switch to 16-bit float framebuffer instead of 32

looks the same to me.
This commit is contained in:
hizzlekizzle 2016-12-07 12:05:05 -06:00 committed by GitHub
parent 578f733d47
commit 588bccd4a8

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@ -41,7 +41,7 @@ void main()
}
#pragma stage fragment
#pragma format R32G32B32A32_SFLOAT
#pragma format R16G16B16A16_SFLOAT
layout(location = 0) in vec2 vTexCoord;
layout(location = 1) in float colorPhase;
layout(location = 0) out vec4 FragColor;