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https://github.com/libretro/slang-shaders.git
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Rename files that are included but no proper shader on their own to .inc
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@ -1,11 +1,11 @@
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#version 450
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// See dual_filter.slang for copyright and other information.
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// See dual_filter.inc for copyright and other information.
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#include "dual_filter.slang"
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#include "parameters.slang"
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#include "parameters_bloom.slang"
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#include "tonemapping.slang"
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#include "dual_filter.inc"
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#include "parameters.inc"
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#include "parameters_bloom.inc"
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#include "tonemapping.inc"
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#pragma parameter SCALE_EMPH "Bloom scale emphasis" 1.0 0.0 5.0 0.1
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#pragma parameter SCALE_SPREAD "Bloom scale spread" 5.0 0.5 15.0 0.5
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#version 450
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// See dual_filter.slang for copyright and other information.
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// See dual_filter.inc for copyright and other information.
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#include "dual_filter.slang"
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#include "parameters.slang"
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#include "parameters_bloom.slang"
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#include "tonemapping.slang"
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#include "dual_filter.inc"
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#include "parameters.inc"
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#include "parameters_bloom.inc"
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#include "tonemapping.inc"
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#pragma parameter SCALE_EMPH "Bloom scale emphasis" 0.0 0.0 3.0 0.1
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#pragma parameter SCALE_SPREAD "Bloom scale spread" 4.0 0.5 10.0 0.5
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#version 450
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// See dual_filter.slang for copyright and other information.
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// See dual_filter.inc for copyright and other information.
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#include "dual_filter.slang"
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#include "parameters.slang"
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#include "parameters_bloom.slang"
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#include "tonemapping.slang"
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#include "dual_filter.inc"
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#include "parameters.inc"
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#include "parameters_bloom.inc"
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#include "tonemapping.inc"
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layout(push_constant) uniform Push {
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vec4 InputSize;
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#version 450
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// See dual_filter.slang for copyright and other information.
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// See dual_filter.inc for copyright and other information.
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#include "dual_filter.slang"
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#include "parameters.slang"
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#include "dual_filter.inc"
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#include "parameters.inc"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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@ -1,10 +1,10 @@
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#version 450
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// See dual_filter.slang for copyright and other information.
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// See dual_filter.inc for copyright and other information.
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#include "dual_filter.slang"
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#include "parameters.slang"
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#include "parameters_bloom.slang"
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#include "dual_filter.inc"
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#include "parameters.inc"
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#include "parameters_bloom.inc"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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#version 450
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// See dual_filter.slang for copyright and other information.
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// See dual_filter.inc for copyright and other information.
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#include "parameters.slang"
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#include "parameters_bloom.slang"
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#include "parameters.inc"
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#include "parameters_bloom.inc"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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@ -1,4 +1,4 @@
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// See dual_filter.slang for copyright and other information.
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// See dual_filter.inc for copyright and other information.
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// clang-format off
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#pragma parameter DUAL_FILTER_SETTINGS "=== Dual Filter Blur & Bloom v1.1 settings ===" 0.0 0.0 1.0 1.0
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// See dual_filter.slang for copyright and other information.
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// See dual_filter.inc for copyright and other information.
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// Tonemapping following
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// http://filmicworlds.com/blog/filmic-tonemapping-with-piecewise-power-curves/
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#version 450
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// See dual_filter.slang for copyright and other information.
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// See dual_filter.inc for copyright and other information.
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#include "dual_filter.slang"
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#include "parameters.slang"
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#include "dual_filter.inc"
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#include "parameters.inc"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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#version 450
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// See common.slang for copyright and other information.
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// See common.inc for copyright and other information.
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#include "parameters.slang"
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#include "parameters.inc"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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@ -10,7 +10,7 @@ layout(push_constant) uniform Push {
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}
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param;
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#include "common.slang"
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#include "common.inc"
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layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; }
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global;
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#version 450
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// See common.slang for copyright and other information.
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// See common.inc for copyright and other information.
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#include "parameters.slang"
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#include "parameters.inc"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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@ -10,7 +10,7 @@ layout(push_constant) uniform Push {
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}
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param;
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#include "common.slang"
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#include "common.inc"
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layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; }
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global;
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@ -1,4 +1,4 @@
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// See common.slang for copyright and other information.
