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https://github.com/libretro/scummvm.git
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34c5751948
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary.
1163 lines
30 KiB
C++
1163 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/gui_hof.h"
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#include "kyra/kyra_hof.h"
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#include "kyra/timer.h"
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#include "kyra/resource.h"
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#include "kyra/sound.h"
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#include "common/system.h"
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#include "graphics/scaler.h"
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namespace Kyra {
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void KyraEngine_HoF::loadButtonShapes() {
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const uint8 *src = _screen->getCPagePtr(3);
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_screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0);
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_gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0);
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_gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1);
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_gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2);
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_gui->_scrollDownButton.data0ShapePtr = _buttonShapes[3] = _screen->makeShapeCopy(src, 3);
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_gui->_scrollDownButton.data2ShapePtr = _buttonShapes[4] = _screen->makeShapeCopy(src, 4);
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_gui->_scrollDownButton.data1ShapePtr = _buttonShapes[5] = _screen->makeShapeCopy(src, 5);
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_buttonShapes[6] = _screen->makeShapeCopy(src, 6);
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_buttonShapes[7] = _screen->makeShapeCopy(src, 7);
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_buttonShapes[8] = _screen->makeShapeCopy(src, 6);
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_buttonShapes[9] = _screen->makeShapeCopy(src, 7);
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_buttonShapes[10] = _screen->makeShapeCopy(src, 10);
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_buttonShapes[11] = _screen->makeShapeCopy(src, 11);
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_buttonShapes[16] = _screen->makeShapeCopy(src, 16);
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_buttonShapes[17] = _screen->makeShapeCopy(src, 17);
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_buttonShapes[18] = _screen->makeShapeCopy(src, 18);
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}
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void KyraEngine_HoF::setupLangButtonShapes() {
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switch (_lang) {
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case 0:
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_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
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_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
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break;
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case 1:
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_inventoryButtons[0].data0ShapePtr = _buttonShapes[8];
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_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9];
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break;
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case 2:
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_inventoryButtons[0].data0ShapePtr = _buttonShapes[10];
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_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11];
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break;
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default:
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_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
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_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
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}
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}
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GUI_HoF::GUI_HoF(KyraEngine_HoF *vm) : GUI_v2(vm), _vm(vm), _screen(_vm->_screen) {
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}
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const char *GUI_HoF::getMenuTitle(const Menu &menu) {
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if (!menu.menuNameId)
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return 0;
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return _vm->getTableString(menu.menuNameId, _vm->_optionsBuffer, 1);
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}
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const char *GUI_HoF::getMenuItemTitle(const MenuItem &menuItem) {
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if (!menuItem.itemId)
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return 0;
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// Strings 41-45 are menu labels, those must be handled uncompressed!
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if (menuItem.itemId >= 41 && menuItem.itemId <= 45)
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return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 0);
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else
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return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 1);
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}
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const char *GUI_HoF::getMenuItemLabel(const MenuItem &menuItem) {
