scummvm/engines/agos/script_e2.cpp
Travis Howell fff80bc489 Fix load/save interface in Elvira 1.
svn-id: r27191
2007-06-08 07:50:28 +00:00

716 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agos/agos.h"
namespace AGOS {
#define OPCODE(x) _OPCODE(AGOSEngine_Elvira2, x)
void AGOSEngine_Elvira2::setupOpcodes() {
static const OpcodeEntryElvira2 opcodes[] = {
/* 00 */
OPCODE(o_invalid),
OPCODE(o_at),
OPCODE(o_notAt),
OPCODE(o_invalid),
/* 04 */
OPCODE(o_invalid),
OPCODE(o_carried),
OPCODE(o_notCarried),
OPCODE(o_isAt),
/* 08 */
OPCODE(oe1_isNotAt),
OPCODE(oe1_sibling),
OPCODE(oe1_notSibling),
OPCODE(o_zero),
/* 12 */
OPCODE(o_notZero),
OPCODE(o_eq),
OPCODE(o_notEq),
OPCODE(o_gt),
/* 16 */
OPCODE(o_lt),
OPCODE(o_eqf),
OPCODE(o_notEqf),
OPCODE(o_ltf),
/* 20 */
OPCODE(o_gtf),
OPCODE(oe1_isIn),
OPCODE(oe1_isNotIn),
OPCODE(o_chance),
/* 24 */
OPCODE(oe1_isPlayer),
OPCODE(o_isRoom),
OPCODE(o_isObject),
OPCODE(o_state),
/* 28 */
OPCODE(o_oflag),
OPCODE(oe1_canPut),
OPCODE(o_invalid),
OPCODE(o_destroy),
/* 32 */
OPCODE(o_invalid),
OPCODE(o_place),
OPCODE(oe1_copyof),
OPCODE(oe1_copyfo),
/* 36 */
OPCODE(o_copyff),
OPCODE(oe1_whatO),
OPCODE(o_invalid),
OPCODE(oe1_weigh),
/* 40 */
OPCODE(o_invalid),
OPCODE(o_clear),
OPCODE(o_let),
OPCODE(o_add),
/* 44 */
OPCODE(o_sub),
OPCODE(o_addf),
OPCODE(o_subf),
OPCODE(o_mul),
/* 48 */
OPCODE(o_div),
OPCODE(o_mulf),
OPCODE(o_divf),
OPCODE(o_mod),
/* 52 */
OPCODE(o_modf),
OPCODE(o_random),
OPCODE(oe2_moveDirn),
OPCODE(o_goto),
/* 56 */
OPCODE(o_oset),
OPCODE(o_oclear),
OPCODE(o_putBy),
OPCODE(o_inc),
/* 60 */
OPCODE(o_dec),
OPCODE(o_setState),
OPCODE(o_print),
OPCODE(o_message),
/* 64 */
OPCODE(o_msg),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 68 */
OPCODE(o_end),
OPCODE(o_done),
OPCODE(o_invalid),
OPCODE(o_process),
/* 72 */
OPCODE(oe2_doClass),
OPCODE(oe2_pObj),
OPCODE(oe1_pName),
OPCODE(oe1_pcName),
/* 76 */
OPCODE(o_when),
OPCODE(o_if1),
OPCODE(o_if2),
OPCODE(oe1_isCalled),
/* 80 */
OPCODE(o_is),
OPCODE(o_invalid),
OPCODE(o_debug),
OPCODE(oe1_rescan),
/* 84 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_comment),
/* 88 */
OPCODE(o_invalid),
OPCODE(oe2_loadGame),
OPCODE(o_getParent),
OPCODE(o_getNext),
/* 92 */
OPCODE(o_getChildren),
OPCODE(o_invalid),
OPCODE(oe1_findMaster),
OPCODE(oe1_nextMaster),
/* 96 */
OPCODE(o_picture),
OPCODE(o_loadZone),
OPCODE(oe1_animate),
OPCODE(oe1_stopAnimate),
/* 100 */
OPCODE(o_killAnimate),
OPCODE(o_defWindow),
OPCODE(o_window),
OPCODE(o_cls),
/* 104 */
OPCODE(o_closeWindow),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_addBox),
/* 108 */
OPCODE(o_delBox),
OPCODE(o_enableBox),
OPCODE(o_disableBox),
OPCODE(o_moveBox),
/* 112 */
OPCODE(o_invalid),
OPCODE(oe2_drawItem),
OPCODE(o_doIcons),
OPCODE(o_isClass),
/* 116 */
OPCODE(o_setClass),
OPCODE(o_unsetClass),
OPCODE(o_invalid),
