mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-26 18:10:33 +00:00
fix malformed presets (#370)
* fix preset parsing issues from https://github.com/libretro/slang-shaders/issues/369 * one more preset fixed * fix some malformed preset directives * fix preset lines erroneously ending in semicolons * fix another malformed preset directive * make sure grade and glass at least load properly * comment one more bad path
This commit is contained in:
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@ -1,7 +1,7 @@
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shaders = "11"
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shader0 = "shaders/linearize.slang"
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shader0 = "linearize.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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@ -13,7 +13,7 @@ scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "shaders/super-xbr-pass0.slang"
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shader1 = "super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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@ -25,7 +25,7 @@ scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "shaders/super-xbr-pass1.slang"
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shader2 = "super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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@ -37,7 +37,7 @@ scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "shaders/super-xbr-pass2.slang"
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shader3 = "super-xbr-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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@ -49,7 +49,7 @@ scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "shaders/custom-bicubic-x.slang"
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shader4 = "custom-bicubic-x.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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@ -61,7 +61,7 @@ scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "shaders/custom-bicubic-y.slang"
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shader5 = "custom-bicubic-y.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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@ -73,7 +73,7 @@ scale_x5 = "1.000000"
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scale_type_y5 = "source"
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scale_y5 = "0.500000"
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shader6 = "shaders/crt-hyllian-sinc-curvature.slang"
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shader6 = "crt-hyllian-sinc-curvature.slang"
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filter_linear6 = "true"
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wrap_mode6 = "clamp_to_border"
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mipmap_input6 = "false"
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@ -85,7 +85,7 @@ scale_x6 = "1.000000"
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scale_type_y6 = "viewport"
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scale_y6 = "1.000000"
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shader7 = "shaders/threshold.slang"
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shader7 = "threshold.slang"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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@ -97,7 +97,7 @@ scale_x7 = "1.000000"
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scale_type_y7 = "source"
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scale_y7 = "1.000000"
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shader8 = "shaders/blur_horiz.slang"
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shader8 = "blur_horiz.slang"
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filter_linear8 = "true"
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wrap_mode8 = "clamp_to_border"
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mipmap_input8 = "true"
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@ -109,7 +109,7 @@ scale_x8 = "0.200000"
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scale_type_y8 = "source"
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scale_y8 = "0.200000"
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shader9 = "shaders/blur_vert.slang"
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shader9 = "blur_vert.slang"
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filter_linear9 = "true"
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wrap_mode9 = "clamp_to_border"
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mipmap_input9 = "false"
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@ -117,7 +117,7 @@ alias9 = ""
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float_framebuffer9 = "false"
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srgb_framebuffer9 = "true"
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shader10 = "shaders/custom-resolve.slang"
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shader10 = "custom-resolve.slang"
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filter_linear10 = "true"
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wrap_mode10 = "clamp_to_border"
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mipmap_input10 = "false"
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@ -21,10 +21,10 @@ mipmap_input4 = true
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textures = "aperture;slot;delta"
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delta = shaders/geom-deluxe/masks/delta_2_4x1_rgb.png
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delta_filter_linear = true
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delta_repeat_mode = repeat
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delta_wrap_mode = repeat
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slot = shaders/geom-deluxe/masks/slot_2_5x4_bgr.png
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slot_filter_linear = true
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slot_repeat_mode = repeat
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slot_wrap_mode = repeat
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aperture = shaders/geom-deluxe/masks/aperture_2_4_rgb.png
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aperture_filter_linear = true
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aperture_repeat_mode = repeat
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aperture_wrap_mode = repeat
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@ -209,7 +209,7 @@ MONITORBORDER = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame.png
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MONITORLIGHTS = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame_lights_alpha.png"
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SHAPE1 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_1_shape.png"
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SHAPE2 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_2_shape.png"
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DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
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#DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
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mask_grille_texture_small = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor128px.png"
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mask_grille_texture_large = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor512px.png"
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@ -209,7 +209,7 @@ MONITORBORDER = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame.png
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MONITORLIGHTS = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame_lights_alpha.png"
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SHAPE1 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_1_shape.png"
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SHAPE2 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_2_shape.png"
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DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
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#DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
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mask_grille_texture_small = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor128px.png"
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mask_grille_texture_large = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor512px.png"
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@ -235,7 +235,7 @@ MONITORBORDER = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame.png
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MONITORLIGHTS = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame_lights_alpha.png"
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SHAPE1 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_1_shape.png"
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SHAPE2 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_2_shape.png"
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DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
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#DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
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mask_grille_texture_small = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor128pxH.png"
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mask_grille_texture_large = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor512pxH.png"
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@ -128,7 +128,7 @@ shader6 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.slang"
