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https://github.com/libretro/scummvm.git
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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GFX_OPENGL_TEXTURE_H
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#define GFX_OPENGL_TEXTURE_H
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#include "graphics/surface.h"
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#include "graphics/opengl/system_headers.h"
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#include "common/textconsole.h"
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#include "engines/myst3/gfx.h"
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namespace Myst3 {
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class OpenGLTexture : public Texture {
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public:
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OpenGLTexture(const Graphics::Surface *surface);
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OpenGLTexture();
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virtual ~OpenGLTexture();
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void update(const Graphics::Surface *surface) override;
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void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
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void copyFromFramebuffer(const Common::Rect &screen);
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GLuint id;
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GLuint internalFormat;
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GLuint sourceFormat;
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uint32 internalWidth;
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uint32 internalHeight;
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bool upsideDown;
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private:
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void updateTexture(const Graphics::Surface *surface, const Common::Rect &rect);
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};
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} // End of namespace Myst3
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#endif
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