diff --git a/bezel/koko-aio/shaders/config.inc b/bezel/koko-aio/shaders/config.inc index b04f0bc7..db2dbea1 100644 --- a/bezel/koko-aio/shaders/config.inc +++ b/bezel/koko-aio/shaders/config.inc @@ -3,7 +3,7 @@ // Uncomment this to improve bezel downscaling. // If you are using standard bezel, leave commented to gain performance. -//#define STATIC_BEZEL_USE_MIPMAP 1.0 +#define STATIC_BEZEL_USE_MIPMAP 1.0 //This is used to skip calculations in the reflection blur code. //set it to minimum value that allows you to see reflection entirely @@ -126,7 +126,7 @@ //Should texture wrapping be allowed as a shader parameter? //since it causes branching, better set it as a static value. -//#define ALLOW_BG_IMAGE_TEXTURE_WRAP_IN_SHADER +#define ALLOW_BG_IMAGE_TEXTURE_WRAP_IN_SHADER //Gap size in pixel for 1X to 4X mask scaling: @@ -517,8 +517,7 @@ layout(std140, set = 0, binding = 0) uniform UBO { #pragma parameter BG_IMAGE_ZOOM " Zoom Image" 1.0 -1.0 3.0 0.0005 #pragma parameter BG_IMAGE_ROTATION " Rotate image mode (-1 for auto)" -1.0 -1.0 2.0 1.0 #pragma parameter BG_IMAGE_NIGHTIFY " Nightify image" 0.0 0.0 1.0 0.1 -#pragma parameter LABEL_0101 " !NEXT FEATURE IS STATIC, SEE docs.md TO ENABLE" 0.0 0.0 1.0 1.0 -#pragma parameter BG_IMAGE_WRAP_MODE " Wrap mode: default, clamp to border, edge, repeat" 0.0 0.0 3.0 1.0 +#pragma parameter BG_IMAGE_WRAP_MODE " Wrap mode: default, clamp to border, edge, repeat" 0.0 0.0 3.0 1.0 #pragma parameter BLANK16 " " 0.0 0.0 1.0 1.0 //Backdrop image