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filter_linear6 = "true"
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scale_type6 = "viewport"
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mipmap_input6 = "true"
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texture_wrap_mode6 = "clamp_to_edge"
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wrap_mode6 = "clamp_to_edge"
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@ -180,4 +180,4 @@ shader8 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang"
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filter_linear8 = "true"
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scale_type8 = "viewport"
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mipmap_input8 = "true"
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texture_wrap_mode8 = "clamp_to_edge"
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wrap_mode8 = "clamp_to_edge"
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@ -150,5 +150,5 @@ shader9 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.slang"
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filter_linear9 = "true"
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scale_type9 = "viewport"
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mipmap_input9 = "true"
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texture_wrap_mode9 = "clamp_to_edge"
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wrap_mode9 = "clamp_to_edge"
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@ -200,4 +200,4 @@ shader11 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang"
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filter_linear11 = "true"
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scale_type11 = "viewport"
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mipmap_input11 = "true"
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texture_wrap_mode11 = "clamp_to_edge"
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wrap_mode11 = "clamp_to_edge"
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@ -30,15 +30,15 @@ filter_linear6 = true
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textures = "overlay"
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overlay = ../reshade/shaders/blendoverlay/shadowmask-4x4.png
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filter_overlay = linear
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overlay_linear = true
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parameters = "ScanlineSize;YIQAmount;BrightenLevel;BrightenAmount;GlowLevel;GlowTightness;LUTHeight;LUTWidth;OverlayMix"
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ScanlineSize = 3.0;
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YIQAmount = 0.35;
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BrightenLevel = 2.0;
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BrightenAmount = 0.1;
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GlowLevel = 1.0;
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GlowTightness = 0.8;
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ScanlineSize = 3.0
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YIQAmount = 0.35
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BrightenLevel = 2.0
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BrightenAmount = 0.1
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GlowLevel = 1.0
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GlowTightness = 0.8
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LUTWidth = 4.0
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LUTHeight = 4.0
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OverlayMix = 0.5
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OverlayMix = 0.5
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@ -67,8 +67,8 @@ filter_linear10 = true
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scale_type10 = viewport
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scale10 = 1.0
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shader11 = shaders/mame_hlsl/shaders/lut.slang
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filter_linear11 = true
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#shader11 = shaders/mame_hlsl/shaders/lut.slang
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#filter_linear11 = true
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# mame's textures are available here: https://github.com/mamedev/mame/tree/master/artwork
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textures = "MaskTexture"
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@ -7,7 +7,7 @@ shader1 = "../blurs/shaders/royale/blur11fast-vertical.slang"
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filter_linear1 = "true"
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scale_type1 = "source"
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scale1 = "0.5"
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mipmap1 = "true"
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mipmap_input1 = "true"
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shader2 = "../blurs/shaders/royale/blur11fast-horizontal.slang"
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filter_linear2 = "true"
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@ -26,4 +26,4 @@ trail_bright = "0.30"
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glowFactor = "0.10"
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haze_strength = "0.75"
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luminance = "1.50"
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screen_combine = "1.0"
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screen_combine = "1.0"
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@ -1,37 +1,39 @@
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shaders = "5"
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shader0 = "shaders/fast-bilateral-3d.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../xbr/shaders/super-xbr/super-2xbr-3d-pass0.slang"
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shaders = "6"
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shader0 = ../stock.slang
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alias0 = super2xbr3d_refpass
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shader1 = "shaders/fast-bilateral-3d.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../xbr/shaders/super-xbr/super-2xbr-3d-pass1.slang"
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shader2 = "../xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass0.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../xbr/shaders/super-xbr/super-2xbr-3d-pass2.slang"
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shader3 = "../xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass1.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../windowed/shaders/jinc2.slang"
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shader4 = "../xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass2.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../windowed/shaders/jinc2.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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JINC2_AR_STRENGTH = 0.8
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@ -1,3 +1,13 @@
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shaders = 1
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shader0 = shaders/grade.slang
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textures = "SamplerLUT1;SamplerLUT2"
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SamplerLUT1 = "../crt/shaders/guest/advanced/lut/trinitron-lut.png"
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SamplerLUT1_linear = "true"
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SamplerLUT1_wrap_mode = "clamp_to_border"
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SamplerLUT1_mipmap = "false"
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SamplerLUT2 = "../crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
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SamplerLUT2_linear = "true"
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SamplerLUT2_wrap_mode = "clamp_to_border"
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SamplerLUT2_mipmap = "false"
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@ -90,11 +90,11 @@ layout(std140, set = 0, binding = 0) uniform UBO
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vec4 OriginalSize;
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vec4 SourceSize;
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uint FrameCount;
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#include "../include/img/param_floats.h"
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#include "../../include/img/param_floats.h"
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} global;
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#include "../include/img/helper_macros.h"
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#include "../include/img/white_point.h"
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#include "../../include/img/helper_macros.h"
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#include "../../include/img/white_point.h"
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#define temperature global.temperature
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#define reflblur params.g_reflblur
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@ -1,6 +1,6 @@
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shaders = "5"
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shader0 = "../../ntsc/shaders/ntsc-pass1-composite-3phase.slang"
