2019-01-28 03:58:26 +00:00
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# This shader requires 16:9 aspect ratio
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# and integer scaling OFF
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2018-09-25 01:21:23 +00:00
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2018-12-16 18:16:30 +00:00
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shaders = 7
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2018-09-25 01:21:23 +00:00
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2018-12-16 18:16:30 +00:00
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shader0 = ../stock.slang
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alias0 = refpass
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filter_linear0 = "false"
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2018-09-25 01:21:23 +00:00
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2023-08-12 23:09:28 +00:00
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shader1 = ../edge-smoothing/scalefx/shaders/scalefx-pass0.slang
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2018-09-25 01:21:23 +00:00
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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2018-12-16 18:16:30 +00:00
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alias1 = scalefx_pass0
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2018-09-25 01:21:23 +00:00
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2023-08-12 23:09:28 +00:00
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shader2 = ../edge-smoothing/scalefx/shaders/scalefx-pass1.slang
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2018-09-25 01:21:23 +00:00
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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2018-12-16 18:16:30 +00:00
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float_framebuffer2 = true
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2018-09-25 01:21:23 +00:00
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2023-08-12 23:09:28 +00:00
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shader3 = ../edge-smoothing/scalefx/shaders/scalefx-pass2.slang
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2018-09-25 01:21:23 +00:00
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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2023-08-12 23:09:28 +00:00
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shader4 = ../edge-smoothing/scalefx/shaders/scalefx-pass3.slang
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2018-09-25 01:21:23 +00:00
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filter_linear4 = false
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scale_type4 = source
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2018-12-16 18:16:30 +00:00
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scale4 = 1.0
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2018-09-25 01:21:23 +00:00
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2023-08-12 23:09:28 +00:00
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shader5 = ../edge-smoothing/scalefx/shaders/scalefx-pass4.slang
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2018-12-16 18:16:30 +00:00
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filter_linear5 = false
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scale_type5 = source
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scale5 = 3.0
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2022-12-24 05:31:11 +00:00
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alias5 = ds_hybrid_view_refpass
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2018-12-16 18:16:30 +00:00
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shader6 = shaders/ds-hybrid-view.slang
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filter_linear6 = true
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2023-03-20 15:03:42 +00:00
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scale_type0 = viewport
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