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https://github.com/libretro/scummvm.git
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75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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namespace Fullpipe {
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void PicAniInfo::save(MfcArchive &file) {
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debugC(5, kDebugLoading, "PicAniInfo::save()");
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file.writeUint32LE(type);
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file.writeUint16LE(objectId);
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file.writeUint16LE(field_6);
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file.writeUint32LE(field_8);
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file.writeUint16LE(sceneId);
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file.writeUint16LE(field_E);
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file.writeSint32LE(ox);
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file.writeSint32LE(oy);
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file.writeUint32LE(priority);
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file.writeUint16LE(staticsId);
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file.writeUint16LE(movementId);
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file.writeUint16LE(dynamicPhaseIndex);
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file.writeUint16LE(flags);
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file.writeUint32LE(field_24);
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file.writeUint32LE(someDynamicPhaseIndex);
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}
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void GameVar::save(MfcArchive &file) {
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file.writePascalString(_varName);
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file.writeUint32LE(_varType);
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switch (_varType) {
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case 0:
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file.writeUint32LE(_value.intValue);
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break;
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case 1:
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file.writeUint32LE(_value.intValue); // FIXME
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break;
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case 2:
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file.writePascalString(_value.stringValue);
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break;
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default:
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error("Unknown var type: %d (0x%x)", _varType, _varType);
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}
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file.writeObject(_parentVarObj);
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file.writeObject(_prevVarObj);
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file.writeObject(_nextVarObj);
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file.writeObject(_field_14);
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file.writeObject(_subVars);
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}
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} // End of namespace Fullpipe
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