMMVM_TAG ||
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stream->readUint32LE() != _G(atds)->getAtdsStreamSize())
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return Common::kReadingFailed;
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_G(atds)->loadAtdsStream(stream);
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_G(flags).LoadGame = true;
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if (_G(spieler).inv_cur && _G(spieler).AkInvent != -1) {
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_G(menu_item) = CUR_USE;
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}
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if (_G(spieler).AkInvent != -1)
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_G(spieler).room_m_obj[_G(spieler).AkInvent].RoomNr = -1;
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_G(room)->loadRoom(&_G(room_blk), _G(spieler)._personRoomNr[P_CHEWY], &_G(spieler));
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load_chewy_taf(_G(spieler).ChewyAni);
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_G(fx_blend) = BLEND1;
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_G(room)->calc_invent(&_G(room_blk), &_G(spieler));
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if (_G(spieler).AkInvent != -1)
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_G(spieler).room_m_obj[_G(spieler).AkInvent].RoomNr = 255;
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_G(obj)->sort();
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for (int i = 0; i < MAX_PERSON; i++) {
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setPersonPos(_G(spieler).X[i], _G(spieler).Y[i], i, _G(spieler).Phase[i]);
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}
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_G(auto_obj) = 0;
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enter_room(-1);
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_G(flags).LoadGame = false;
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return Common::kNoError;
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}
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}
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Common::Error ChewyEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
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Common::Serializer s(nullptr, stream);
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for (int i = 0; i < MAX_PERSON; i++) {
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_G(spieler).X[i] = _G(spieler_vector)[i].Xypos[0];
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_G(spieler).Y[i] = _G(spieler_vector)[i].Xypos[1];
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_G(spieler).Phase[i] = _G(person_end_phase)[i];
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}
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if (!_G(spieler).synchronize(s))
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return Common::kWritingFailed;
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stream->writeUint32BE(SCUMMVM_TAG);
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stream->writeUint32LE(_G(atds)->getAtdsStreamSize());
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_G(atds)->saveAtdsStream(stream);
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return Common::kNoError;
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}
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SaveStateList ChewyEngine::listSaves() {
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return getMetaEngine()->listSaves(_targetName.c_str());
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}
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void ChewyEngine::showGmm(bool isInGame) {
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_canLoad = true;
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_canSave = isInGame;
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openMainMenuDialog();
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_events->clearEvents();
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_canLoad = false;
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_canSave = false;
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}
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} // End of namespace Chewy
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