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if (!menuItem.labelId)
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return 0;
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return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1);
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}
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char *GUI_HoF::getTableString(int id) {
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return _vm->getTableString(id, _vm->_optionsBuffer, 0);
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}
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#pragma mark -
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int KyraEngine_HoF::buttonInventory(Button *button) {
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if (!_screen->isMouseVisible())
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return 0;
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int inventorySlot = button->index - 6;
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Item item = _mainCharacter.inventory[inventorySlot];
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if (_itemInHand == kItemNone) {
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if (item == kItemNone)
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return 0;
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clearInventorySlot(inventorySlot, 0);
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snd_playSoundEffect(0x0B);
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setMouseCursor(item);
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int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
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updateCommandLineEx(item+54, string, 0xD6);
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_itemInHand = (int16)item;
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_mainCharacter.inventory[inventorySlot] = kItemNone;
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} else {
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if (_mainCharacter.inventory[inventorySlot] != kItemNone) {
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if (checkInventoryItemExchange(_itemInHand, inventorySlot))
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return 0;
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item = _mainCharacter.inventory[inventorySlot];
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snd_playSoundEffect(0x0B);
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clearInventorySlot(inventorySlot, 0);
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drawInventoryShape(0, _itemInHand, inventorySlot);
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setMouseCursor(item);
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int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
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updateCommandLineEx(item+54, string, 0xD6);
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_mainCharacter.inventory[inventorySlot] = _itemInHand;
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setHandItem(item);
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} else {
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snd_playSoundEffect(0x0C);
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drawInventoryShape(0, _itemInHand, inventorySlot);
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_screen->setMouseCursor(0, 0, getShapePtr(0));
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int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8;
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updateCommandLineEx(_itemInHand+54, string, 0xD6);
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_mainCharacter.inventory[inventorySlot] = _itemInHand;
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_itemInHand = kItemNone;
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}
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}
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return 0;
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}
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int KyraEngine_HoF::scrollInventory(Button *button) {
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Item *src = _mainCharacter.inventory;
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Item *dst = &_mainCharacter.inventory[10];
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Item temp[5];
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memcpy(temp, src, sizeof(Item)*5);
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memcpy(src, src+5, sizeof(Item)*5);
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memcpy(src+5, dst, sizeof(Item)*5);
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memcpy(dst, dst+5, sizeof(Item)*5);
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memcpy(dst+5, temp, sizeof(Item)*5);
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_screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2);
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redrawInventory(2);
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scrollInventoryWheel();
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return 0;
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}
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int KyraEngine_HoF::getInventoryItemSlot(Item item) {
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for (int i = 0; i < 20; ++i) {
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if (_mainCharacter.inventory[i] == item)
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return i;
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}
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return -1;
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}
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int KyraEngine_HoF::findFreeVisibleInventorySlot() {
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for (int i = 0; i < 10; ++i) {