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// See common.inc for copyright and other information.
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// clang-format off
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#pragma parameter GAUSS_4TAP_SETTINGS "=== Gauss-4tap v1.0 settings ===" 0.0 0.0 1.0 1.0
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*/
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// clang-format off
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#include "parameters.slang"
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#include "../../../pixel-art-scaling/shaders/pixel_aa/parameters.slang"
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#include "parameters.inc"
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#include "../../../pixel-art-scaling/shaders/pixel_aa/parameters.inc"
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// clang-format on
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#include "../../../misc/shaders/input_transform/input_transform.slang"
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#include "../../../pixel-art-scaling/shaders/pixel_aa/shared.slang"
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#include "../../../misc/shaders/input_transform/input_transform.inc"
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#include "../../../pixel-art-scaling/shaders/pixel_aa/shared.inc"
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layout(push_constant) uniform Push {
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vec4 InputSize;
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@ -10,4 +10,4 @@ vec4 get_effective_corners(vec4 crop, vec4 input_size, float sample_size) {
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input_size.y - crop.z);
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}
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#include "crop_and_sample_common.slang"
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#include "crop_and_sample_common.inc"
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// See compose.slang for copyright and other information.
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#include "../../../misc/shaders/input_transform/input_transform.slang"
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#include "parameters.slang"
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#include "../../../misc/shaders/input_transform/input_transform.inc"
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#include "parameters.inc"
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layout(push_constant) uniform Push {
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vec4 InputSize;
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input_size.y - crop.z);
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}
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#include "crop_and_sample_common.slang"
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#include "crop_and_sample_common.inc"
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input_size.y - crop.z);
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}
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#include "crop_and_sample_common.slang"
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#include "crop_and_sample_common.inc"
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crop.x + sample_size);
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}
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#include "crop_and_sample_common.slang"
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#include "crop_and_sample_common.inc"
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// clang-format off
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#pragma parameter AVERAGE_FILL_SETTINGS "=== Average fill v1.8 settings ===" 0.0 0.0 1.0 1.0
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#include "../../../misc/shaders/input_transform/parameters.slang"
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#include "../../../misc/shaders/input_transform/parameters.inc"
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#pragma parameter OTHER_SETTINGS "= Other parameters =" 0.0 0.0 1.0 1.0
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#pragma parameter EXTEND_H "Extend the fill horizontally" 1.0 0.0 1.0 1.0
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*/
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// clang-format off
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#include "parameters.slang"
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#include "../../../blurs/shaders/dual_filter/parameters.slang"
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#include "../../../pixel-art-scaling/shaders/pixel_aa/parameters.slang"
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#include "parameters.inc"
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#include "../../../blurs/shaders/dual_filter/parameters.inc"
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#include "../../../pixel-art-scaling/shaders/pixel_aa/parameters.inc"
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// clang-format on
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#include "../../../misc/shaders/input_transform/input_transform.slang"
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#include "../../../pixel-art-scaling/shaders/pixel_aa/shared.slang"
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#include "../../../misc/shaders/input_transform/input_transform.inc"
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#include "../../../pixel-art-scaling/shaders/pixel_aa/shared.inc"
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layout(push_constant) uniform Push {
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vec4 InputSize;
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// clang-format off
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#pragma parameter BLUR_FILL_SETTINGS "=== Blur fill v1.9 settings ===" 0.0 0.0 1.0 1.0
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#include "../../../misc/shaders/input_transform/parameters.slang"
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#include "../../../misc/shaders/input_transform/parameters.inc"
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#pragma parameter OTHER_SETTINGS "= Other parameters =" 0.0 0.0 1.0 1.0
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#pragma parameter EXTEND_H "Extend the fill horizontally" 0.0 0.0 1.0 1.0
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// See compose.slang for copyright and other information.
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#include "../../../misc/shaders/input_transform/input_transform.slang"
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#include "parameters.slang"
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#include "../../../misc/shaders/input_transform/input_transform.inc"
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#include "parameters.inc"
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layout(push_constant) uniform Push {
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vec4 InputSize;
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v1.0: Initial release.
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*/
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#include "parameters.slang"
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#include "shared.slang"
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#include "parameters.inc"
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#include "shared.inc"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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