OPCODE(o_waitSync),
/* 120*/
OPCODE(o_sync),
OPCODE(o_defObj),
OPCODE(o_invalid),
OPCODE(oe1_setTime),
/* 124 */
OPCODE(oe1_ifTime),
OPCODE(o_here),
OPCODE(o_doClassIcons),
OPCODE(o_playTune),
/* 128 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_setAdjNoun),
OPCODE(o_invalid),
/* 132 */
OPCODE(o_saveUserGame),
OPCODE(o_loadUserGame),
OPCODE(o_invalid),
OPCODE(oe2_pauseGame),
/* 136 */
OPCODE(o_copysf),
OPCODE(o_restoreIcons),
OPCODE(o_freezeZones),
OPCODE(o_placeNoIcons),
/* 140 */
OPCODE(o_clearTimers),
OPCODE(o_setDollar),
OPCODE(o_isBox),
OPCODE(oe2_doTable),
/* 144 */
OPCODE(oe2_setDoorOpen),
OPCODE(oe2_setDoorClosed),
OPCODE(oe2_setDoorLocked),
OPCODE(oe2_setDoorClosed),
/* 148 */
OPCODE(oe2_ifDoorOpen),
OPCODE(oe2_ifDoorClosed),
OPCODE(oe2_ifDoorLocked),
OPCODE(oe2_storeItem),
/* 152 */
OPCODE(oe2_getItem),
OPCODE(oe2_bSet),
OPCODE(oe2_bClear),
OPCODE(oe2_bZero),
/* 156 */
OPCODE(oe2_bNotZero),
OPCODE(oe2_getOValue),
OPCODE(oe2_setOValue),
OPCODE(o_invalid),
/* 160 */
OPCODE(oe2_ink),
OPCODE(oe2_printStats),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 164 */
OPCODE(o_invalid),
OPCODE(oe2_setSuperRoom),
OPCODE(oe2_getSuperRoom),
OPCODE(oe2_setExitOpen),
/* 168 */
OPCODE(oe2_setExitClosed),
OPCODE(oe2_setExitLocked),
OPCODE(oe2_setExitClosed),
OPCODE(oe2_ifExitOpen),
/* 172 */
OPCODE(oe2_ifExitClosed),
OPCODE(oe2_ifExitLocked),
OPCODE(oe2_playEffect),
OPCODE(oe2_getDollar2),
/* 176 */
OPCODE(oe2_setSRExit),
OPCODE(oe2_unk177),
OPCODE(oe2_unk178),
OPCODE(oe2_isAdjNoun),
/* 180 */
OPCODE(oe2_b2Set),
OPCODE(oe2_b2Clear),
OPCODE(oe2_b2Zero),
OPCODE(oe2_b2NotZero)
};
_opcodesElvira2 = opcodes;
_numOpcodes = 184;
}
void AGOSEngine_Elvira2::executeOpcode(int opcode) {
OpcodeProcElvira2 op = _opcodesElvira2[opcode].proc;
(this->*op) ();
}
// -----------------------------------------------------------------------
// Elvira 2 Opcodes
// -----------------------------------------------------------------------
void AGOSEngine_Elvira2::oe2_moveDirn() {
// 54: move direction
int16 d = getVarOrByte();
moveDirn(me(), d);
}
void AGOSEngine_Elvira2::oe2_doClass() {
// 72: do class
Item *i = getNextItemPtr();
byte cm = getByte();
int16 num = getVarOrWord();
_classMask = (cm != 0xFF) ? 1 << cm : 0;
_classLine = (SubroutineLine *)((byte *)_currentTable + _currentLine->next);
if (num == 1) {
_subjectItem = findInByClass(i, (1 << cm));
if (_subjectItem)
_classMode1 = 1;
else
_classMode1 = 0;
} else {
_objectItem = findInByClass(i, (1 << cm));
if (_objectItem)
_classMode2 = 1;
else
_classMode2 = 0;
}
}
void AGOSEngine_Elvira2::oe2_pObj() {
// 73: print object
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2);
if (subObject != NULL && subObject->objectFlags & kOFText)
showMessageFormat("%s\n", (const char *)getStringPtrByID(subObject->objectFlagValue[0])); // Difference