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if (_mainCharacter.inventory[i] == kItemNone)
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return i;
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}
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return -1;
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}
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void KyraEngine_HoF::removeSlotFromInventory(int slot) {
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_mainCharacter.inventory[slot] = kItemNone;
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if (slot < 10) {
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clearInventorySlot(slot, 0);
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}
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}
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bool KyraEngine_HoF::checkInventoryItemExchange(Item handItem, int slot) {
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bool removeItem = false;
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Item newItem = kItemNone;
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Item invItem = _mainCharacter.inventory[slot];
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for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) {
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if (table[0] != handItem || table[1] != (uint16)invItem)
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continue;
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if (table[3] == 0xFFFF)
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continue;
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removeItem = (table[3] == 1);
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newItem = (Item)table[2];
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snd_playSoundEffect(0x68);
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_mainCharacter.inventory[slot] = newItem;
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clearInventorySlot(slot, 0);
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drawInventoryShape(0, newItem, slot);
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if (removeItem)
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removeHandItem();
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if (_lang != 1)
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updateCommandLineEx(newItem+54, 0x2E, 0xD6);
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return true;
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}
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return false;
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}
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void KyraEngine_HoF::drawInventoryShape(int page, Item item, int slot) {
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_screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0);
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}
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void KyraEngine_HoF::clearInventorySlot(int slot, int page) {
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_screen->drawShape(page, getShapePtr(240+slot), _inventoryX[slot], _inventoryY[slot], 0, 0);
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}
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void KyraEngine_HoF::redrawInventory(int page) {
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int pageBackUp = _screen->_curPage;
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_screen->_curPage = page;
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const Item *inventory = _mainCharacter.inventory;
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for (int i = 0; i < 10; ++i) {
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clearInventorySlot(i, page);
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if (inventory[i] != kItemNone) {
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_screen->drawShape(page, getShapePtr(inventory[i]+64), _inventoryX[i], _inventoryY[i], 0, 0);
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drawInventoryShape(page, inventory[i], i);
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}
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}
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_screen->updateScreen();
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_screen->_curPage = pageBackUp;
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}
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void KyraEngine_HoF::scrollInventoryWheel() {
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WSAMovie_v2 movie(this);
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movie.open("INVWHEEL.WSA", 0, 0);
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int frames = movie.opened() ? movie.frames() : 6;
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memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000);
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uint8 overlay[0x100];
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_screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50);
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_screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK);
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snd_playSoundEffect(0x25);
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bool breakFlag = false;
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for (int i = 0; i <= 6 && !breakFlag; ++i) {
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if (movie.opened()) {
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movie.displayFrame(i % frames, 0, 0, 0, 0, 0, 0);
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_screen->updateScreen();
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}
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uint32 endTime = _system->getMillis() + _tickLength;
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int y = (i * 981) >> 8;
