scummvm/engines/fullpipe/statesaver.cpp
2016-09-18 00:59:40 +02:00

75 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
namespace Fullpipe {
void PicAniInfo::save(MfcArchive &file) {
debugC(5, kDebugLoading, "PicAniInfo::save()");
file.writeUint32LE(type);
file.writeUint16LE(objectId);
file.writeUint16LE(field_6);
file.writeUint32LE(field_8);
file.writeUint16LE(sceneId);
file.writeUint16LE(field_E);
file.writeSint32LE(ox);
file.writeSint32LE(oy);
file.writeUint32LE(priority);
file.writeUint16LE(staticsId);
file.writeUint16LE(movementId);
file.writeUint16LE(dynamicPhaseIndex);
file.writeUint16LE(flags);
file.writeUint32LE(field_24);
file.writeUint32LE(someDynamicPhaseIndex);
}
void GameVar::save(MfcArchive &file) {
file.writePascalString(_varName);
file.writeUint32LE(_varType);
switch (_varType) {
case 0:
file.writeUint32LE(_value.intValue);
break;
case 1:
file.writeUint32LE(_value.intValue); // FIXME
break;
case 2:
file.writePascalString(_value.stringValue);
break;
default:
error("Unknown var type: %d (0x%x)", _varType, _varType);
}
file.writeObject(_parentVarObj);
file.writeObject(_prevVarObj);
file.writeObject(_nextVarObj);
file.writeObject(_field_14);
file.writeObject(_subVars);
}
} // End of namespace Fullpipe