}
void AGOSEngine_Elvira2::oe2_loadGame() {
// 89: load game
uint16 stringId = getNextStringID();
if (!scumm_stricmp(getFileName(GAME_RESTFILE), (const char *)getStringPtrByID(stringId))) {
loadGame(getFileName(GAME_RESTFILE), true);
} else {
loadGame((const char *)getStringPtrByID(stringId));
}
}
void AGOSEngine_Elvira2::oe2_drawItem() {
// 113: draw item
Item *i = getNextItemPtr();
int a = getVarOrByte();
int x = getVarOrWord();
int y = getVarOrWord();
mouseOff();
drawIcon(_windowArray[a % 8], itemGetIconNumber(i), x, y);
mouseOn();
}
void AGOSEngine_Elvira2::oe2_doTable() {
// 143: start item sub
Item *i = getNextItemPtr();
SubRoom *r = (SubRoom *)findChildOfType(i, 1);
if (r != NULL) {
Subroutine *sub = getSubroutineByID(r->subroutine_id);
if (sub) {
startSubroutine(sub);
return;
}
}
if (getGameType() == GType_ELVIRA2) {
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(i, 4);
if (sr != NULL) {
Subroutine *sub = getSubroutineByID(sr->subroutine_id);
if (sub) {
startSubroutine(sub);
return;
}
}
}
}
void AGOSEngine_Elvira2::oe2_pauseGame() {
// 135: pause game
HitArea *ha;
time_t pauseTime = time(NULL);
haltAnimation();
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
for (;;) {
if (processSpecialKeys() != 0 || _lastHitArea3 != 0)
break;
delay(1);
}
ha = _lastHitArea;
if (ha == NULL) {
} else if (ha->id == 201) {
break;
}
}
restartAnimation();
_gameStoppedClock = time(NULL) - pauseTime + _gameStoppedClock;
}
void AGOSEngine_Elvira2::oe2_setDoorOpen() {
// 144: set door open
Item *i = getNextItemPtr();
setDoorState(i, getVarOrByte(), 1);
}
void AGOSEngine_Elvira2::oe2_setDoorClosed() {
// 145: set door closed
Item *i = getNextItemPtr();
setDoorState(i, getVarOrByte(), 2);
}
void AGOSEngine_Elvira2::oe2_setDoorLocked() {
// 146: set door locked
Item *i = getNextItemPtr();
setDoorState(i, getVarOrByte(), 3);
}
void AGOSEngine_Elvira2::oe2_ifDoorOpen() {
// 148: if door open
Item *i = getNextItemPtr();
uint16 d = getVarOrByte();
setScriptCondition(getDoorState(i, d) == 1);
}
void AGOSEngine_Elvira2::oe2_ifDoorClosed() {
// 149: if door closed
Item *i = getNextItemPtr();
uint16 d = getVarOrByte();
setScriptCondition(getDoorState(i, d) == 2);
}
void AGOSEngine_Elvira2::oe2_ifDoorLocked() {
// 150: if door locked
Item *i=getNextItemPtr();
uint16 d = getVarOrByte();
setScriptCondition(getDoorState(i, d) == 3);
}
void AGOSEngine_Elvira2::oe2_storeItem() {
// 151: set array6 to item
uint var = getVarOrByte();
Item *item = getNextItemPtr();
_itemStore[var] = item;
}
void AGOSEngine_Elvira2::oe2_getItem() {
// 152: set m1 to m3 to array 6
Item *item = _itemStore[getVarOrByte()];
uint var = getVarOrByte();
if (var == 1) {
_subjectItem = item;
} else {
_objectItem = item;
}
}
void AGOSEngine_Elvira2::oe2_bSet() {
// 153: set bit
setBitFlag(getVarWrapper(), true);
}
void AGOSEngine_Elvira2::oe2_bClear() {
// 154: clear bit
setBitFlag(getVarWrapper(), false);
}
void AGOSEngine_Elvira2::oe2_bZero() {
// 155: is bit clear
setScriptCondition(!getBitFlag(getVarWrapper()));
}
void AGOSEngine_Elvira2::oe2_bNotZero() {
// 156: is bit set
uint bit = getVarWrapper();
// WORKAROUND: For a script glitch in some versions
if (getGameType() == GType_SIMON1 && _subroutine == 2962 && bit == 63) {
bit = 50;
}
setScriptCondition(getBitFlag(bit));
}
void AGOSEngine_Elvira2::oe2_getOValue() {
// 157: get item int prop
Item *item = getNextItemPtr();
SubObject *subObject = (SubObject *)findChildOfType(item, 2);
uint prop = getVarOrByte();
if (subObject != NULL && subObject->objectFlags & (1 << prop) && prop < 16) {
uint offs = getOffsetOfChild2Param(subObject, 1 << prop);
writeNextVarContents(subObject->objectFlagValue[offs]);
} else {
writeNextVarContents(0);
}
}
void AGOSEngine_Elvira2::oe2_setOValue() {
// 158: set item prop
Item *item = getNextItemPtr();
SubObject *subObject = (SubObject *)findChildOfType(item, 2);
uint prop = getVarOrByte();
int value = getVarOrWord();
if (subObject != NULL && subObject->objectFlags & (1 << prop) && prop < 16) {
uint offs = getOffsetOfChild2Param(subObject, 1 << prop);
subObject->objectFlagValue[offs] = value;
}
}
void AGOSEngine_Elvira2::oe2_ink() {
// 160
setTextColor(getVarOrByte());
}
void AGOSEngine_Elvira2::oe2_printStats() {
// 161: print stats
printStats();
}
void AGOSEngine_Elvira2::oe2_setSuperRoom() {
// 165: set super room
_superRoomNumber = getVarOrWord();
}
void AGOSEngine_Elvira2::oe2_getSuperRoom() {
// 166: get super room
writeNextVarContents(_superRoomNumber);
}
void AGOSEngine_Elvira2::oe2_setExitOpen() {
// 167: set exit open
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setExitState(i, n, d, 1);
}
void AGOSEngine_Elvira2::oe2_setExitClosed() {
// 168: set exit closed
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setExitState(i, n, d, 2);
}
void AGOSEngine_Elvira2::oe2_setExitLocked() {
// 169: set exit locked
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setExitState(i, n, d, 3);
}
void AGOSEngine_Elvira2::oe2_ifExitOpen() {
// 171: if exit open
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setScriptCondition(getExitState(i, n, d) == 1);
}
void AGOSEngine_Elvira2::oe2_ifExitClosed() {
// 172: if exit closed
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setScriptCondition(getExitState(i, n, d) == 2);
}
void AGOSEngine_Elvira2::oe2_ifExitLocked() {
// 173: if exit locked
Item *i = getNextItemPtr();
uint16 n = getVarOrWord();
uint16 d = getVarOrByte();
setScriptCondition(getExitState(i, n, d) == 3);
}
void AGOSEngine_Elvira2::oe2_playEffect() {
// 174: play sound
uint soundId = getVarOrWord();
loadSound(soundId);