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if (y >= 23 || i == 6) {
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y = 23;
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breakFlag = true;
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}
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_screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay);
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_screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK);
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_screen->updateScreen();
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delayUntil(endTime);
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}
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_screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer);
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movie.close();
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}
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// spellbook specific code
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int KyraEngine_HoF::bookButton(Button *button) {
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if (!queryGameFlag(1)) {
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objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB);
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return 0;
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}
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if (!_screen->isMouseVisible())
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return 0;
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if (queryGameFlag(0xE5)) {
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snd_playSoundEffect(0x0D);
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return 0;
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}
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if (_itemInHand == 72) {
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if (!queryGameFlag(0xE2)) {
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_bookMaxPage += 2;
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removeHandItem();
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snd_playSoundEffect(0x6C);
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setGameFlag(0xE2);
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}
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if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) {
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_bookMaxPage += 2;
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removeHandItem();
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snd_playSoundEffect(0x6C);
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setGameFlag(0x18A);
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}
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return 0;
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}
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if (_mouseState != -1) {
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snd_playSoundEffect(0x0D);
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return 0;
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}
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_screen->hideMouse();
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showMessage(0, 0xCF);
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displayInvWsaLastFrame();
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_bookNewPage = _bookCurPage;
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if (_screenBuffer) {
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memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
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}
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_screen->copyPalette(2, 0);
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_screen->fadeToBlack(7, &_updateFunctor);
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_screen->loadPalette("_BOOK.COL", _screen->getPalette(0));
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loadBookBkgd();
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showBookPage();
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_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
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_screen->updateScreen();
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int oldItemInHand = _itemInHand;
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removeHandItem();
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_screen->fadePalette(_screen->getPalette(0), 7);
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_screen->showMouse();
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bookLoop();
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_screen->fadeToBlack(7);
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_screen->hideMouse();
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setHandItem(oldItemInHand);
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updateMouse();
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restorePage3();
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if (_screenBuffer) {
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_screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
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}
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setHandItem(_itemInHand);
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_screen->copyPalette(0, 2);
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_screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor);
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_screen->showMouse();
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if (!queryGameFlag(4) && !queryGameFlag(0xB8)) {
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objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC);
