scummvm/engines/wintermute/ui/ui_tiled_image.cpp
2012-09-04 22:17:23 +02:00

394 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ui/ui_tiled_image.h"
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_sub_frame.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/platform_osystem.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(UITiledImage, false)
//////////////////////////////////////////////////////////////////////////
UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) {
_image = NULL;
BasePlatform::setRectEmpty(&_upLeft);
BasePlatform::setRectEmpty(&_upMiddle);
BasePlatform::setRectEmpty(&_upRight);
BasePlatform::setRectEmpty(&_middleLeft);
BasePlatform::setRectEmpty(&_middleMiddle);
BasePlatform::setRectEmpty(&_middleRight);
BasePlatform::setRectEmpty(&_downLeft);
BasePlatform::setRectEmpty(&_downMiddle);
BasePlatform::setRectEmpty(&_downRight);
}
//////////////////////////////////////////////////////////////////////////
UITiledImage::~UITiledImage() {
delete _image;
_image = NULL;
}
//////////////////////////////////////////////////////////////////////////
bool UITiledImage::display(int x, int y, int width, int height) {
if (!_image) {
return STATUS_FAILED;
}
int tileWidth = _middleMiddle.right - _middleMiddle.left;
int tileHeight = _middleMiddle.bottom - _middleMiddle.top;
int nuColumns = (width - (_middleLeft.right - _middleLeft.left) - (_middleRight.right - _middleRight.left)) / tileWidth;
int nuRows = (height - (_upMiddle.bottom - _upMiddle.top) - (_downMiddle.bottom - _downMiddle.top)) / tileHeight;
int col, row;
_gameRef->_renderer->startSpriteBatch();
// top left/right
_image->_surface->displayTrans(x, y, _upLeft);
_image->_surface->displayTrans(x + (_upLeft.right - _upLeft.left) + nuColumns * tileWidth, y, _upRight);
// bottom left/right
_image->_surface->displayTrans(x, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downLeft);
_image->_surface->displayTrans(x + (_upLeft.right - _upLeft.left) + nuColumns * tileWidth, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downRight);
// left/right
int yyy = y + (_upMiddle.bottom - _upMiddle.top);
for (row = 0; row < nuRows; row++) {
_image->_surface->displayTrans(x, yyy, _middleLeft);
_image->_surface->displayTrans(x + (_middleLeft.right - _middleLeft.left) + nuColumns * tileWidth, yyy, _middleRight);
yyy += tileWidth;
}
// top/bottom
int xxx = x + (_upLeft.right - _upLeft.left);
for (col = 0; col < nuColumns; col++) {
_image->_surface->displayTrans(xxx, y, _upMiddle);
_image->_surface->displayTrans(xxx, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downMiddle);
xxx += tileWidth;
}
// tiles
yyy = y + (_upMiddle.bottom - _upMiddle.top);
for (row = 0; row < nuRows; row++) {
xxx = x + (_upLeft.right - _upLeft.left);
for (col = 0; col < nuColumns; col++) {
_image->_surface->displayTrans(xxx, yyy, _middleMiddle);
xxx += tileWidth;
}
yyy += tileWidth;
}
_gameRef->_renderer->endSpriteBatch();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UITiledImage::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "UITiledImage::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_gameRef->LOG(0, "Error parsing TILED_IMAGE file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(TILED_IMAGE)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(IMAGE)
TOKEN_DEF(UP_LEFT)
TOKEN_DEF(UP_RIGHT)
TOKEN_DEF(UP_MIDDLE)
TOKEN_DEF(DOWN_LEFT)
TOKEN_DEF(DOWN_RIGHT)
