mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 16:30:05 +00:00
fix(aa-shader): texture2d is a data type in Metal
* SPIRV-Cross should handle this
This commit is contained in:
parent
10c6290afa
commit
656c08b465
@ -18,7 +18,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||
|
||||
const vec3 dt = vec3(1.0,1.0,1.0);
|
||||
|
||||
vec3 texture2d (sampler2D tex, vec2 coord, vec4 yx) {
|
||||
vec3 texture2d_(sampler2D tex, vec2 coord, vec4 yx) {
|
||||
|
||||
vec3 s00 = texture(tex, coord + yx.zw).xyz;
|
||||
vec3 s20 = texture(tex, coord + yx.xw).xyz;
|
||||
@ -67,15 +67,15 @@ void main()
|
||||
vec2 pC4 = floor(OGL2Pos) * inv_size;
|
||||
|
||||
// Reading the texels
|
||||
vec3 C0 = texture2d(Source, pC4 - g1, yx);
|
||||
vec3 C1 = texture2d(Source, pC4 - dy, yx);
|
||||
vec3 C2 = texture2d(Source, pC4 - g2, yx);
|
||||
vec3 C3 = texture2d(Source, pC4 - dx, yx);
|
||||
vec3 C4 = texture2d(Source, pC4 , yx);
|
||||
vec3 C5 = texture2d(Source, pC4 + dx, yx);
|
||||
vec3 C6 = texture2d(Source, pC4 + g2, yx);
|
||||
vec3 C7 = texture2d(Source, pC4 + dy, yx);
|
||||
vec3 C8 = texture2d(Source, pC4 + g1, yx);
|
||||
vec3 C1 = texture2d_(Source, pC4 - dy, yx);
|
||||
vec3 C0 = texture2d_(Source, pC4 - g1, yx);
|
||||
vec3 C2 = texture2d_(Source, pC4 - g2, yx);
|
||||
vec3 C3 = texture2d_(Source, pC4 - dx, yx);
|
||||
vec3 C4 = texture2d_(Source, pC4 , yx);
|
||||
vec3 C5 = texture2d_(Source, pC4 + dx, yx);
|
||||
vec3 C6 = texture2d_(Source, pC4 + g2, yx);
|
||||
vec3 C7 = texture2d_(Source, pC4 + dy, yx);
|
||||
vec3 C8 = texture2d_(Source, pC4 + g1, yx);
|
||||
|
||||
vec3 ul, ur, dl, dr;
|
||||
float m1, m2;
|
||||
|
Loading…
Reference in New Issue
Block a user