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objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED);
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objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE);
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objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF);
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setGameFlag(4);
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}
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return 0;
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}
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void KyraEngine_HoF::loadBookBkgd() {
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char filename[16];
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if (_flags.isTalkie)
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strcpy(filename, (_bookBkgd == 0) ? "_XBOOKD.CPS" : "_XBOOKC.CPS");
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else
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strcpy(filename, (_bookBkgd == 0) ? "_BOOKD.CPS" : "_BOOKC.CPS");
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_bookBkgd ^= 1;
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if (_flags.isTalkie) {
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if (!_bookCurPage)
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strcpy(filename, "_XBOOKB.CPS");
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if (_bookCurPage == _bookMaxPage)
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strcpy(filename, "_XBOOKA.CPS");
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switch (_lang) {
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case 0:
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filename[1] = 'E';
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break;
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case 1:
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filename[1] = 'F';
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break;
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case 2:
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filename[1] = 'G';
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break;
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default:
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warning("loadBookBkgd unsupported language");
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filename[1] = 'E';
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}
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} else {
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if (!_bookCurPage)
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strcpy(filename, "_BOOKB.CPS");
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if (_bookCurPage == _bookMaxPage)
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strcpy(filename, "_BOOKA.CPS");
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}
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_screen->loadBitmap(filename, 3, 3, 0);
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}
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void KyraEngine_HoF::showBookPage() {
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char filename[16];
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sprintf(filename, "PAGE%.01X.%s", _bookCurPage, _languageExtension[_lang]);
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uint8 *leftPage = _res->fileData(filename, 0);
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if (!leftPage) {
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// some floppy version use a TXT extension
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sprintf(filename, "PAGE%.01X.TXT", _bookCurPage);
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leftPage = _res->fileData(filename, 0);
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}
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int leftPageY = _bookPageYOffset[_bookCurPage];
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sprintf(filename, "PAGE%.01X.%s", _bookCurPage+1, _languageExtension[_lang]);
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uint8 *rightPage = 0;
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if (_bookCurPage != _bookMaxPage) {
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rightPage = _res->fileData(filename, 0);
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if (!rightPage) {
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sprintf(filename, "PAGE%.01X.TXT", _bookCurPage);
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rightPage = _res->fileData(filename, 0);
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}
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}
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int rightPageY = _bookPageYOffset[_bookCurPage+1];
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if (leftPage) {
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bookDecodeText(leftPage);
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bookPrintText(2, leftPage, 20, leftPageY+20, 0x31);
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delete[] leftPage;
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}
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if (rightPage) {
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bookDecodeText(rightPage);
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bookPrintText(2, rightPage, 176, rightPageY+20, 0x31);
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delete[] rightPage;
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}
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}
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void KyraEngine_HoF::bookLoop() {
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Button bookButtons[5];
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GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
