mirror of
https://github.com/libretro/scummvm.git
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34c5751948
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary.
314 lines
8.5 KiB
C++
314 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/kyra_hof.h"
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#include "kyra/wsamovie.h"
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#include "common/system.h"
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namespace Kyra {
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void KyraEngine_HoF::restorePage3() {
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screen()->copyBlockToPage(2, 0, 0, 320, 144, _gamePlayBuffer);
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}
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void KyraEngine_HoF::clearAnimObjects() {
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_animObjects[0].index = 0;
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_animObjects[0].type = 0;
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_animObjects[0].enabled = 1;
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_animObjects[0].flags = 0x800;
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_animObjects[0].width = 32;
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_animObjects[0].height = 49;
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_animObjects[0].width2 = 4;
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_animObjects[0].height2 = 10;
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for (int i = 1; i < 11; ++i) {
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_animObjects[i].index = i;
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_animObjects[i].type = 2;
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}
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for (int i = 11; i <= 40; ++i) {
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_animObjects[i].index = i;
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_animObjects[i].type = 1;
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_animObjects[i].flags = 0x800;
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_animObjects[i].width = 16;
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_animObjects[i].height = 16;
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}
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}
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void KyraEngine_HoF::drawAnimObjects() {
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for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
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if (!curObject->enabled)
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continue;
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int x = curObject->xPos2 - (_screen->getScreenDim(2)->sx << 3);
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int y = curObject->yPos2 - _screen->getScreenDim(2)->sy;
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int layer = 7;
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if (curObject->flags & 0x800) {
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if (curObject->animFlags)
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layer = 0;
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else
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layer = getDrawLayer(curObject->xPos1, curObject->yPos1);
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}
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curObject->flags |= 0x800;
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if (curObject->index)
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drawSceneAnimObject(curObject, x, y, layer);
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else
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drawCharacterAnimObject(curObject, x, y, layer);
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}
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}
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void KyraEngine_HoF::refreshAnimObjects(int force) {
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for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
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if (!curObject->enabled)
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continue;
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if (!curObject->needRefresh && !force)
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continue;
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int x = curObject->xPos2 - curObject->width2;
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if (x < 0)
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x = 0;
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if (x >= 320)
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x = 319;
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int y = curObject->yPos2 - curObject->height2;
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if (y < 0)
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y = 0;
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if (y >= 143)
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y = 142;
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int width = curObject->width + curObject->width2 + 8;
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int height = curObject->height + curObject->height2*2;
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if (width + x > 320)
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width -= width + x - 322;
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if (height + y > 143)
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height -= height + y - 144;
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_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
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curObject->needRefresh = false;
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}
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}
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void KyraEngine_HoF::updateItemAnimations() {
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bool nextFrame = false;
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if (_itemAnimDefinition[0].itemIndex == -1 || _inventorySaved)
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return;
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const ItemAnimDefinition *s = &_itemAnimDefinition[_nextAnimItem];
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ActiveItemAnim *a = &_activeItemAnim[_nextAnimItem];
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_nextAnimItem = (_nextAnimItem + 1) % _itemAnimDefinitionSize;
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if (_system->getMillis() < a->nextFrameTime)
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return;
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uint16 shpIdx = s->frames[a->currentFrame].index + 64;
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if (s->itemIndex == _mouseState && s->itemIndex == _itemInHand && _screen->isMouseVisible()) {
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nextFrame = true;
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_screen->setMouseCursor(8, 15, getShapePtr(shpIdx));
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}
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for (int i = 0; i < 10; i++) {
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if (s->itemIndex == _mainCharacter.inventory[i]) {
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nextFrame = true;
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_screen->drawShape(2, getShapePtr(240 + i), 304, 184, 0, 0);
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_screen->drawShape(2, getShapePtr(shpIdx), 304, 184, 0, 0);
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_screen->copyRegion(304, 184, _inventoryX[i], _inventoryY[i], 16, 16, 2, 0);
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}
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}
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_screen->updateScreen();
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for (int i = 11; i < 40; i++) {
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AnimObj *animObject = &_animObjects[i];
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if (animObject->shapeIndex2 == s->itemIndex + 64) {
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if (s->itemIndex == 121) {
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int f = findItem(_mainCharacter.sceneId, 121);
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int nx = _itemList[f].x - 4;
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if (nx > 12) {
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if (lineIsPassable(nx, _itemList[f].y)) {
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animObject->xPos2 -= 4;
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_itemList[f].x -= 4;
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}
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}
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}
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animObject->shapePtr = getShapePtr(shpIdx);
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animObject->shapeIndex1 = shpIdx;
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animObject->needRefresh = 1;
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nextFrame = true;
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}
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}
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if (nextFrame) {
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a->nextFrameTime = _system->getMillis() + (s->frames[a->currentFrame].delay * _tickLength);
