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add HSV colorspace conversion
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@ -133,6 +133,50 @@ vec3 XYZtoYxy(vec3 XYZ)
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return XYZ;
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}
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// Converting pure hue to RGB
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vec3 HUEtoRGB(float H)
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{
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float R = abs(H * 6.0 - 3.0) - 1.0;
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float G = 2.0 - abs(H * 6.0 - 2.0);
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float B = 2.0 - abs(H * 6.0 - 4.0);
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return clamp(vec3(R, G, B), 0.0, 1.0);
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}
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// Converting RGB to hue/chroma/value
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vec3 RGBtoHCV(vec3 RGB)
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{
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vec4 BG = vec4(RGB.bg,-1.0, 2.0 / 3.0);
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vec4 GB = vec4(RGB.gb, 0.0,-1.0 / 3.0);
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vec4 P = (RGB.g < RGB.b) ? BG : GB;
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vec4 XY = vec4(P.xyw, RGB.r);
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vec4 YZ = vec4(RGB.r, P.yzx);
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vec4 Q = (RGB.r < P.x) ? XY : YZ;
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float C = Q.x - min(Q.w, Q.y);
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float H = abs((Q.w - Q.y) / (6.0 * C + 1e-10) + Q.z);
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return vec3(H, C, Q.x);
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}
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vec3 RGBtoHSV(vec3 RGB)
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{
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vec3 HCV = RGBtoHCV(RGB);
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float S = HCV.y / (HCV.z + 1e-10);
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return vec3(HCV.x, S, HCV.z);
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}
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// Converting HSV to RGB
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vec3 HSVtoRGB(vec3 HSV)
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{
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vec3 RGB = HUEtoRGB(HSV.x);
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return ((RGB - 1.0) * HSV.y + 1.0) * HSV.z;
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}
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// conversion from NTSC RGB Reference White D65 ( color space used by NA/Japan TV's ) to XYZ
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vec3 NTSC(vec3 c)
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