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bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
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GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
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bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
|
|
GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookClose);
|
|
GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
|
|
GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
|
|
|
|
Button *buttonList = 0;
|
|
|
|
for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i)
|
|
buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]);
|
|
|
|
showBookPage();
|
|
_bookShown = true;
|
|
while (_bookShown && !shouldQuit()) {
|
|
checkInput(buttonList);
|
|
removeInputTop();
|
|
|
|
if (_bookCurPage != _bookNewPage) {
|
|
_bookCurPage = _bookNewPage;
|
|
_screen->clearPage(2);
|
|
loadBookBkgd();
|
|
showBookPage();
|
|
snd_playSoundEffect(0x64);
|
|
_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
}
|
|
_system->delayMillis(10);
|
|
}
|
|
_screen->clearPage(2);
|
|
}
|
|
|
|
void KyraEngine_HoF::bookDecodeText(uint8 *str) {
|
|
uint8 *dst = str, *op = str;
|
|
while (*op != 0x1A) {
|
|
while (*op != 0x1A && *op != 0x0D)
|
|
*dst++ = *op++;
|
|
|
|
if (*op == 0x1A)
|
|
break;
|
|
|
|
op += 2;
|
|
*dst++ = 0x0D;
|
|
}
|
|
*dst = 0;
|
|
}
|
|
|
|
void KyraEngine_HoF::bookPrintText(int dstPage, const uint8 *str, int x, int y, uint8 color) {
|
|
int curPageBackUp = _screen->_curPage;
|
|
_screen->_curPage = dstPage;
|
|
|
|
_screen->setTextColor(_bookTextColorMap, 0, 3);
|
|
Screen::FontId oldFont = _screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_BOOKFONT_FNT);
|
|
_screen->_charWidth = -2;
|
|
|
|
_screen->printText((const char *)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0xf6 : 0);
|
|
|
|
_screen->_charWidth = 0;
|
|
_screen->setFont(oldFont);
|
|
_screen->_curPage = curPageBackUp;
|
|
}
|
|
|
|
int KyraEngine_HoF::bookPrevPage(Button *button) {
|
|
_bookNewPage = MAX<int>(_bookCurPage-2, 0);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::bookNextPage(Button *button) {
|
|
_bookNewPage = MIN<int>(_bookCurPage+2, _bookMaxPage);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::bookClose(Button *button) {
|
|
_bookShown = false;
|
|
return 0;
|
|
}
|
|
|
|
// cauldron specific code
|
|
|
|
int KyraEngine_HoF::cauldronClearButton(Button *button) {
|
|
if (!queryGameFlag(2)) {
|
|
updateCharFacing();
|
|
objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
|
|
return 0;
|
|
}
|
|
|
|
if (queryGameFlag(0xE4)) {
|
|
snd_playSoundEffect(0x0D);
|
|
return 0;
|
|
}
|
|
|
|
_screen->hideMouse();
|
|
displayInvWsaLastFrame();
|
|
snd_playSoundEffect(0x25);
|
|
loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1);
|
|
loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1);
|
|
showMessage(0, 0xCF);
|
|
setCauldronState(0, 0);
|
|
clearCauldronTable();
|
|
snd_playSoundEffect(0x57);
|
|
loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1);
|
|
_screen->showMouse();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::cauldronButton(Button *button) {
|
|
if (!queryGameFlag(2)) {
|
|
objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
|
|
return 0;
|
|
}
|
|
|
|
if (!_screen->isMouseVisible() || _mouseState < -1)
|
|
return 0;
|
|
|
|
if (queryGameFlag(0xE4)) {
|
|
snd_playSoundEffect(0x0D);
|
|
return 0;
|
|
}
|
|
|
|
updateCharFacing();
|
|
|
|
for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) {
|
|
if (_itemInHand == _cauldronProtectedItems[i]) {
|
|
objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (_itemInHand == -1) {
|
|
listItemsInCauldron();
|
|
return 0;
|
|
}
|
|
|
|
for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) {
|
|
if (_itemInHand == _cauldronBowlTable[i]) {
|
|
addFrontCauldronTable(_itemInHand);
|
|
setHandItem(_cauldronBowlTable[i+1]);
|
|
if (!updateCauldron()) {
|
|
_cauldronState = 0;
|
|
cauldronRndPaletteFade();
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (_itemInHand == 18) {
|
|
const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable;
|
|
while (magicTable[0] != -1) {
|
|
if (_cauldronState == magicTable[0]) {
|
|
setHandItem(magicTable[1]);
|
|
snd_playSoundEffect(0x6C);
|
|
++_cauldronUseCount;
|
|
if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) {
|
|
showMessage(0, 0xCF);
|
|
setCauldronState(0, true);
|
|
clearCauldronTable();
|
|
}
|
|
return 0;
|
|
}
|
|
magicTable += 2;
|
|
}
|
|
} else if (_itemInHand >= 0) {
|
|
int item = _itemInHand;
|
|
cauldronItemAnim(item);
|
|
addFrontCauldronTable(item);
|
|
if (!updateCauldron()) {
|
|
_cauldronState = 0;
|
|
cauldronRndPaletteFade();
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
int GUI_HoF::optionsButton(Button *button) {
|
|
PauseTimer pause(*_vm->_timer);
|
|
|
|
_restartGame = false;
|
|
_reloadTemporarySave = false;
|
|
|
|
updateButton(&_vm->_inventoryButtons[0]);
|
|
|
|
if (!_screen->isMouseVisible() && button)
|
|
return 0;
|
|
|
|
_vm->showMessage(0, 0xCF);
|
|
|
|
if (_vm->_mouseState < -1) {
|
|
_vm->_mouseState = -1;
|
|
_screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
|
|
return 0;
|
|
}
|
|
|
|
int oldHandItem = _vm->_itemInHand;
|
|
_screen->setMouseCursor(0, 0, _vm->getShapePtr(0));
|
|
_vm->displayInvWsaLastFrame();
|
|
_displayMenu = true;
|
|
|
|
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) {
|
|
_menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4;
|
|
_menuButtons[i].data0Callback = _redrawShadedButtonFunctor;
|
|
_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
|
|
}
|
|
|
|
initMenuLayout(_mainMenu);
|
|
initMenuLayout(_gameOptions);
|
|
initMenuLayout(_audioOptions);
|
|
initMenuLayout(_choiceMenu);
|
|
_loadMenu.numberOfItems = 6;
|
|
initMenuLayout(_loadMenu);
|
|
initMenuLayout(_saveMenu);
|
|
initMenuLayout(_savenameMenu);
|
|
initMenuLayout(_deathMenu);
|
|
|
|
_currentMenu = &_mainMenu;
|
|
|
|
if (_vm->_menuDirectlyToLoad) {
|
|
backUpPage1(_vm->_screenBuffer);
|
|
setupPalette();
|
|
|
|
