update pokefan's handheld LUTs and move them to their own subdir
16
reshade/handheld-color-LUTs/GBA-P3-dark.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBA-P3(dark).png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/GBA-P3.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBA-P3.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/GBA-rec2020-dark.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBA-2020(dark).png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/GBA-rec2020.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBA-2020.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/GBA-sRGB-dark.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBA-sRGB(dark).png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/GBA-sRGB.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBA-sRGB.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/GBC Dev Colorspace.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBC-dev.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/GBC-P3.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBC-P3.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/GBC-rec2020.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBC-2020.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/GBC-sRGB.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/GBC-sRGB.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/NDS-P3.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/NDS-P3.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/NDS-rec2020.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/NDS-2020.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/NDS-sRGB.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/NDS-sRGB.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/NSO-GBA.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/NSO-GBA.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/NSO-GBC.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/NSO-GBC.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/PSP-P3(pure-gamma2.2).slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/PSP-P3(pure-gamma).png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/PSP-P3.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/PSP-P3.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/PSP-2020(pure-gamma).png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/PSP-rec2020.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/PSP-2020.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/PSP-sRGB(sRGB-gamma2.2).slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/PSP-sRGB(pure-gamma).png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/PSP-sRGB.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/PSP-sRGB.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/SWOLED-P3(pure-gamma).png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/SwitchOLED-P3.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/SWOLED-P3.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/SWOLED-2020(pure-gamma).png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/SwitchOLED-rec2020.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/SWOLED-2020.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/SWOLED-sRGB(pure-gamma).png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/SwitchOLED-sRGB.slangp
Normal file
@ -0,0 +1,16 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = ../shaders/LUT/LUT.slang
|
||||
filter_linear0 = "false"
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
|
||||
textures = SamplerLUT
|
||||
|
||||
SamplerLUT = ../shaders/LUT/handheld/SWOLED-sRGB.png
|
||||
SamplerLUT_linear = true
|
||||
|
||||
parameters = "LUT_Size"
|
||||
LUT_Size = "32.000000"
|
16
reshade/handheld-color-LUTs/VBA Colorspace.slangp
Normal file
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shaders = 1
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shader0 = ../shaders/LUT/LUT.slang
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filter_linear0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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textures = SamplerLUT
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SamplerLUT = ../shaders/LUT/handheld/VBA.png
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SamplerLUT_linear = true
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parameters = "LUT_Size"
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LUT_Size = "32.000000"
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Before Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 17 KiB |
BIN
reshade/shaders/LUT/handheld/GBA-2020(dark).png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
reshade/shaders/LUT/handheld/GBA-2020.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
reshade/shaders/LUT/handheld/GBA-P3(dark).png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
reshade/shaders/LUT/handheld/GBA-P3.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
reshade/shaders/LUT/handheld/GBA-sRGB(dark).png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
reshade/shaders/LUT/handheld/GBA-sRGB.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
reshade/shaders/LUT/handheld/GBC-2020.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
reshade/shaders/LUT/handheld/GBC-P3.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
reshade/shaders/LUT/handheld/GBC-dev.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
reshade/shaders/LUT/handheld/GBC-sRGB.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
reshade/shaders/LUT/handheld/NDS-2020.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
reshade/shaders/LUT/handheld/NDS-P3.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
reshade/shaders/LUT/handheld/NDS-sRGB.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
reshade/shaders/LUT/handheld/NSO-GBA.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
reshade/shaders/LUT/handheld/NSO-GBC.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
reshade/shaders/LUT/handheld/PSP-2020(pure-gamma).png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
reshade/shaders/LUT/handheld/PSP-2020.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
reshade/shaders/LUT/handheld/PSP-P3(pure-gamma).png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
reshade/shaders/LUT/handheld/PSP-P3.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
reshade/shaders/LUT/handheld/PSP-sRGB(pure-gamma).png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
reshade/shaders/LUT/handheld/PSP-sRGB.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
reshade/shaders/LUT/handheld/SP101-2020.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
reshade/shaders/LUT/handheld/SP101-P3.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
reshade/shaders/LUT/handheld/SP101-sRGB.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
reshade/shaders/LUT/handheld/SWOLED-2020(pure-gamma).png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/LUT/handheld/SWOLED-2020.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
reshade/shaders/LUT/handheld/SWOLED-P3(pure-gamma).png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
reshade/shaders/LUT/handheld/SWOLED-P3.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
reshade/shaders/LUT/handheld/SWOLED-sRGB(pure-gamma).png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
reshade/shaders/LUT/handheld/SWOLED-sRGB.png
Normal file
After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |