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76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_KEYBOARD_STATE_H
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#define WINTERMUTE_BASE_KEYBOARD_STATE_H
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#include "engines/wintermute/base/base.h"
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#include "engines/wintermute/base/base_scriptable.h"
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#include "common/keyboard.h"
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#include "common/events.h"
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namespace Wintermute {
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class BaseKeyboardState : public BaseScriptable {
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public:
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uint32 _currentKeyData;
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uint32 _currentCharCode;
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bool _currentPrintable;
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bool _currentShift;
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bool _currentAlt;
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bool _currentControl;
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DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable)
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BaseKeyboardState(BaseGame *inGame);
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virtual ~BaseKeyboardState();
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bool readKey(Common::Event *event);
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void handleKeyPress(Common::Event *event);
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void handleKeyRelease(Common::Event *event);
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static bool isShiftDown();
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static bool isControlDown();
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static bool isAltDown();
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// scripting interface
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virtual ScValue *scGetProperty(const char *name);
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virtual bool scSetProperty(const char *name, ScValue *value);
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virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
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virtual const char *scToString();
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private:
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uint8 *_keyStates;
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uint32 keyCodeToVKey(Common::Event *event);
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Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend
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};
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} // end of namespace Wintermute
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#endif
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