mirror of
https://github.com/libretro/scummvm.git
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9c2759c1a7
Safer and less portability issues.
238 lines
6.6 KiB
C++
238 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Object map / Object click-area module
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// Polygon Hit Test code ( HitTestPoly() ) adapted from code (C) Eric Haines
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// appearing in Graphics Gems IV, "Point in Polygon Strategies."
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// p. 24-46, code: p. 34-45
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/console.h"
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#include "saga/font.h"
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#include "saga/interface.h"
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#include "saga/objectmap.h"
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#include "saga/actor.h"
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#include "saga/scene.h"
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#include "saga/isomap.h"
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#ifdef SAGA_DEBUG
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#include "saga/render.h"
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#endif
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namespace Saga {
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void HitZone::load(SagaEngine *vm, Common::MemoryReadStreamEndian *readStream, int index, int sceneNumber) {
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_index = index;
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_flags = readStream->readByte();
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_clickAreas.resize(readStream->readByte());
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_rightButtonVerb = readStream->readByte();
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readStream->readByte(); // pad
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_nameIndex = readStream->readUint16();
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_scriptNumber = readStream->readUint16();
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for (ClickAreas::iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
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i->resize(readStream->readUint16LE());
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assert(!i->empty());
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for (ClickArea::iterator j = i->begin(); j != i->end(); ++j) {
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j->x = readStream->readSint16();
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j->y = readStream->readSint16();
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// WORKAROUND: bug #1259608: "ITE: Riff ignores command in Ferret merchant center"
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// Apparently ITE Mac version has bug in game data. Both ObjectMap and ActionMap
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// for exit area are little taller (y = 123) and thus Riff goes to exit
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// when clicked on barrel of nails.
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if (vm->getGameId() == GID_ITE) {
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if (sceneNumber == 18 && index == 0 && (i == _clickAreas.begin()) && (j == i->begin()) && j->y == 123) {
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j->y = 129;
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}
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}
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}
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}
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}
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bool HitZone::getSpecialPoint(Point &specialPoint) const {
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for (ClickAreas::const_iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
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if (i->size() == 1) {
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specialPoint = (*i)[0];
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return true;
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}
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}
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return false;
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}
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bool HitZone::hitTest(const Point &testPoint) {
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const Point *points;
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uint pointsCount;
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if (_flags & kHitZoneEnabled) {
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for (ClickAreas::const_iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
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pointsCount = i->size();
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if (pointsCount < 2) {
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continue;
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}
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points = &i->front();
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if (pointsCount == 2) {
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// Hit-test a box region
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if ((testPoint.x >= points[0].x) &&
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(testPoint.x <= points[1].x) &&
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(testPoint.y >= points[0].y) &&
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(testPoint.y <= points[1].y)) {
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return true;
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}
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} else {
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// Hit-test a polygon
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if (hitTestPoly(points, pointsCount, testPoint)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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#ifdef SAGA_DEBUG
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void HitZone::draw(SagaEngine *vm, int color) {
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int pointsCount, j;
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Location location;
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HitZone::ClickArea tmpPoints;
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const Point *points;
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Point specialPoint1;
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Point specialPoint2;
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for (ClickAreas::const_iterator i = _clickAreas.begin(); i != _clickAreas.end(); ++i) {
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pointsCount = i->size();
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points = &i->front();
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if (vm->_scene->getFlags() & kSceneFlagISO) {
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tmpPoints.resize(pointsCount);
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for (j = 0; j < pointsCount; j++) {
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location.u() = points[j].x;
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location.v() = points[j].y;
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location.z = 0;
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vm->_isoMap->tileCoordsToScreenPoint(location, tmpPoints[j]);
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}
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points = &tmpPoints.front();
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}
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if (pointsCount == 2) {
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// 2 points represent a box
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vm->_gfx->drawFrame(points[0], points[1], color);
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} else {
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if (pointsCount > 2) {
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// Otherwise draw a polyline
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// Do a full refresh so that the polyline can be shown
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vm->_render->setFullRefresh(true);
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vm->_gfx->drawPolyLine(points, pointsCount, color);
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}
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}
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}
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if (getSpecialPoint(specialPoint1)) {
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specialPoint2 = specialPoint1;
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specialPoint1.x--;
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specialPoint1.y--;
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specialPoint2.x++;
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specialPoint2.y++;
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vm->_gfx->drawFrame(specialPoint1, specialPoint2, color);
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}
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}
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#endif
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// Loads an object map resource ( objects ( clickareas ( points ) ) )
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void ObjectMap::load(const ByteArray &resourceData) {
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if (!_hitZoneList.empty()) {
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error("ObjectMap::load _hitZoneList not empty");
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}
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if (resourceData.empty()) {
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return;
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}
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if (resourceData.size() < 4) {
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error("ObjectMap::load wrong resourceLength");
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}
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ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
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_hitZoneList.resize(readS.readUint16());
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int idx = 0;
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for (HitZoneArray::iterator i = _hitZoneList.begin(); i != _hitZoneList.end(); ++i) {
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i->load(_vm, &readS, idx++, _vm->_scene->currentSceneNumber());
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}
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}
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void ObjectMap::clear() {
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_hitZoneList.clear();
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}
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#ifdef SAGA_DEBUG
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void ObjectMap::draw(const Point& testPoint, int color, int color2) {
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int hitZoneIndex;
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Common::String txtBuf;
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Point pickPoint;
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Point textPoint;
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Location pickLocation;
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pickPoint = testPoint;
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if (_vm->_scene->getFlags() & kSceneFlagISO) {
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assert(_vm->_actor->_protagonist);
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pickPoint.y -= _vm->_actor->_protagonist->_location.z;
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_vm->_isoMap->screenPointToTileCoords(pickPoint, pickLocation);
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pickLocation.toScreenPointUV(pickPoint);
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}
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hitZoneIndex = hitTest(pickPoint);
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for (HitZoneArray::iterator i = _hitZoneList.begin(); i != _hitZoneList.end(); ++i) {
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i->draw(_vm, (hitZoneIndex == i->getIndex()) ? color2 : color);
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}
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if (hitZoneIndex != -1) {
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txtBuf = Common::String::format("hitZone %d", hitZoneIndex);
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textPoint.x = 2;
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textPoint.y = 2;
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_vm->_font->textDraw(kKnownFontSmall, txtBuf.c_str(), textPoint, kITEColorBrightWhite, kITEColorBlack, kFontOutline);
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}
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}
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#endif
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int ObjectMap::hitTest(const Point& testPoint) {
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// Loop through all scene objects
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for (HitZoneArray::iterator i = _hitZoneList.begin(); i != _hitZoneList.end(); ++i) {
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if (i->hitTest(testPoint)) {
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return i->getIndex();
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}
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}
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return -1;
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}
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void ObjectMap::cmdInfo() {
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_vm->_console->DebugPrintf("%d zone(s) loaded.\n\n", _hitZoneList.size());
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}
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} // End of namespace Saga
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