scummvm/engines/chewy/chewy.cpp
Filippos Karapetis f40bec1105 CHEWY: Rewrite the hotspot state file (diah.adh) using memory streams
This allows us to avoid creating a temporary file to disk
2022-03-05 02:18:49 +02:00

173 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/palette.h"
#include "chewy/chewy.h"
#include "chewy/debugger.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/main.h"
#include "chewy/resource.h"
#include "chewy/sound.h"
#include "chewy/video/video_player.h"
namespace Chewy {
ChewyEngine *g_engine;
Graphics::Screen *g_screen;
ChewyEngine::ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
_rnd("chewy") {
g_engine = this;
g_screen = nullptr;
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "back");
SearchMan.addSubDirectoryMatching(gameDataDir, "cut");
SearchMan.addSubDirectoryMatching(gameDataDir, "err");
SearchMan.addSubDirectoryMatching(gameDataDir, "misc");
SearchMan.addSubDirectoryMatching(gameDataDir, "room");
SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
SearchMan.addSubDirectoryMatching(gameDataDir, "txt");
}
ChewyEngine::~ChewyEngine() {
delete _events;
delete _globals;
delete _screen;
delete _sound;
delete _video;
g_engine = nullptr;
g_screen = nullptr;
}
void ChewyEngine::initialize() {
g_screen = _screen = new Graphics::Screen();
_globals = new Globals();
_events = new EventsManager(_screen);
_sound = new Sound(_mixer);
_video = new VideoPlayer();
setDebugger(new Debugger());
}
Common::Error ChewyEngine::run() {
// Initialize backend
//initGraphics(640, 480);
initGraphics(320, 200);
initialize();
game_main();
return Common::kNoError;
}
#define SCUMMVM_TAG MKTAG('S', 'C', 'V', 'M')
Common::Error ChewyEngine::loadGameStream(Common::SeekableReadStream *stream) {
exit_room(-1);
Common::Serializer s(stream, nullptr);
if (!_G(spieler).synchronize(s)) {
error("loadGameStream error");
return Common::kReadingFailed;
} else {
if (stream->readUint32BE() != SCUMMVM_TAG ||
stream->readUint32LE() != _G(atds)->getAtdsStreamSize())
return Common::kReadingFailed;
_G(atds)->loadAtdsStream(stream);
_G(flags).LoadGame = true;
if (_G(spieler).inv_cur && _G(spieler).AkInvent != -1) {
_G(menu_item) = CUR_USE;
}
if (_G(spieler).AkInvent != -1)
_G(spieler).room_m_obj[_G(spieler).AkInvent].RoomNr = -1;
_G(room)->loadRoom(&_G(room_blk), _G(spieler)._personRoomNr[P_CHEWY], &_G(spieler));
load_chewy_taf(_G(spieler).ChewyAni);
_G(fx_blend) = BLEND1;
_G(room)->calc_invent(&_G(room_blk), &_G(spieler));
if (_G(spieler).AkInvent != -1)
_G(spieler).room_m_obj[_G(spieler).AkInvent].RoomNr = 255;
_G(obj)->sort();
for (int i = 0; i < MAX_PERSON; i++) {
setPersonPos(_G(spieler).X[i], _G(spieler).Y[i], i, _G(spieler).Phase[i]);
}
_G(auto_obj) = 0;
enter_room(-1);
_G(flags).LoadGame = false;
return Common::kNoError;
}
}
Common::Error ChewyEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
Common::Serializer s(nullptr, stream);
for (int i = 0; i < MAX_PERSON; i++) {
_G(spieler).X[i] = _G(spieler_vector)[i].Xypos[0];
_G(spieler).Y[i] = _G(spieler_vector)[i].Xypos[1];
_G(spieler).Phase[i] = _G(person_end_phase)[i];
}
if (!_G(spieler).synchronize(s))
return Common::kWritingFailed;
stream->writeUint32BE(SCUMMVM_TAG);
stream->writeUint32LE(_G(atds)->getAtdsStreamSize());
_G(atds)->saveAtdsStream(stream);
return Common::kNoError;
}
SaveStateList ChewyEngine::listSaves() {
return getMetaEngine()->listSaves(_targetName.c_str());
}
void ChewyEngine::showGmm(bool isInGame) {
_canLoad = true;
_canSave = isInGame;
openMainMenuDialog();
_events->clearEvents();
_canLoad = false;
_canSave = false;
}
} // End of namespace Chewy