_loadedSave = false;
|
|
|
|
loadMenu(0);
|
|
|
|
if (_loadedSave) {
|
|
if (_restartGame)
|
|
_vm->_itemInHand = kItemNone;
|
|
} else {
|
|
restorePage1(_vm->_screenBuffer);
|
|
restorePalette();
|
|
}
|
|
|
|
resetState(-1);
|
|
_vm->_menuDirectlyToLoad = false;
|
|
return 0;
|
|
}
|
|
|
|
if (!button) {
|
|
_currentMenu = &_deathMenu;
|
|
_isDeathMenu = true;
|
|
} else {
|
|
_isDeathMenu = false;
|
|
}
|
|
|
|
backUpPage1(_vm->_screenBuffer);
|
|
setupPalette();
|
|
initMenu(*_currentMenu);
|
|
_madeSave = false;
|
|
_loadedSave = false;
|
|
updateAllMenuButtons();
|
|
|
|
if (_isDeathMenu) {
|
|
while (!_screen->isMouseVisible())
|
|
_screen->showMouse();
|
|
}
|
|
|
|
while (_displayMenu) {
|
|
processHighlights(*_currentMenu);
|
|
getInput();
|
|
}
|
|
|
|
if (_vm->_runFlag && !_loadedSave && !_madeSave) {
|
|
restorePalette();
|
|
restorePage1(_vm->_screenBuffer);
|
|
}
|
|
|
|
if (_vm->_runFlag)
|
|
updateMenuButton(&_vm->_inventoryButtons[0]);
|
|
|
|
resetState(oldHandItem);
|
|
|
|
if (!_loadedSave && _reloadTemporarySave) {
|
|
_vm->_unkSceneScreenFlag1 = true;
|
|
_vm->loadGameStateCheck(999);
|
|
//_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(999));
|
|
_vm->_unkSceneScreenFlag1 = false;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
void GUI_HoF::createScreenThumbnail(Graphics::Surface &dst) {
|
|
uint8 screenPal[768];
|
|
_screen->getRealPalette(1, screenPal);
|
|
::createThumbnail(&dst, _vm->_screenBuffer, Screen::SCREEN_W, Screen::SCREEN_H, screenPal);
|
|
}
|
|
|
|
void GUI_HoF::setupPalette() {
|
|
_screen->copyPalette(1, 0);
|
|
|
|
Palette &pal = _screen->getPalette(0);
|
|
for (int i = 0; i < 741; ++i)
|
|
pal[i] >>= 1;
|
|
|
|
if (_isDeathMenu)
|
|
_screen->fadePalette(_screen->getPalette(0), 0x64);
|
|
else
|
|
_screen->setScreenPalette(_screen->getPalette(0));
|
|
}
|
|
|
|
void GUI_HoF::restorePalette() {
|
|
_screen->copyPalette(0, 1);
|
|
_screen->setScreenPalette(_screen->getPalette(0));
|
|
}
|
|
|
|
void GUI_HoF::resetState(int item) {
|
|
_vm->_timer->resetNextRun();
|
|
_vm->setNextIdleAnimTimer();
|
|
_isDeathMenu = false;
|
|
if (!_loadedSave) {
|
|
_vm->_itemInHand = kItemNone;
|
|
_vm->setHandItem(item);
|
|
} else {
|
|
_vm->setHandItem(_vm->_itemInHand);
|
|
_vm->setTimer1DelaySecs(7);
|
|
_vm->_shownMessage = " ";
|
|
_vm->_fadeMessagePalette = false;
|
|
}
|
|
_buttonListChanged = true;
|
|
}
|
|
|
|
void GUI_HoF::drawSliderBar(int slider, const uint8 *shape) {
|
|
const int menuX = _audioOptions.x;
|
|
const int menuY = _audioOptions.y;
|
|
int x = menuX + _sliderBarsPosition[slider*2+0] + 10;
|
|
int y = menuY + _sliderBarsPosition[slider*2+1];
|
|
|
|
int position = 0;
|
|
if (_vm->gameFlags().isTalkie) {
|
|
position = _vm->getVolume(KyraEngine_v1::kVolumeEntry(slider));
|
|
} else {
|
|
if (slider < 2)
|
|
position = _vm->getVolume(KyraEngine_v1::kVolumeEntry(slider));
|
|
else if (slider == 2)
|
|
position = (_vm->_configWalkspeed == 3) ? 97 : 2;
|
|
else if (slider == 3)
|
|
position = _vm->_configTextspeed;
|
|
}
|
|
|
|
position = CLIP(position, 2, 97);
|
|
_screen->drawShape(0, shape, x+position, y, 0, 0);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
int GUI_HoF::quitGame(Button *caller) {
|
|
updateMenuButton(caller);
|
|
if (choiceDialog(_vm->gameFlags().isTalkie ? 0xF : 0x17, 1)) {
|
|
_displayMenu = false;
|
|
_vm->_runFlag = false;
|
|
_vm->_sound->beginFadeOut();
|
|
_screen->fadeToBlack();
|
|
_screen->clearCurPage();
|
|
}
|
|
|
|
if (_vm->_runFlag) {
|
|
initMenu(*_currentMenu);
|
|
updateAllMenuButtons();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_HoF::audioOptions(Button *caller) {
|
|
updateMenuButton(caller);
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
initMenu(_audioOptions);
|
|
const int menuX = _audioOptions.x;
|
|
const int menuY = _audioOptions.y;
|
|
const int maxButton = 3; // 2 if voc is disabled
|
|
|
|
for (int i = 0; i < maxButton; ++i) {
|
|
int x = menuX + _sliderBarsPosition[i*2+0];
|
|
int y = menuY + _sliderBarsPosition[i*2+1];
|
|
_screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
|
|
drawSliderBar(i, _vm->_buttonShapes[17]);
|
|
_sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
|
|
_sliderButtons[0][i].x = x;
|
|
_sliderButtons[0][i].y = y;
|
|
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
|
|
_sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
|
|
_sliderButtons[2][i].x = x + 10;
|
|
_sliderButtons[2][i].y = y;
|
|
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
|
|
_sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
|
|
_sliderButtons[1][i].x = x + 120;
|
|
_sliderButtons[1][i].y = y;
|
|
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
|
|
}
|
|
|
|
_isOptionsMenu = true;
|
|
updateAllMenuButtons();
|
|
bool speechEnabled = _vm->speechEnabled();
|
|
while (_isOptionsMenu) {
|
|
processHighlights(_audioOptions);
|
|
getInput();
|
|
}
|
|
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine_v1::kVolumeSpeech) == 2)) {
|
|
_vm->_configVoice = 0;
|
|
choiceDialog(0x1D, 0);
|
|
}
|
|
|
|
_vm->writeSettings();
|
|
|
|
initMenu(*_currentMenu);
|
|
updateAllMenuButtons();
|
|
return 0;
|
|
}
|
|
|
|
int GUI_HoF::gameOptions(Button *caller) {
|
|
updateMenuButton(caller);
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
initMenu(_gameOptions);
|
|
_isOptionsMenu = true;
|
|
|
|
const int menuX = _gameOptions.x;
|
|
const int menuY = _gameOptions.y;
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
int x = menuX + _sliderBarsPosition[i*2+0];
|
|
int y = menuY + _sliderBarsPosition[i*2+1];
|
|
_screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
|
|
drawSliderBar(i, _vm->_buttonShapes[17]);
|
|
_sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
|
|
_sliderButtons[0][i].x = x;
|
|
_sliderButtons[0][i].y = y;
|
|
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
|
|
_sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
|
|
_sliderButtons[2][i].x = x + 10;
|
|
_sliderButtons[2][i].y = y;
|
|
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
