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https://github.com/libretro/slang-shaders.git
synced 2024-11-23 00:10:03 +00:00
Fix broken shader paths
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35ae463b72
commit
0fc1b9123d
@ -7,7 +7,7 @@ scale_x0 = 1.0
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scale_y0 = 1.0
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float_framebuffer0 = true
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shader1 = shaders/dual_filter_downsample.slang
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shader1 = shaders/dual_filter/downsample.slang
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filter_linear1 = true
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scale_type1 = source
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scale_x1 = 0.5
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@ -15,7 +15,7 @@ scale_y1 = 0.5
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float_framebuffer1 = true
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wrap_mode1 = mirrored_repeat
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shader2 = shaders/dual_filter_upsample.slang
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shader2 = shaders/dual_filter/upsample.slang
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filter_linear2 = true
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scale_type2 = source
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scale_x2 = 2.0
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@ -7,7 +7,7 @@ scale_x0 = 1.0
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scale_y0 = 1.0
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float_framebuffer0 = true
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shader1 = shaders/dual_filter_downsample.slang
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shader1 = shaders/dual_filter/downsample.slang
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filter_linear1 = true
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scale_type1 = source
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scale_x1 = 0.5
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@ -15,7 +15,7 @@ scale_y1 = 0.5
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float_framebuffer1 = true
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wrap_mode1 = mirrored_repeat
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shader2 = shaders/dual_filter_downsample.slang
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shader2 = shaders/dual_filter/downsample.slang
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filter_linear2 = true
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scale_type2 = source
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scale_x2 = 0.5
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@ -23,7 +23,7 @@ scale_y2 = 0.5
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float_framebuffer2 = true
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wrap_mode2 = mirrored_repeat
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shader3 = shaders/dual_filter_upsample.slang
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shader3 = shaders/dual_filter/upsample.slang
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 2.0
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@ -31,7 +31,7 @@ scale_y3 = 2.0
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float_framebuffer3 = true
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wrap_mode3 = mirrored_repeat
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shader4 = shaders/dual_filter_upsample.slang
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shader4 = shaders/dual_filter/upsample.slang
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filter_linear4 = true
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scale_type4 = source
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scale_x4 = 2.0
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@ -7,7 +7,7 @@ scale_x0 = 1.0
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scale_y0 = 1.0
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float_framebuffer0 = true
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shader1 = shaders/dual_filter_downsample.slang
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shader1 = shaders/dual_filter/downsample.slang
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filter_linear1 = true
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scale_type1 = source
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scale_x1 = 0.5
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@ -15,7 +15,7 @@ scale_y1 = 0.5
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float_framebuffer1 = true
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wrap_mode1 = mirrored_repeat
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shader2 = shaders/dual_filter_downsample.slang
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shader2 = shaders/dual_filter/downsample.slang
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filter_linear2 = true
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scale_type2 = source
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scale_x2 = 0.5
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@ -23,7 +23,7 @@ scale_y2 = 0.5
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float_framebuffer2 = true
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wrap_mode2 = mirrored_repeat
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shader3 = shaders/dual_filter_downsample.slang
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shader3 = shaders/dual_filter/downsample.slang
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 0.5
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@ -31,7 +31,7 @@ scale_y3 = 0.5
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float_framebuffer3 = true
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wrap_mode3 = mirrored_repeat
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shader4 = shaders/dual_filter_upsample.slang
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shader4 = shaders/dual_filter/upsample.slang
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filter_linear4 = true
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scale_type4 = source
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scale_x4 = 2.0
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@ -39,7 +39,7 @@ scale_y4 = 2.0
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float_framebuffer4 = true
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wrap_mode4 = mirrored_repeat
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shader5 = shaders/dual_filter_upsample.slang
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shader5 = shaders/dual_filter/upsample.slang
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filter_linear5 = true
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scale_type5 = source
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scale_x5 = 2.0
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@ -47,7 +47,7 @@ scale_y5 = 2.0
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float_framebuffer5 = true
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wrap_mode5 = mirrored_repeat
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shader6 = shaders/dual_filter_upsample.slang
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shader6 = shaders/dual_filter/upsample.slang
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filter_linear6 = true
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scale_type6 = source
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scale_x6 = 2.0
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