mirror of
https://github.com/libretro/scummvm.git
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8b618e46df
(rename some stuff and move EOB/LOL common code to separate files)
91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
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#include "kyra/kyra_rpg.h"
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#include "kyra/timer.h"
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#include "common/system.h"
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namespace Kyra {
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void KyraRpgEngine::enableSysTimer(int sysTimer) {
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if (sysTimer != 2)
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return;
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for (int i = 0; i < getNumClock2Timers(); i++)
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_timer->pauseSingleTimer(getClock2Timer(i), false);
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}
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void KyraRpgEngine::disableSysTimer(int sysTimer) {
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if (sysTimer != 2)
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return;
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for (int i = 0; i < getNumClock2Timers(); i++)
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_timer->pauseSingleTimer(getClock2Timer(i), true);
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}
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void KyraRpgEngine::enableTimer(int id) {
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_timer->enable(id);
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_timer->setCountdown(id, _timer->getDelay(id));
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}
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void KyraRpgEngine::timerProcessDoors(int timerNum) {
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for (int i = 0; i < 3; i++) {
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uint16 b = _openDoorState[i].block;
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if (!b)
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continue;
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int v = _openDoorState[i].state;
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int c = _openDoorState[i].wall;
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_levelBlockProperties[b].walls[c] += v;
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_levelBlockProperties[b].walls[c ^ 2] += v;
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int snd = 3;
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int flg = _wllWallFlags[_levelBlockProperties[b].walls[c]];
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if (flg & 0x20)
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snd = 5;
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else if (v == -1)
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snd = 4;
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if (_flags.gameID == GI_LOL) {
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if (!(_updateFlags & 1)) {
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snd_processEnvironmentalSoundEffect(snd + 28, b);
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if (!checkSceneUpdateNeed(b))
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updateEnvironmentalSfx(0);
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}
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} else {
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checkSceneUpdateNeed(b);
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updateEnvironmentalSfx(snd);
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}
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if (flg & 0x30)
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_openDoorState[i].block = 0;
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}
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}
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} // namespace Kyra
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#endif
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