TOKEN_DEF(DOWN_MIDDLE)
TOKEN_DEF(MIDDLE_LEFT)
TOKEN_DEF(MIDDLE_RIGHT)
TOKEN_DEF(MIDDLE_MIDDLE)
TOKEN_DEF(VERTICAL_TILES)
TOKEN_DEF(HORIZONTAL_TILES)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TILED_IMAGE)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(IMAGE)
TOKEN_TABLE(UP_LEFT)
TOKEN_TABLE(UP_RIGHT)
TOKEN_TABLE(UP_MIDDLE)
TOKEN_TABLE(DOWN_LEFT)
TOKEN_TABLE(DOWN_RIGHT)
TOKEN_TABLE(DOWN_MIDDLE)
TOKEN_TABLE(MIDDLE_LEFT)
TOKEN_TABLE(MIDDLE_RIGHT)
TOKEN_TABLE(MIDDLE_MIDDLE)
TOKEN_TABLE(VERTICAL_TILES)
TOKEN_TABLE(HORIZONTAL_TILES)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd;
BaseParser parser;
bool hTiles = false, vTiles = false;
int h1 = 0, h2 = 0, h3 = 0;
int v1 = 0, v2 = 0, v3 = 0;
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TILED_IMAGE) {
_gameRef->LOG(0, "'TILED_IMAGE' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile((char *)params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_IMAGE:
delete _image;
_image = new BaseSubFrame(_gameRef);
if (!_image || DID_FAIL(_image->setSurface((char *)params))) {
delete _image;
_image = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_UP_LEFT:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_upLeft.left, &_upLeft.top, &_upLeft.right, &_upLeft.bottom);
break;
case TOKEN_UP_RIGHT:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_upRight.left, &_upRight.top, &_upRight.right, &_upRight.bottom);
break;
case TOKEN_UP_MIDDLE:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_upMiddle.left, &_upMiddle.top, &_upMiddle.right, &_upMiddle.bottom);
break;
case TOKEN_DOWN_LEFT:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_downLeft.left, &_downLeft.top, &_downLeft.right, &_downLeft.bottom);
break;
case TOKEN_DOWN_RIGHT:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_downRight.left, &_downRight.top, &_downRight.right, &_downRight.bottom);
break;
case TOKEN_DOWN_MIDDLE:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_downMiddle.left, &_downMiddle.top, &_downMiddle.right, &_downMiddle.bottom);
break;
case TOKEN_MIDDLE_LEFT:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleLeft.left, &_middleLeft.top, &_middleLeft.right, &_middleLeft.bottom);
break;
case TOKEN_MIDDLE_RIGHT:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleRight.left, &_middleRight.top, &_middleRight.right, &_middleRight.bottom);
break;
case TOKEN_MIDDLE_MIDDLE:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleMiddle.left, &_middleMiddle.top, &_middleMiddle.right, &_middleMiddle.bottom);
break;
case TOKEN_HORIZONTAL_TILES:
parser.scanStr((char *)params, "%d,%d,%d", &h1, &h2, &h3);
hTiles = true;
break;
case TOKEN_VERTICAL_TILES:
parser.scanStr((char *)params, "%d,%d,%d", &v1, &v2, &v3);
vTiles = true;
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in TILED_IMAGE definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
_gameRef->LOG(0, "Error loading TILED_IMAGE definition");
return STATUS_FAILED;
}
if (vTiles && hTiles) {
// up row
BasePlatform::setRect(&_upLeft, 0, 0, h1, v1);
BasePlatform::setRect(&_upMiddle, h1, 0, h1 + h2, v1);
BasePlatform::setRect(&_upRight, h1 + h2, 0, h1 + h2 + h3, v1);
// middle row
BasePlatform::setRect(&_middleLeft, 0, v1, h1, v1 + v2);
BasePlatform::setRect(&_middleMiddle, h1, v1, h1 + h2, v1 + v2);
BasePlatform::setRect(&_middleRight, h1 + h2, v1, h1 + h2 + h3, v1 + v2);
// down row
BasePlatform::setRect(&_downLeft, 0, v1 + v2, h1, v1 + v2 + v3);
