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https://github.com/libretro/scummvm.git
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176 lines
3.9 KiB
C++
176 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_MENU_H
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#define PEGASUS_MENU_H
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#include "pegasus/constants.h"
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#include "pegasus/fader.h"
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#include "pegasus/input.h"
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#include "pegasus/movie.h"
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#include "pegasus/sound.h"
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#include "pegasus/surface.h"
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#include "pegasus/util.h"
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namespace Pegasus {
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class GameMenu : public IDObject, public InputHandler {
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public:
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GameMenu(const uint32);
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~GameMenu() override {}
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virtual void becomeCurrentHandler();
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virtual void restorePreviousHandler();
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GameMenuCommand getLastCommand() { return _lastCommand; }
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void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; }
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protected:
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void setLastCommand(const GameMenuCommand command) { _lastCommand = command; }
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InputHandler *_previousHandler;
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GameMenuCommand _lastCommand;
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void drawScore(GameScoreType, GameScoreType, const Common::Rect &, Surface *);
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private:
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void drawNumber(GameScoreType, CoordType &, CoordType, Surface *);
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};
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class Hotspot;
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class MainMenu : public GameMenu {
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public:
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MainMenu();
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~MainMenu() override;
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void handleInput(const Input &input, const Hotspot *) override;
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void startMainMenuLoop();
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void stopMainMenuLoop();
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protected:
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void updateDisplay();
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uint32 _menuSelection;
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// Full and Demo
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Picture _menuBackground;
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Picture _startButton;
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Picture _creditsButton;
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Picture _quitButton;
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Picture _largeSelect;
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Picture _smallSelect;
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// Full only
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bool _adventureMode;
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Picture _overviewButton;
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Picture _restoreButton;
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Picture _adventureButton;
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Picture _walkthroughButton;
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Sound _menuLoop;
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SoundFader _menuFader;
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};
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class CreditsMenu : public GameMenu {
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public:
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CreditsMenu();
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~CreditsMenu() override;
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void handleInput(const Input &input, const Hotspot *) override;
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void startCreditsMenuLoop();
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void stopCreditsMenuLoop();
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protected:
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void newMenuSelection(const int);
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void newMovieTime(const TimeValue);
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int _menuSelection;
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Picture _menuBackground;
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Movie _creditsMovie;
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Picture _mainMenuButton;
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Picture _largeSelect;
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Picture _smallSelect;
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Sound _menuLoop;
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SoundFader _menuFader;
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};
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class DeathMenu : public GameMenu {
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public:
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DeathMenu(const DeathReason);
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~DeathMenu() override {}
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void handleInput(const Input &input, const Hotspot *) override;
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bool playerWon() { return _playerWon; }
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protected:
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void drawAllScores();
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void updateDisplay();
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bool _playerWon;
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int _menuSelection;
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DeathReason _deathReason;
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Picture _deathBackground;
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Picture _continueButton;
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Picture _restoreButton;
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Picture _mainMenuButton;
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Picture _quitButton;
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Picture _largeSelect;
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Picture _smallSelect;
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Sound _triumphSound;
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};
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class PauseMenu : public GameMenu {
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public:
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PauseMenu();
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~PauseMenu() override {}
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void handleInput(const Input &input, const Hotspot *) override;
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protected:
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void updateDisplay();
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uint32 _menuSelection;
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Picture _pauseBackground;
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Picture _saveButton;
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Picture _restoreButton;
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Picture _walkthroughButton;
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Picture _continueButton;
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SoundLevel _soundFXLevel;
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SoundLevel _ambienceLevel;
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Picture _quitButton;
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Picture _largeSelect;
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Picture _smallSelect;
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};
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} // End of namespace Pegasus
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#endif
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