|
|
_sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
|
|
_sliderButtons[1][i].x = x + 120;
|
|
_sliderButtons[1][i].y = y;
|
|
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
|
|
}
|
|
|
|
while (_isOptionsMenu) {
|
|
processHighlights(_gameOptions);
|
|
getInput();
|
|
}
|
|
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
|
|
_vm->writeSettings();
|
|
|
|
initMenu(*_currentMenu);
|
|
updateAllMenuButtons();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GUI_HoF::gameOptionsTalkie(Button *caller) {
|
|
updateMenuButton(caller);
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
bool textEnabled = _vm->textEnabled();
|
|
int lang = _vm->_lang;
|
|
|
|
setupOptionsButtons();
|
|
initMenu(_gameOptions);
|
|
_isOptionsMenu = true;
|
|
|
|
while (_isOptionsMenu) {
|
|
processHighlights(_gameOptions);
|
|
getInput();
|
|
}
|
|
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
|
|
if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) {
|
|
_vm->_configVoice = 1;
|
|
_vm->setVolume(KyraEngine_v1::kVolumeSpeech, 75);
|
|
choiceDialog(0x1E, 0);
|
|
}
|
|
|
|
if (_vm->_lang != lang) {
|
|
_reloadTemporarySave = true;
|
|
|
|
Graphics::Surface thumb;
|
|
createScreenThumbnail(thumb);
|
|
_vm->saveGameStateIntern(999, "Autosave", &thumb);
|
|
thumb.free();
|
|
|
|
_vm->_lastAutosave = _vm->_system->getMillis();
|
|
|
|
_vm->loadCCodeBuffer("C_CODE.XXX");
|
|
if (_vm->_flags.isTalkie)
|
|
_vm->loadOptionsBuffer("OPTIONS.XXX");
|
|
else
|
|
_vm->_optionsBuffer = _vm->_cCodeBuffer;
|
|
_vm->loadChapterBuffer(_vm->_newChapterFile);
|
|
_vm->loadNPCScript();
|
|
_vm->setupLangButtonShapes();
|
|
}
|
|
|
|
_vm->writeSettings();
|
|
|
|
initMenu(*_currentMenu);
|
|
updateAllMenuButtons();
|
|
return 0;
|
|
}
|
|
|
|
int GUI_HoF::changeLanguage(Button *caller) {
|
|
updateMenuButton(caller);
|
|
++_vm->_lang;
|
|
_vm->_lang %= 3;
|
|
setupOptionsButtons();
|
|
renewHighlight(_gameOptions);
|
|
return 0;
|
|
}
|
|
|
|
void GUI_HoF::setupOptionsButtons() {
|
|
if (_vm->_configWalkspeed == 3)
|
|
_gameOptions.item[0].itemId = 28;
|
|
else
|
|
_gameOptions.item[0].itemId = 27;
|
|
|
|
if (_vm->textEnabled())
|
|
_gameOptions.item[2].itemId = 18;
|
|
else
|
|
_gameOptions.item[2].itemId = 17;
|
|
|
|
switch (_vm->_lang) {
|
|
case 0:
|
|
_gameOptions.item[1].itemId = 31;
|
|
break;
|
|
|
|
case 1:
|
|
_gameOptions.item[1].itemId = 32;
|
|
break;
|
|
|
|
case 2:
|
|
_gameOptions.item[1].itemId = 33;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int GUI_HoF::sliderHandler(Button *caller) {
|
|
int button = 0;
|
|
if (caller->index >= 24 && caller->index <= 27)
|
|
button = caller->index - 24;
|
|
else if (caller->index >= 28 && caller->index <= 31)
|
|
button = caller->index - 28;
|
|
else
|
|
button = caller->index - 32;
|
|
|
|
assert(button >= 0 && button <= 3);
|
|
|
|
int oldVolume = 0;
|
|
|
|
if (_vm->gameFlags().isTalkie) {
|
|
oldVolume = _vm->getVolume(KyraEngine_v1::kVolumeEntry(button));
|
|
} else {
|
|
if (button < 2)
|
|
oldVolume = _vm->getVolume(KyraEngine_v1::kVolumeEntry(button));
|
|
else if (button == 2)
|
|
oldVolume = (_vm->_configWalkspeed == 3) ? 97 : 2;
|
|
else if (button == 3)
|
|
oldVolume = _vm->_configTextspeed;
|
|
}
|
|
|
|
int newVolume = oldVolume;
|
|
|
|
if (caller->index >= 24 && caller->index <= 27)
|
|
newVolume -= 10;
|
|
else if (caller->index >= 28 && caller->index <= 31)
|
|
newVolume += 10;
|
|
else
|
|
newVolume = _vm->_mouseX - caller->x - 7;
|
|
|
|
newVolume = CLIP(newVolume, 2, 97);
|
|
|
|
if (newVolume == oldVolume)
|
|
return 0;
|
|
|
|
int lastMusicCommand = -1;
|
|
bool playSoundEffect = false;
|
|
|
|
drawSliderBar(button, _vm->_buttonShapes[18]);
|
|
|
|
if (_vm->gameFlags().isTalkie) {
|
|
if (button == 2) {
|
|
if (_vm->textEnabled())
|
|
_vm->_configVoice = 2;
|
|
else
|
|
_vm->_configVoice = 1;
|
|
}
|
|
|
|
_vm->setVolume(KyraEngine_v1::kVolumeEntry(button), newVolume);
|
|
|
|
switch (button) {
|
|
case 0:
|
|
lastMusicCommand = _vm->_lastMusicCommand;
|
|
break;
|
|
|
|
case 1:
|
|
playSoundEffect = true;
|
|
break;
|
|
|
|
case 2:
|
|
_vm->playVoice(90, 28);
|
|
break;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
} else {
|
|
if (button < 2) {
|
|
_vm->setVolume(KyraEngine_v1::kVolumeEntry(button), newVolume);
|
|
if (button == 0)
|
|
lastMusicCommand = _vm->_lastMusicCommand;
|
|
else
|
|
playSoundEffect = true;
|
|
} else if (button == 2) {
|
|
_vm->_configWalkspeed = (newVolume > 48) ? 3 : 5;
|
|
_vm->setWalkspeed(_vm->_configWalkspeed);
|
|
} else if (button == 3) {
|
|
_vm->_configTextspeed = newVolume;
|
|
}
|
|
}
|
|
|
|
drawSliderBar(button, _vm->_buttonShapes[17]);
|
|
if (playSoundEffect)
|
|
_vm->snd_playSoundEffect(0x18);
|
|
else if (lastMusicCommand >= 0)
|
|
_vm->snd_playWanderScoreViaMap(lastMusicCommand, 0);
|
|
|
|
_screen->updateScreen();
|
|
return 0;
|
|
}
|
|
|
|
int GUI_HoF::loadMenu(Button *caller) {
|
|
updateSaveFileList(_vm->_targetName);
|
|
|
|
if (!_vm->_menuDirectlyToLoad) {
|
|
updateMenuButton(caller);
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
}
|
|
|
|
_savegameOffset = 0;
|
|
setupSavegameNames(_loadMenu, 5);
|
|
initMenu(_loadMenu);
|
|
_isLoadMenu = true;
|
|
_noLoadProcess = false;
|
|
_vm->_gameToLoad = -1;
|
|
updateAllMenuButtons();
|
|
|
|
_screen->updateScreen();
|
|
while (_isLoadMenu) {
|
|
processHighlights(_loadMenu);
|
|
getInput();
|
|
}
|
|
|
|
if (_noLoadProcess) {
|
|
if (!_vm->_menuDirectlyToLoad) {
|
|
restorePage1(_vm->_screenBuffer);
|
|
backUpPage1(_vm->_screenBuffer);
|
|
initMenu(*_currentMenu);
|
|
updateAllMenuButtons();
|
|
}
|
|
} else if (_vm->_gameToLoad >= 0) {
|
|
restorePage1(_vm->_screenBuffer);
|
|
restorePalette();
|
|
_vm->loadGameStateCheck(_vm->_gameToLoad);
|
|
if (_vm->_gameToLoad == 0) {
|
|
_restartGame = true;
|
|
for (int i = 0; i < 23; ++i)
|
|
_vm->resetCauldronStateTable(i);
|
|
_vm->runStartScript(1, 1);
|
|
}
|
|
_displayMenu = false;
|
|
_loadedSave = true;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Kyra
|