debug(0, "oe2_playEffect: stub (%d)", soundId);
}
void AGOSEngine_Elvira2::oe2_getDollar2() {
// 175
_showPreposition = true;
setup_cond_c_helper();
_objectItem = _hitAreaObjectItem;
if (_objectItem == _dummyItem2)
_objectItem = me();
if (_objectItem == _dummyItem3)
_objectItem = derefItem(me()->parent);
if (_objectItem != NULL) {
_scriptNoun2 = _objectItem->noun;
_scriptAdj2 = _objectItem->adjective;
} else {
_scriptNoun2 = -1;
_scriptAdj2 = -1;
}
_showPreposition = false;
}
void AGOSEngine_Elvira2::oe2_setSRExit() {
// 176: set super room exit
Item *i = getNextItemPtr();
uint n = getVarOrWord();
uint d = getVarOrByte();
uint s = getVarOrByte();
setSRExit(i, n, d, s);
}
void AGOSEngine_Elvira2::oe2_unk177() {
// 177: Set damage indicator event
uint a = getVarOrByte();
if (_opcode177Var1 && !_opcode177Var2 && a != 0 && a <= 10) {
addVgaEvent(_vgaBaseDelay, IMAGE_EVENT2, NULL, 0, a);
_opcode177Var2 = 0;
_opcode177Var1 = 0;
}
debug(0, "oe2_unk177: stub (%d)", a);
}
void AGOSEngine_Elvira2::oe2_unk178() {
// 178: set unknown vga event
uint a = getVarOrByte();
if (_opcode178Var1 && !_opcode178Var2 && a != 0 && a <= 10) {
addVgaEvent(_vgaBaseDelay, IMAGE_EVENT3, NULL, 0, a);
_opcode178Var2 = 0;
_opcode178Var1 = 0;
}
debug(0, "oe2_unk178: stub (%d)", a);
}
void AGOSEngine_Elvira2::oe2_isAdjNoun() {
// 179: item unk1 unk2 is
Item *item = getNextItemPtr();
int16 a = getNextWord(), b = getNextWord();
setScriptCondition(item->adjective == a && item->noun == b);
}
void AGOSEngine_Elvira2::oe2_b2Set() {
// 180: set bit2
uint bit = getVarOrByte();
_bitArrayTwo[bit / 16] |= (1 << (bit & 15));
}
void AGOSEngine_Elvira2::oe2_b2Clear() {
// 181: clear bit2
uint bit = getVarOrByte();
_bitArrayTwo[bit / 16] &= ~(1 << (bit & 15));
}
void AGOSEngine_Elvira2::oe2_b2Zero() {
// 182: is bit2 clear
uint bit = getVarOrByte();
setScriptCondition((_bitArrayTwo[bit / 16] & (1 << (bit & 15))) == 0);
}
void AGOSEngine_Elvira2::oe2_b2NotZero() {
// 183: is bit2 set
uint bit = getVarOrByte();
setScriptCondition((_bitArrayTwo[bit / 16] & (1 << (bit & 15))) != 0);
}
void AGOSEngine_Elvira2::printStats() {
WindowBlock *window = _dummyWindow;
int val;
const uint8 y = (getPlatform() == Common::kPlatformAtariST) ? 131 : 134;
window->flags = 1;
mouseOff();
// Level
val = _variableArray[20];
if (val < -99)
val = -99;
if (val > 99)
val = 99;
writeChar(window, 10, y, 0, val);
// PP
val = _variableArray[22];
if (val < -99)
val = -99;
if (val > 99)
val = 99;
writeChar(window, 16, y, 6, val);
// HP
val = _variableArray[23];
if (val < -99)
val = -99;
if (val > 99)
val = 99;
writeChar(window, 23, y, 4, val);
// Experience
val = _variableArray[21];
if (val < -99)
val = -99;
if (val > 9999)
val = 9999;
writeChar(window, 30, y, 6, val / 100);
writeChar(window, 32, y, 2, val / 10);
mouseOn();
}
} // End of namespace AGOS