BasePlatform::setRect(&_downMiddle, h1, v1 + v2, h1 + h2, v1 + v2 + v3);
BasePlatform::setRect(&_downRight, h1 + h2, v1 + v2, h1 + h2 + h3, v1 + v2 + v3);
}
// default
if (_image && _image->_surface) {
int width = _image->_surface->getWidth() / 3;
int height = _image->_surface->getHeight() / 3;
if (BasePlatform::isRectEmpty(&_upLeft)) {
BasePlatform::setRect(&_upLeft, 0, 0, width, height);
}
if (BasePlatform::isRectEmpty(&_upMiddle)) {
BasePlatform::setRect(&_upMiddle, width, 0, 2 * width, height);
}
if (BasePlatform::isRectEmpty(&_upRight)) {
BasePlatform::setRect(&_upRight, 2 * width, 0, 3 * width, height);
}
if (BasePlatform::isRectEmpty(&_middleLeft)) {
BasePlatform::setRect(&_middleLeft, 0, height, width, 2 * height);
}
if (BasePlatform::isRectEmpty(&_middleMiddle)) {
BasePlatform::setRect(&_middleMiddle, width, height, 2 * width, 2 * height);
}
if (BasePlatform::isRectEmpty(&_middleRight)) {
BasePlatform::setRect(&_middleRight, 2 * width, height, 3 * width, 2 * height);
}
if (BasePlatform::isRectEmpty(&_downLeft)) {
BasePlatform::setRect(&_downLeft, 0, 2 * height, width, 3 * height);
}
if (BasePlatform::isRectEmpty(&_downMiddle)) {
BasePlatform::setRect(&_downMiddle, width, 2 * height, 2 * width, 3 * height);
}
if (BasePlatform::isRectEmpty(&_downRight)) {
BasePlatform::setRect(&_downRight, 2 * width, 2 * height, 3 * width, 3 * height);
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UITiledImage::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "TILED_IMAGE\n");
buffer->putTextIndent(indent, "{\n");
if (_image && _image->_surfaceFilename) {
buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_surfaceFilename);
}
int h1, h2, h3;
int v1, v2, v3;
h1 = _upLeft.right;
h2 = _upMiddle.right - _upMiddle.left;
h3 = _upRight.right - _upRight.left;
v1 = _upLeft.bottom;
v2 = _middleLeft.bottom - _middleLeft.top;
v3 = _downLeft.bottom - _downLeft.top;
buffer->putTextIndent(indent + 2, "VERTICAL_TILES { %d, %d, %d }\n", v1, v2, v3);
buffer->putTextIndent(indent + 2, "HORIZONTAL_TILES { %d, %d, %d }\n", h1, h2, h3);
// editor properties
BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void UITiledImage::correctSize(int *width, int *height) {
int tileWidth = _middleMiddle.right - _middleMiddle.left;
int tileHeight = _middleMiddle.bottom - _middleMiddle.top;
int nuColumns = (*width - (_middleLeft.right - _middleLeft.left) - (_middleRight.right - _middleRight.left)) / tileWidth;
int nuRows = (*height - (_upMiddle.bottom - _upMiddle.top) - (_downMiddle.bottom - _downMiddle.top)) / tileHeight;
*width = (_middleLeft.right - _middleLeft.left) + (_middleRight.right - _middleRight.left) + nuColumns * tileWidth;
*height = (_upMiddle.bottom - _upMiddle.top) + (_downMiddle.bottom - _downMiddle.top) + nuRows * tileHeight;
}
//////////////////////////////////////////////////////////////////////////
bool UITiledImage::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_downLeft));
persistMgr->transfer(TMEMBER(_downMiddle));
persistMgr->transfer(TMEMBER(_downRight));
persistMgr->transfer(TMEMBER(_image));
persistMgr->transfer(TMEMBER(_middleLeft));
persistMgr->transfer(TMEMBER(_middleMiddle));
persistMgr->transfer(TMEMBER(_middleRight));
persistMgr->transfer(TMEMBER(_upLeft));
persistMgr->transfer(TMEMBER(_upMiddle));
persistMgr->transfer(TMEMBER(_upRight));
return STATUS_OK;
}
} // end of namespace Wintermute