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small fix for mudlord shader
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@ -2,6 +2,7 @@
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// im so sorry
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// done for Flashback 2019 cracktro
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// written by mudlord.
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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@ -9,8 +10,12 @@ layout(std140, set = 0, binding = 0) uniform UBO
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vec4 OriginalSize;
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vec4 SourceSize;
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uint FrameCount;
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float SPEED;
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} global;
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#pragma parameter SPEED "Animation Speed" 0.5 0.0 1.0 0.05
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#define time global.FrameCount / 10. * global.SPEED
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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@ -37,9 +42,9 @@ float SuperFormula(float phi, float a, float b, float m, float n1, float n2, flo
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vec2 scene(vec3 p)
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{
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p = rotatex(p, 0.18*global.FrameCount);
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p = rotatez(p, 0.20*global.FrameCount);
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p = rotatey(p, 0.22*global.FrameCount);
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p = rotatex(p, 0.18*time);
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p = rotatez(p, 0.20*time);
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p = rotatey(p, 0.22*time);
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float d=length(p);
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float sn=p.z/d;
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vec4 w =vec4(12.,6.,6.,16.);
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@ -93,7 +98,7 @@ float voronoi(vec2 v)
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{
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vec2 g=vec2(m,u);
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vec2 d=noise(r+g);
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d=.1+.5*sin(global.FrameCount+4.2831*d);
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d=.1+.5*sin(time+4.2831*d);
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vec2 s=g+d-e;
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float o=dot(s,s);
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f=min(f,o);
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@ -139,4 +144,4 @@ void main(void)
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color /= dist;
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}
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FragColor = vec4(color, 1.0);
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}
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}
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