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shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang"
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filter_linear0 = "false"
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frame_count_mod0 = "2"
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float_framebuffer0 = "true"
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@ -9,7 +9,7 @@ scale_x0 = "1024"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
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shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
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filter_linear1 = "false"
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float_framebuffer1 = "false"
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scale_type_x1 = "source"
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@ -45,4 +45,4 @@ bright_boost = "0.000000"
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R = "1.000000"
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G = "1.000000"
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B = "1.000000"
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percent = "0.000000"
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percent = "0.000000"
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@ -1,6 +1,6 @@
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shaders = "5"
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shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-3phase.slang"
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shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-3phase.slang"
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filter_linear0 = "false"
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frame_count_mod0 = "2"
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float_framebuffer0 = "true"
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@ -9,7 +9,7 @@ scale_x0 = "1536"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
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shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
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filter_linear1 = "false"
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float_framebuffer1 = "false"
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scale_type_x1 = "source"
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@ -45,4 +45,4 @@ bright_boost = "0.000000"
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R = "1.000000"
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G = "1.000000"
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B = "1.000000"
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percent = "0.000000"
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percent = "0.000000"
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@ -1,6 +1,6 @@
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shaders = "5"
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shader0 = "../../ntsc/shaders/ntsc-pass1-composite-2phase.slang"
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shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-2phase.slang"
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filter_linear0 = "false"
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frame_count_mod0 = "2"
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float_framebuffer0 = "true"
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@ -9,7 +9,7 @@ scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -45,4 +45,4 @@ bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
percent = "0.000000"
|
||||
percent = "0.000000"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "5"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-2phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-2phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "6.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -45,4 +45,4 @@ bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
percent = "0.000000"
|
||||
percent = "0.000000"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "5"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-2phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-2phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "1280"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "5"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-2phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-2phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "1920"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "5"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-3phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "4.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -45,4 +45,4 @@ bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
percent = "0.000000"
|
||||
percent = "0.000000"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "5"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-3phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-3phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "6.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -45,4 +45,4 @@ bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
percent = "0.000000"
|
||||
percent = "0.000000"
|
||||
|
@ -1,7 +1,7 @@
|
||||
shaders = 6
|
||||
shader0 = ../../nes_raw_palette/shaders/nes-color-decoder.slang
|
||||
shader1 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.slang
|
||||
shader2 = ../../ntsc/shaders/ntsc-pass2-3phase.slang
|
||||
shader1 = ../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang
|
||||
shader2 = ../../ntsc/shaders/maister/ntsc-pass2-3phase.slang
|
||||
shader3 = ../../crt/shaders/tvout-tweaks.slang
|
||||
shader4 = ../../misc/shaders/image-adjustment.slang
|
||||
shader5 = ../../misc/shaders/interlacing.slang
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "4"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-3phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "1024"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -42,4 +42,4 @@ luminance = "1.000000"
|
||||
bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
B = "1.000000"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "4"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-3phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-3phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "1536"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -42,4 +42,4 @@ luminance = "1.000000"
|
||||
bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
B = "1.000000"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "4"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-2phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-2phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "4.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -42,4 +42,4 @@ luminance = "1.000000"
|
||||
bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
B = "1.000000"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "4"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-2phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-2phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "6.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -42,4 +42,4 @@ luminance = "1.000000"
|
||||
bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
B = "1.000000"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "4"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-2phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-2phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "1280"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "4"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-2phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-2phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "1920"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "4"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-3phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "4.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -42,4 +42,4 @@ luminance = "1.000000"
|
||||
bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
B = "1.000000"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "4"
|
||||
|
||||
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-3phase.slang"
|
||||
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-3phase.slang"
|
||||
filter_linear0 = "false"
|
||||
frame_count_mod0 = "2"
|
||||
float_framebuffer0 = "true"
|
||||
@ -9,7 +9,7 @@ scale_x0 = "6.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
|
||||
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
|
||||
filter_linear1 = "false"
|
||||
float_framebuffer1 = "false"
|
||||
scale_type_x1 = "source"
|
||||
@ -42,4 +42,4 @@ luminance = "1.000000"
|
||||
bright_boost = "0.000000"
|
||||
R = "1.000000"
|
||||
G = "1.000000"
|
||||
B = "1.000000"
|
||||
B = "1.000000"
|
||||
|
@ -1,7 +1,7 @@
|
||||
shaders = 5
|
||||
shader0 = ../../nes_raw_palette/shaders/nes-color-decoder.slang
|
||||
shader1 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.slang
|
||||
shader2 = ../../ntsc/shaders/ntsc-pass2-3phase.slang
|
||||
shader1 = ../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang
|
||||
shader2 = ../../ntsc/shaders/maister/ntsc-pass2-3phase.slang
|
||||
shader3 = ../../crt/shaders/tvout-tweaks.slang
|
||||
shader4 = ../../misc/shaders/image-adjustment.slang
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = 9
|
||||
|
||||
shader0 = ../../../../stock.slang
|
||||
shader0 = ../../../stock.slang
|
||||
alias0 = scalefx_old_refpass
|
||||
|
||||
shader1 = scalefx-pass0.slang
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = 5
|
||||
|
||||
shader0 = ../../../../stock.slang
|
||||
shader0 = ../../../stock.slang
|
||||
alias0 = scalefx_old_refpass
|
||||
|
||||
shader1 = scalefx-pass0.slang
|
||||
|
Loading…
Reference in New Issue
Block a user