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a->currentFrame = (a->currentFrame + 1) % s->numFrames;
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}
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}
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void KyraEngine_HoF::updateCharFacing() {
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if (_mainCharacter.x1 > _mouseX)
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_mainCharacter.facing = 5;
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else
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_mainCharacter.facing = 3;
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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void KyraEngine_HoF::updateCharacterAnim(int) {
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Character *c = &_mainCharacter;
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AnimObj *animState = _animObjects;
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animState->needRefresh = 1;
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animState->specialRefresh = 1;
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if (c->facing >= 1 && c->facing <= 3)
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animState->flags |= 1;
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else if (c->facing >= 5 && c->facing <= 7)
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animState->flags &= ~1;
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animState->xPos2 = animState->xPos1 = c->x1;
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animState->yPos2 = animState->yPos1 = c->y1;
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animState->shapePtr = getShapePtr(c->animFrame);
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animState->shapeIndex1 = animState->shapeIndex2 = c->animFrame;
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int xAdd = _shapeDescTable[c->animFrame-9].xAdd;
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int yAdd = _shapeDescTable[c->animFrame-9].yAdd;
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_charScale = getScale(c->x1, c->y1);
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animState->xPos2 += (xAdd * _charScale) >> 8;
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animState->yPos2 += (yAdd * _charScale) >> 8;
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animState->width2 = 8;
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animState->height2 = 10;
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_animList = deleteAnimListEntry(_animList, animState);
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if (_animList)
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_animList = addToAnimListSorted(_animList, animState);
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else
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_animList = initAnimList(_animList, animState);
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updateCharPal(1);
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}
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void KyraEngine_HoF::updateSceneAnim(int anim, int newFrame) {
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AnimObj *animObject = &_animObjects[1+anim];
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if (!animObject->enabled)
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return;
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animObject->needRefresh = 1;
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animObject->specialRefresh = 1;
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animObject->flags = 0;
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if (_sceneAnims[anim].flags & 2)
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animObject->flags |= 0x800;
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else
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animObject->flags &= ~0x800;
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if (_sceneAnims[anim].flags & 4)
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animObject->flags |= 1;
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else
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animObject->flags &= ~1;
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if (_sceneAnims[anim].flags & 0x20) {
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animObject->shapePtr = _sceneShapeTable[newFrame];
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animObject->shapeIndex2 = 0xFFFF;
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animObject->shapeIndex3 = 0xFFFF;
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animObject->animNum = 0xFFFF;
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} else {
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animObject->shapePtr = 0;
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animObject->shapeIndex3 = newFrame;
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animObject->animNum = anim;
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}
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animObject->xPos1 = _sceneAnims[anim].x;
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animObject->yPos1 = _sceneAnims[anim].y;
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animObject->xPos2 = _sceneAnims[anim].x2;
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animObject->yPos2 = _sceneAnims[anim].y2;
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if (_sceneAnims[anim].flags & 2) {
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_animList = deleteAnimListEntry(_animList, animObject);
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if (!_animList)
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_animList = initAnimList(_animList, animObject);
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else
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_animList = addToAnimListSorted(_animList, animObject);
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}
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}
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void KyraEngine_HoF::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) {
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if (obj->type == 1) {
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if (obj->shapeIndex1 == 0xFFFF)
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return;
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int scale = getScale(obj->xPos1, obj->yPos1);
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_screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, scale, scale);
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return;
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}
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if (obj->shapePtr) {
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_screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, layer);
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} else {
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if (obj->shapeIndex3 == 0xFFFF || obj->animNum == 0xFFFF)
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return;
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int flags = 0x4000;
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if (obj->flags & 0x800)
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flags |= 0x8000;
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if (_sceneAnims[obj->animNum].wsaFlag) {
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x = y = 0;
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} else {
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x = obj->xPos2;
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y = obj->yPos2;
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}
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_sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, 2, x, y, int(flags | layer), 0, 0);
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}
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}
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void KyraEngine_HoF::drawCharacterAnimObject(AnimObj *obj, int x, int y, int layer) {
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if (_drawNoShapeFlag || obj->shapeIndex1 == 0xFFFF)
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return;
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_screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, _charScale, _charScale);
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}
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void KyraEngine_HoF::setCharacterAnimDim(int w, int h) {
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restorePage3();
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_animObj0Width = _animObjects[0].width;
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_animObj0Height = _animObjects[0].height;
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_animObjects[0].width = w;
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_animObjects[0].height = h;
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}
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void KyraEngine_HoF::resetCharacterAnimDim() {
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restorePage3();
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_animObjects[0].width = _animObj0Width;
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_animObjects[0].height = _animObj0Height;
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}
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} // End of namespace Kyra
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